Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
If we had some sound engineers amonst forum members they would be in a better position to establish what was or wasn't possible.
Ken
Does anyone make one that is realistic, I don't thank so, so you either like or you don't.
Not being salty, but at least TSW2 gives you a timetable to follow, the whole purpose of a passenger railway. Imagine Trainz trying to do what DTG have done to recreate the Bakerloo Line? Even with the questionable advances made in TRS20219 (i.e. if you can get the unsaveable advanced post processing settings right) TSW2 generally looks a whole lot better. And having the ability to walk around in proper FPS in the world is a huge boon, though I do share the view that putting up posters or watering flower beds is a chore too far. As regards physics, on Sandpatch setting up the locos correctly is actually more complex than in Run 8, if you don't do it correctly you won't even get out of the yard area.I play both and I like TRS2019 more.
The so called realism in the TSxx series career scenarios is to watch the simplistic HUD all the time and manage a speed which is about 0,5 mph above the speed limit and accelerate and brake as fast as possible to reach the scenario points, which is far from realistic.
Yes you can turn off the points for career scenarios and then they are at least playable without acting like a machine, the advanced controls of the engines, which are only a few in compare to the whole DLC content, are also interesting for a while, but overall all this features are not so important for me.
I like to play TRS2019, because I can manually switch the time / weather during a session, the game has more freedom than Dovetail games Train Simulator.
Not being salty, but at least TSW2 gives you a timetable to follow, the whole purpose of a passenger railway. Imagine Trainz trying to do what DTG have done to recreate the Bakerloo Line? Even with the questionable advances made in TRS20219 (i.e. if you can get the unsaveable advanced post processing settings right) TSW2 generally looks a whole lot better. And having the ability to walk around in proper FPS in the world is a huge boon, though I do share the view that putting up posters or watering flower beds is a chore too far. As regards physics, on Sandpatch setting up the locos correctly is actually more complex than in Run 8, if you don't do it correctly you won't even get out of the yard area.
If you are looking for a realistic simulator, try TS20xx, and if realistic graphics are more important than long routes or world editor, try TSW. Trainz is more like a model simulator than driving simulator, like Transport Fever 2.
Operational Realism is in my opinion the possibility to load/unload cargo at several production sites, branch lines and main lines, and this is what TRS2019 makes at best, there is no other simulator with routes which are so usable and functional like in Trainz.
Run 8 has no international routes or content, so it is not very interesting for me, but if you're into US railways only then this is a good simulator of course.Run 8? Though I must admit I can't quite get my head round their car forwarding system.
Also don't forget Derail Valley albeit last time I checked it still only has the one map and no AI trains.
TSW2 though is still my "goto" at present for the driving experience, simply because of timetable mode and the first person ability. It is the pretty much the epitome of what I dreamed about all those years ago, when we were limited to the old text based programmes like Simudrive or the side scrolling Trainmaster 3.