Trainz Update Announcement (SP6)

Bu hatanın tam olarak ne anlama geldiğini bilmiyorum. Bir antivirüs veya başka bir sistem koruması, dosyaların sistem sürücüsüne yazılmasını engelliyor olabilir.
Steam oyun kütüphanem "E" bölümünde yer alıyor, ancak konsol aracılığıyla her zaman "C" bölümündeki varsayılan Steam istemcisi kurulum klasörüne indiriliyor.
Birçok farklı oyun ve farklı sürümlerde DLC indirdim ve hiçbir sorun yaşamadım. Örneğin, Trainz 22 SP5'i yükledim:



Satın almadığım Trains 22 Plus'ı indirme komutunu girdiğimde şu hata ile indirme reddediliyor:



Steam'in şu anda söylediği şey bu
 
What might happen regarding picklists? thanks.
I assume that the picklists will be deleted.
The second way is not to delete all files and folders, but to move it to any other folder.
And if you are not satisfied with the result, then delete all files and folders again and return the old ones.
 
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Bu hatanın tam olarak ne anlama geldiğini bilmiyorum. Bir antivirüs veya başka bir sistem koruması, dosyaların sistem sürücüsüne yazılmasını engelliyor olabilir.
Steam oyun kütüphanem "E" bölümünde yer alıyor, ancak konsol aracılığıyla her zaman "C" bölümündeki varsayılan Steam istemcisi kurulum klasörüne indiriliyor.
Birçok farklı oyun ve farklı sürümlerde DLC indirdim ve hiçbir sorun yaşamadım. Örneğin, Trainz 22 SP5'i yükledim:



Satın almadığım Trains 22 Plus'ı indirme komutunu girdiğimde şu hata ile indirme reddediliyor:



I'm downloading the game now, then I'll download the SP5 version from the link you gave me.
 


I'm downloading the game now, then I'll download the SP5 version from the link you gave me.
First of all, the SP6 version must be installed in the standard way.
Then disable the update as described here: https://forums.auran.com/threads/trainz-update-announcement-sp6.181861/page-4#post-2061485
Close the Steam client completely after that.
Then go to the Steam library where SP6 is installed and delete the contents of Trainz Railroad Simulator 2022 folder.
Then copy all the downloaded SP5 files via the console to the Steam Library folder where the SP6 files have been deleted.
 
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I'm seeing a loss of FPS with this update, but in case it helps someone, using Lossless Scaling (cheap frame generation app off of steam) gives me a smooth 60 FPS.

Sadly, none of my 86' auto boxcars work anymore - faulty, but can't figure out exactly why.
 
I have outdated hardware (GeForce GTX 1060, Intel i5 6600) and I don't experience such problems.
And always after changing game version, completely clear the game of caches and other leftovers from the other version.
Try to do this, maybe it will help: https://forums.auran.com/threads/trainz-update-announcement-sp6.181861/post-2061349

Thank you, brother, I did all of that step-by-step as how you described. Sadly, it did not help. Moreover, just in case I created a clean build with literally 1 route and 1 session, and the same scene still performs poorly. So it can't be a cache problem in this case.

My system only has an i9-12900K and RTX3080. I also have 64 GB of RAM.
Whatever they did, they broke something. I do know they're working on a new built-in LOD, or that's what I am interpreting what I read in the newsletter. If that's what it is, that doesn't even follow their own LOD rules they set for content creators.

Here's another one:

On larger stations the loading is just unbearable. Again, SP5 ran perfectly. This is only an issue with SP6. Nothing helps, not clearing cache, not installing a fresh build, not lowering (or upping actually) settings. Nothing.

I don't even know how to submit a bug report on this, because it's not like I can send the whole routes to the devs (I'm not a route author). It's obviously not a Route specific issue either, so sending a Route to N3V won't help. I'm sure they are well aware of this, the question is whether this will be addressed at all, since it's been a few days and nobody responded.
 
First of all, the SP6 version must be installed in the standard way.
Then disable the update as described here: https://forums.auran.com/threads/trainz-update-announcement-sp6.181861/page-4#post-2061485
Close the Steam client completely after that.
Then go to the Steam library where SP6 is installed and delete the contents of Trainz Railroad Simulator 2022 folder.
Then copy all the downloaded SP5 files via the console to the Steam Library folder where the SP6 files have been deleted.




