Trainz 3D Shots

bigboy4010

Hardcore Steam Breather
Post them here: all of your three dimensional screenshots in Trainz. If your usual screen capturing program doesn't seem to capture the 3D right, try the print screen button. That should do it.

Anyways, to start it off, an empty freight train leaving the yard in Fross. The colors are red and cyan here, as I know there are multiple kinds of 3D glasses out there for different colors. You can use whatever colors your prefer or use when you post.
Trainzin3D.jpg
 
bigboy4010.
Just made a pair of 3D glasses using sweet (candy) wrappers and an old pair of specs. Nice effect there. Plenty of depth.
 
Nice idea!
But I think that difference between pics is too big. It's not good because you can see both images and stereo effect became lower.
I made one:

But renders from 3Ds Max looks better:D
 
all your convergences are backwards to standard red blue 3d. your red should be right of blue for forward convergence, also you have no zero of convergence. and your spread is wayyyyyyyy to big . your pixel spread should be no more than 15 pixels ,plus or minus. If these were correct convergence projected images your eyes would bleed the convergence is so high, but since you do not have a zero convergence plane no real 3d effect really happens your image right now is in, in in .

If you look a SPEKTR401 renders his is a correct convergence set up.
So for you to have a correct 3d convergence BG should be red/blue, midground 0 convergence or red and blue on top of each other, fg blue/red no more than a 15 pixel offset for major pop in or pop out.
With out this convergence relationship you cannot achieve a real 3d look.

Keep trying though because when you achieve the sweet spot everything pops.

I worked on the dimensionalizing of Alice in Wonderland and other real d films, it takes time to get the hang of it especially with running footage.

Digiartst Jim


OK I added this to hopefully help not just say its wrong, If you look at you last posted picture and you look at to 20 marker sign make that your zero convergence, everything forward of that is blue/red everything behind it is red/blue then you will achieve true 3d depth.
 
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digiartist, you would say that. :o

I think I did
Convergence= offsets from 0

I looked at all the screenshots with my 3d glasses at work and there was no 3d depth oh there was depth but not what it could be, not real 3d. Set your graphics card to a convergence at the 20 marker sign and you will get what you are looking for. If that is how you are doing it.

Digiartst
 
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OK I just realized you may be doing this with the trainz cameras... d'oooooh..
If you are, The way to recreate a 3d camera in trains is to place the camera.Close the field of view of the camera and aim it at where you want the convergence center to be, once you have that clone the camera and offset it to the left, the distance the average human eyes are apart4 to 6 inches. Now with the new left eye camera close the field of view and aim the camera by rotating only on the convergence point in the exact spot the right eye camera was aimed. now you are set for a 3d scene. If this is not capable in trainz. Then you can fake it in a paint program.
Screen shot the left camera take it into your paint program and copy the left red channel and save it .Screen shot with the right camera take it into your paint program paste the left camera red layer into the right camera red layer,over writing the right cameras red layer with lefts red layer.now save the image. if you did it right with red blue anaglyph glasses you will have a stereo image.
Some people prefere the color they get with green/magenta glasses but its all the same technique.
This was not the technique that Alice in Wonderland was done with.Real d is a whole different ball of wax.

Some graphics cards can display 3d if you tell them too with a program.. I know nothing about it. some programs can be told to run in 3d mode, again I have never checked it out in trainz. What I listed above was something anybody can do to make trainz 3d images. using the trainz cameras

Digiartst Jim



.
 
I'm not sure how you're doing this, but Vulcan has written an excellent tutorial, and there's plenty of free software available.

Link To Tutorial

You can often pick up 3D glasses with Children's books at a cheap bookseller.

I got red/blue and red/green for around 4 bucks.

There are also other threads on the forum on the subject.

Samsung makes a monitor that converts games like Trainz into real 3D. It's pretty costly because you need a Nvidia video card and special Nvidia glasses.

Ian Woodmore has done a heap of testing and he'll be presenting an article or two about it in future editions of the Trainz Community News. May I suggest you subscribe? It's free and very informative.

Link to News Download

Good luck.
 
I'm not sure how you're doing this, but Vulcan has written an excellent tutorial, and there's plenty of free software available.

Link To Tutorial

You can often pick up 3D glasses with Children's books at a cheap bookseller.

I got red/blue and red/green for around 4 bucks.

There are also other threads on the forum on the subject.

Samsung makes a monitor that converts games like Trainz into real 3D. It's pretty costly because you need a Nvidia video card and special Nvidia glasses.

Ian Woodmore has done a heap of testing and he'll be presenting an article or two about it in future editions of the Trainz Community News. May I suggest you subscribe? It's free and very informative.

Link to News Download

Good luck.


sweet i just know how i would do it for a movie....I am glad there is more resources.. as usual everything is covered already.and my 2 cents are not needed.

digiartst jim
 
Uh, you're doing it completely wrong...

Apparent (and thus pixel) distance between the virtual objects *reduces* as the object is further away, you appear to have it increasing as objects are further away. Which is one of the reasons why your trees and such have huge red-green seperation...

