Hello;
Periodically, the powers-that-be at trainz, publish the future of Trainz. All sorts of plans and goals are presented.
Then, comes, the crunch--a new version is released and guess what! The release has loads of stuff that dates back to ancient times!
Clearly, considering the cost of staff and resources at the corporate level, including the economic circumstances, has a major impact on how a product is produced.
Those who follow the evolution of the 2009, have discovered that there is a seperate site for those who wish to create assets for Trainz. This means that the corporate folks depend on the good graces of private individuals to produce items that were once created by staff professionals. Moreover, the process of creating assets has gotten a lot more complicated. It takes much longer to produce high quality items that utilize normal maps, texture baking and other processess. Clearly, there aren't enough people out there who want to spend the time and effort to produce models within the current environment.
Moreover, Trainz doesn't support any graphics program but what they use in their factory. Why? They could do a lot to enhance the capability of Blender and 3DCanvas, to make them more Trainz friendly.
How about bringing back Trainz own Paint Shed program and really give it some creative horsepower?
I suspect that the Trainz outfit is contractually beholden to 3DSmax, which prohibits them from supporting any other program. That is a shame because how many of us can afford $3000.00 U.S.
As it stands, we are dependent on all those dedicated individuals out there who have the time and the dedication to produce assets. In our current, instant gratification world, few want to deal with making models.
Myself, I make models for two reasons--one, to have what I exactly want on my routes and the right brag that nothing on my routes belongs to anyone else. My trees may not look professional but in my world, that doesn't matter because I'm more interested in action than the artwork.
So, for what it is worth, that is my opinion.
Feel free to make your own contribution.
Cordially,
srude
Periodically, the powers-that-be at trainz, publish the future of Trainz. All sorts of plans and goals are presented.
Then, comes, the crunch--a new version is released and guess what! The release has loads of stuff that dates back to ancient times!
Clearly, considering the cost of staff and resources at the corporate level, including the economic circumstances, has a major impact on how a product is produced.
Those who follow the evolution of the 2009, have discovered that there is a seperate site for those who wish to create assets for Trainz. This means that the corporate folks depend on the good graces of private individuals to produce items that were once created by staff professionals. Moreover, the process of creating assets has gotten a lot more complicated. It takes much longer to produce high quality items that utilize normal maps, texture baking and other processess. Clearly, there aren't enough people out there who want to spend the time and effort to produce models within the current environment.
Moreover, Trainz doesn't support any graphics program but what they use in their factory. Why? They could do a lot to enhance the capability of Blender and 3DCanvas, to make them more Trainz friendly.
How about bringing back Trainz own Paint Shed program and really give it some creative horsepower?
I suspect that the Trainz outfit is contractually beholden to 3DSmax, which prohibits them from supporting any other program. That is a shame because how many of us can afford $3000.00 U.S.
As it stands, we are dependent on all those dedicated individuals out there who have the time and the dedication to produce assets. In our current, instant gratification world, few want to deal with making models.
Myself, I make models for two reasons--one, to have what I exactly want on my routes and the right brag that nothing on my routes belongs to anyone else. My trees may not look professional but in my world, that doesn't matter because I'm more interested in action than the artwork.
So, for what it is worth, that is my opinion.
Feel free to make your own contribution.
Cordially,
srude