I can't stop experimenting with interfaces
why? for me it's not "polish"
it is the key between an ok or a good program
If things are intuitive, logic, transparent, designed well, it simply gives me more joy to use
Today I experimented with the "merge" interface
Since the beginning of Trainz, we do this on a stamp, no problem if its small routes
but we all make bigger routes now. to merge you need to see what you do
What has the rebel done now?
I have doubled the size of the merge window
adjusted the used minimap and adjusted where the arrows should be

known issue: there is a thin line "cadre" that I cant find to resize
but it all functions like we are used to.
Even simpler could be a full screen version, if you are the developer,
cause lets face it, the moment we merge routes,
we have sweaty armpits and don't want to do anything else
The next step was ofc, lets try it with S2 and even larger

why? for me it's not "polish"
it is the key between an ok or a good program
If things are intuitive, logic, transparent, designed well, it simply gives me more joy to use
Today I experimented with the "merge" interface
Since the beginning of Trainz, we do this on a stamp, no problem if its small routes
but we all make bigger routes now. to merge you need to see what you do
What has the rebel done now?
I have doubled the size of the merge window
adjusted the used minimap and adjusted where the arrows should be

known issue: there is a thin line "cadre" that I cant find to resize
but it all functions like we are used to.
Even simpler could be a full screen version, if you are the developer,
cause lets face it, the moment we merge routes,
we have sweaty armpits and don't want to do anything else

The next step was ofc, lets try it with S2 and even larger

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