I downloaded the SP5 version and browsed the game files from Steam. I made the folder Trainz Plus2 and downloaded it from the Steam archive and made it the new Trainz Plus. The game opened without any freezing or lag.


Thank you very much for your interest and help. Thanks to you, I am happy. I bought a computer to play this game.

I set automatic updates to nightly.

I bought the one-month version and will buy the one-year version next month.
 
I don't even know how to submit a bug report on this, because it's not like I can send the whole routes to the devs (I'm not a route author). It's obviously not a Route specific issue either, so sending a Route to N3V won't help. I'm sure they are well aware of this, the question is whether this will be addressed at all, since it's been a few days and nobody responded.
To submit a bug report, you fill this form out here:
https://n3vgames.typeform.com/to/xRdryu?typeform-source=forums.auran.com

Fill out as much detail as you can. There's plenty of space to do so on the form.

Within the form is a section to attach a route if the cdp file is small. I think the size is 10 MB max. If it's a large route, paste in a link from a file host such as Google Drive one OneDrive. If you do upload a route, be sure to include your dependencies not found on the DLS or are DLC. You can also use the link to upload videos, and there's a place to attach images.

Once the bug report is submitted, you'll receive an immediate email stating that it's been received. After a few days, you should receive a response email from the QA Team.

The QA Team will, almost guaranteed to, ask questions and for more details due.
 
After the update, the current on the traction motors does not increase on the CHS2T and CHS2 electric locomotives from RSK at high controller positions. Who asked Auran to make this update? Everything used to work fine. Something always breaks during updates.
 
the current on the traction motors does not increase on the CHS2T and CHS2 electric locomotives
Perhaps you should direct that point to the creator of those locos.

Unfortunately, some creators (and I am not claiming that this is the case here) do not always follow the rules when creating assets so when an update arrives that strictly enforces an existing rule, there are problems. This can be particularly true when using older (legacy) assets in the latest updates.

Yes, sometimes the rules change unexpectedly but, again, it is older assets that are more likely to be affected.

No, the solution is not for N3V to stop updating or enforcing the rules. That always leads to complaints about poorly built or legacy assets causing problems. A future possibility here is the LOD (Levels of Detail) feature in scenery assets - this significantly reduces the work required to render detailed assets placed at a distance from the camera view. This is currently not an enforced rule but when/if it is enforced then a huge number of available and installed assets, including some new assets, will not work or will be rejected because they do not include LOD data.
 
@JCitron thank you for detailed explanation, however it looks like I expressed myself incorrectly. I know how to submit a bug report, been doing that for years myself.

The issue is not that I can't do it. The issue is - the new patch broke most if not all realistic routes in our community. One person (route creator) already talked with N3V devs today, but the response is rather disappointing. They say the route is "exceeding the new memory limits". The solution they propose is to replace assets with higher polly counts or remove them altogether. Ain't that just great? Basically, they tell us to go and rebuild our routes to fit their new limits. Couldn't they at least have this experiment be in the next game or something?

Our community has been able to build routes, BIG routes, for at least a decade at this point, yes some of them are not optimized performance-wise, but most of them, I would say, are. And they worked just fine before the new update. Just fine. For years Trainz drew in content authors with the fact that it was possible to find ways to create large areas in the game and make them optimized. Now I suspect many creators will just leave in droves, I guess that's what N3V wants. Just disappointing.
 
One person (route creator) already talked with N3V devs today, but the response is rather disappointing. They say the route is "exceeding the new memory limits". The solution they propose is to replace assets with higher polly counts or remove them altogether. Ain't that just great? Basically, they tell us to go and rebuild our routes to fit their new limits. Couldn't they at least have this experiment be in the next game or something?
This is great to know. I'm being sarcastic here!

The team could at least have given the user the common courtesy of taking a look at the route. How do they know that this issue is caused by high-poly assets?

If they made changes, they could at least have told us this change was coming. As is typical, just like the script problem that has affected tens of thousands of assets, this is a curveball thrown at the very community that has made the product what it is.

Okay, they put warnings in the assets and tell us that's for the content creators and us users can ignore the warning, and ignore them we do only to be bitten again and again. This works fine and dandy if the content creators are still active, give two farts about fixing their content, and haven't left the community for many reasons including joining those who are no longer with us.