Besides all that, in the distances involved in those scenes the parallax is essentially non-existent. Parallax separation only occurs in about the first 2-3 meters of depth of a view, beyond that the human eye has to rely on other visual cues for depth perception. Which is one of the reasons why 3D movies generally 'don't work' - they always scale up the effect, which makes your brain go 'wuh?' and ends up giving you a headache after about 20 minutes.
 
I'm not sure how you're doing this, but Vulcan has written an excellent tutorial, and there's plenty of free software available.

Link To Tutorial

You can often pick up 3D glasses with Children's books at a cheap bookseller.

I got red/blue and red/green for around 4 bucks.

There are also other threads on the forum on the subject.

Samsung makes a monitor that converts games like Trainz into real 3D. It's pretty costly because you need a Nvidia video card and special Nvidia glasses.

Ian Woodmore has done a heap of testing and he'll be presenting an article or two about it in future editions of the Trainz Community News. May I suggest you subscribe? It's free and very informative.

Link to News Download

Good luck.

I read the tutorial and well , I will not say he is wrong but he does his convergence as an after process, where as if you do the convergence in camera like I said above all that will be taken into account and give you a better 3d image with no post convergence process needed.
Of course I have not done this in trainz so I am going to try it this weekend and post pictures, if it indeed works thay way using a trainz camera. it has worked for me on the set that way in real life,but trainz has fooled me many times with the simplist of things.

Digiartst Jim
 
Uh, you're doing it completely wrong...

Apparent (and thus pixel) distance between the virtual objects *reduces* as the object is further away, you appear to have it increasing as objects are further away. Which is one of the reasons why your trees and such have huge red-green seperation...

Besides all that, in the distances involved in those scenes the parallax is essentially non-existent. Parallax separation only occurs in about the first 2-3 meters of depth of a view, beyond that the human eye has to rely on other visual cues for depth perception. Which is one of the reasons why 3D movies generally 'don't work' - they always scale up the effect, which makes your brain go 'wuh?' and ends up giving you a headache after about 20 minutes.

I am afraid you are wrong on this when dealing with 3d, 3d has no depth of field because you establish it by the zero convergence point forward of that point the more the color separates the more the image lifts from the screen,depending on your glasses blue on left red on right. behind the convergence the farther apart the color separation is the deeper in screen the back of convergence is red on left blue on right.

Actually the reason you brain goes Wuh and you get a headache is that depending on the offset you can be either crossed or walled eyed to bring the image to binocular vision, you eyes are always trying to achieve binocular vision, how ever with anaglyph one color is denyed the eye so the brain is fooled into the 3d vision, in real d your wear polorized glasses that only see a limited image in each eye and they flicker from left to right eye at high speed in the projector

The same with the new real 3d tv's and monitors, you have what is called shutter glasses with polorized lenses.

You know I am sorry that this has turned into a discussion thread. Maybe I should just write a tutorial also and just post it on a site using my technique.

Sorry to hijack this thread.

I will post 3d pictures here soon.

Digiartst Jim.
 
I don't mind the hijack. It's actually very interesting. Neat information, to say the least. Maybe you can post some Trainz in 3D images to prove your point.
 
This is a subject I've been interested in for many years. Although I've never had time to play with 3D I've always intended to do so.

Vulcan's tutorial is based on another respected tutorial on the internet, and that tutorial in turn refers to many others, both technical and non technical.

I don't think you can do it without the software mentioned, because convergence and other issues are important for a really good job.

I'll ask Vulcan if I can publish his tutorial in a future edition of the Trainz Community News. I'll also do a list of resources which I already have.

I'll also keep an eye on this thread and publish some of the better screenshots if that's okay with you. I won't have time to contact people individually, so please try to let me know if you don't want your shots published.

John
 
This is a subject I've been interested in for many years. Although I've never had time to play with 3D I've always intended to do so.

Vulcan's tutorial is based on another respected tutorial on the internet, and that tutorial in turn refers to many others, both technical and non technical.

I don't think you can do it without the software mentioned, because convergence and other issues are important for a really good job.

I'll ask Vulcan if I can publish his tutorial in a future edition of the Trainz Community News. I'll also do a list of resources which I already have.

I'll also keep an eye on this thread and publish some of the better screenshots if that's okay with you. I won't have time to contact people individually, so please try to let me know if you don't want your shots published.

John


I am not saying you cannot do it that way. he is right on with his tutorial, but to use software to make a convergence point is not necessary with the correct camera setup and gives your better convergence.For instance Avatar used a 3d camera on the set and Clash of the Titans used software and you can see the difference.So my solution is what directors call in camera effects being able to use the camera to make your convergence points line up is like the way Avatar was filmed.

I understand I am not a steam head, I don't know what every valve does on a loco, I do not know all the local lines nor the liveries and in all my posts I have admitted so, but I do stand behind all I have said about how to do convergence 3d, I think 20 years of doing this sort of thing for the movie industry should give me some respect too. Maybe I need to post a picture of my Emmy.for respect who knows.

I am just (hopefully this weekend)going to layout something in surveyor, put the cameras the way I have recommended and just show you the results. maybe then someone will go wow he knows what he is talking about and just wants to contribute his knowledge.

Digiartst Jim

And you know the ironic thing I am at work right now typing this and what am I doing??? Setting up stereo 3d shots for a feature film... go figure.
 
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