The major problem I am having with moving my older content to TRS19 graphic standards is this pain-in-the-tail error message:
<kuid:439337:102937> VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 1530
It used to be just a warning, but since T:ANE is now an error which is preventing me from upgrading of older content past build 3.7 without major mesh re-engineering.
I have looked at some of my meshes and I don't see a lot of room for reducing them as they are only built with the amount of polygons required for that item. The only way I see around this issue is to cut up the item, where that is possible, and make them into multiple meshes which are then assembled together in Surveyor. Doing it this way seems a vast waste of time on my part just to get past this error.
I simply do not understand this arbitrary 500 polygon limit set by N3V, which seems very unrealistic given today's very capable graphic cards. After all, a mesh generally only has what it needs in the way of polygons to get the job done, and no more.
Eventually, if this error is not-reconsidered by N3V, a vast amount of content on the DLS will no longer be usable as the ability to re-engineer the meshes to meet this 500 polygon limit will not be possible for various reasons (ie; no access to the original mesh project files, author no longer around, etc..). An example of this would be the over 6,000 items by Ben Dorsey on the DLS, including bridges used by almost everyone. Having to re-engineer all Ben's complex bridge meshes would be a real nightmare to say the least!
I want to upgrade my content items to the latest PBR graphics standards but don't want to have to re-engineer all my meshes in order to do it.
Are there any other strategies I can use to get around this error message which does not involve re-engineering the base meshes?
Another issue along the same lines is dealing with LOD requirements, which for some meshes are pretty draconian, such as expecting a 20% reduction in polygons from one LOD level to another. While I have read the various Trainz documentation on LOD requirements, and the reasons for it, given today's graphic cards, it seems a total waste of time, when there are other ways of dealing with graphic performance, such as reducing various Trainz graphic settings. Having to make three to four meshes for each of my structures, just to satisfy LOD requirements, seems a lot more work then I really want to do as a freeware content designer.
I would respectfully ask N3V to reconsider this 500 polygon limit and turn it back into just a warning message and re-look the LOD requirements.
Bob
<kuid:439337:102937> VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 1530
It used to be just a warning, but since T:ANE is now an error which is preventing me from upgrading of older content past build 3.7 without major mesh re-engineering.
I have looked at some of my meshes and I don't see a lot of room for reducing them as they are only built with the amount of polygons required for that item. The only way I see around this issue is to cut up the item, where that is possible, and make them into multiple meshes which are then assembled together in Surveyor. Doing it this way seems a vast waste of time on my part just to get past this error.
I simply do not understand this arbitrary 500 polygon limit set by N3V, which seems very unrealistic given today's very capable graphic cards. After all, a mesh generally only has what it needs in the way of polygons to get the job done, and no more.
Eventually, if this error is not-reconsidered by N3V, a vast amount of content on the DLS will no longer be usable as the ability to re-engineer the meshes to meet this 500 polygon limit will not be possible for various reasons (ie; no access to the original mesh project files, author no longer around, etc..). An example of this would be the over 6,000 items by Ben Dorsey on the DLS, including bridges used by almost everyone. Having to re-engineer all Ben's complex bridge meshes would be a real nightmare to say the least!
I want to upgrade my content items to the latest PBR graphics standards but don't want to have to re-engineer all my meshes in order to do it.
Are there any other strategies I can use to get around this error message which does not involve re-engineering the base meshes?
Another issue along the same lines is dealing with LOD requirements, which for some meshes are pretty draconian, such as expecting a 20% reduction in polygons from one LOD level to another. While I have read the various Trainz documentation on LOD requirements, and the reasons for it, given today's graphic cards, it seems a total waste of time, when there are other ways of dealing with graphic performance, such as reducing various Trainz graphic settings. Having to make three to four meshes for each of my structures, just to satisfy LOD requirements, seems a lot more work then I really want to do as a freeware content designer.
I would respectfully ask N3V to reconsider this 500 polygon limit and turn it back into just a warning message and re-look the LOD requirements.
Bob