With some routes dating back 20 years at least, it'll be difficult finding new assets to replace those that are causing the redraw issue. For those that have cities, the problem is worse due to the size of the assets and large numbers of assets.

As always, the attitude is to take it or leave it and I have a feeling many more people will leave it.
 
The issue is not that I can't do it. The issue is - the new patch broke most if not all realistic routes in our community. One person (route creator) already talked with N3V devs today, but the response is rather disappointing. They say the route is "exceeding the new memory limits". The solution they propose is to replace assets with higher polly counts or remove them altogether. Ain't that just great? Basically, they tell us to go and rebuild our routes to fit their new limits. Couldn't they at least have this experiment be in the next game or something?
Well isn't that wonderful. Computer components get more powerful every year, yet N3V just goes backwards with their software. Took away the 4K+ options for our fancy monitors, then a minuscule per-baseboard texture limit, now they are going to impose memory limits. Just fantastic work.
 
Well isn't that wonderful. Computer components get more powerful every year, yet N3V just goes backwards with their software. Took away the 4K+ options for our fancy monitors, then a minuscule per-baseboard texture limit, now they are going to impose memory limits. Just fantastic work.
trainz has unfortunately, for several versions now, catered to the lowest common denominator for some reason. get ready for xbox-friendly content creation limitations!
 
trainz has unfortunately, for several versions now, catered to the lowest common denominator for some reason. get ready for xbox-friendly content creation limitations!
At this point. I'm wondering just how much is the player base is willing to put up with until they decide that they've had enough.
 
@JCitron thank you for detailed explanation, however it looks like I expressed myself incorrectly. I know how to submit a bug report, been doing that for years myself.

The issue is not that I can't do it. The issue is - the new patch broke most if not all realistic routes in our community. One person (route creator) already talked with N3V devs today, but the response is rather disappointing. They say the route is "exceeding the new memory limits". The solution they propose is to replace assets with higher polly counts or remove them altogether. Ain't that just great? Basically, they tell us to go and rebuild our routes to fit their new limits. Couldn't they at least have this experiment be in the next game or something?

Our community has been able to build routes, BIG routes, for at least a decade at this point, yes some of them are not optimized performance-wise, but most of them, I would say, are. And they worked just fine before the new update. Just fine. For years Trainz drew in content authors with the fact that it was possible to find ways to create large areas in the game and make them optimized. Now I suspect many creators will just leave in droves, I guess that's what N3V wants. Just disappointing.
This is a very interesting post. But it does lack relevant details. Perhaps the unnamed person could post the actual information instead of 2nd, 3rd or 4th hand? What specifically is the poly count? What specifically is the memory limit? If no such information is available, what is the actual quotation or email received from N3V to substantiate?

If there is no information, it's not a useful post, in my opinion. Info from "one person (route creator)" has to be heavily discounted absent the relevant details.

I do note that the promise of SP6, as stated in the most recent newsletter, was to improve performance. So any decrease in performance left unstated, even if limited to older routes or certain assets, would tend to go against that statement in the newsletter. And I haven't installed SP6, given the info out there so far. Nor would I suggest others do so. I would like to see more information, and that is the reason for my post.
 
As I have already posted, none of my SP6 versions of Trainz Plus and 22PE on several different computers and GPUs are experiencing any issues whatsoever, and I have some very large routes.

In one case that I did dive into, by installing and testing the named problem route, I was able to resolve all the issues by eliminating all the many, many tree splines and replacing the majority of the huge number of billboard trees with their Plant Factory equivalents. The use of tree splines in routes has been a "red flag" and a known cause of performance issues for many Trainz versions now. Likewise the excessive use of billboard trees has a similar drain on performance. None of these tree assets and, because of the age of the route, I suspect that none of the other assets had any LOD data and it was in the rendering of distant objects where the issues where the most obvious.

The predictions of "Doom and Gloom" we have all heard before when major updates or new features are introduced to the program.
 
"exceeding the new memory limits" because of the use of older assets?
An official statement from N3V management regarding this statement would help clarify the situation.
We, as consumers, can then decide whether to spend our money on future iterations of the sim.
 
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