@ WindWalkr:
I think that the lack of submitted sessions just proves that competitors were already taking very seriously and attempted to make serious sessions, otherwise we would have seen plenty of "drive the train non-stop from A to B" sessions. Unfortunately, in my opinion making sessions
"of a high standard", containing
"some meaningful form of scoring" or
"novel gameplay elements" or
"gameplay that changes slightly between each run", requires more time than just 30 days. This is especially true for our British Friends, as the ECML is not exactly a shortline

.
I have thought about the use of built-in content only, and I must acknowledge that - despite all the issues submitted by "rivet counters" as myself

- this is the only way to be 100% sure that any new member of the Trainz Community can download it and begin playing it in a few minutes.
I would like very much to see the competition reopened (provided a suitable timeframe is allowed), as sessions are one of the most interesting features of Trainz since TRS2004, that is still unknown to many Trainz users: the most common remark we receive at Trainzitalia after releasing a session is "I didn't know Trainz could do that!"

.
@ Davie UCF:
Yes, you can add triggers, trackmarks and even scenery objects to the session layer. It does not matter anymore if the creator of a route didn't place trackmarks or triggers: now you can add all them at will

.
The old "Rule and Session Guide" for is still valid: of course it does not explain the rules that are built-in in 2010 only, but it does provide a clear picture of the structure of a session, which has remained the same in 2010. I personally would like some information about the use of the achievement system and how to implement it in a session.
Regards