I don't have your email address, but you're more than welcome to email trainzdev@auran.com - we'd love to chat.
I will be sending an e-mail shortly Chris.
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I don't have your email address, but you're more than welcome to email trainzdev@auran.com - we'd love to chat.
Cost, mainly. There is a third-party Blender exporter which I understand works quite well, and this effort is partly supported by Auran (in terms of technology assistance; we're not contributing any money.)
And how do you propose that we fund it? Just a ballpark guess, we'd need to guarantee $100k income from the project to make such an effort worthwhile.
chris
1 Idea - I'd do a pre-sale of units. Get people to pay now. 10,000 pay $10.
Auran has become very much a platform company. We're generally not in the business of creating content any more - there are certainly specific exceptions (the TS2009 SD40 springs to mind, but there are many other individual examples) where we have built new content in order to pave the way, but we're certainly not in a position to make all the content ourselves, and we've got no illusions about that.
I was actually thinking of people like the publishers of Trainz Magazine, other major Trainz web sites and myself. I run the Trainz Resources Directory and assist with the more recent Community Newsletter which will be published again in a week or so. The TRD will receive 30,000 unique visitors and almost half a million page hits in its first year. This is a significant audience and one that Auran is very foolish to overlook.
I do have to question the validity of this statement, mainly the part about the SD40-2. The reason for this is that I have seen a website that was selling the mesh and textures for that very same SD40-2, and from what I understand, it was purchased from this website, not created by Auran.
The problem with this is that you would likely not reach 10,000 users. Now you're stuck with 500 angry users who want their product, and no money to produce it.
PaintShed really is a niche amongst a niche. Selling the product online-only further reduces the possible sales. Pre-selling it without a nearby release date (and especially if it's known that it may never reach enough sales to be built) would also massively reduce the sales.
kind regards,
chris
You would do an initial poll to gauge interest. Then open a brief period for the pre-sales under an escrow type arrangement, meaning the funds don't transfer unless a certain amount is raised. That amount is the budget estimate from the dev team. If the commitments aren't enough to reach the goal, funds don't transfer and the project doesn't start.
No angry people and a reality check on the features the community really wants.
I've sent you info on the other method.
Thanks, I've passed it on to the relevant people. I've got no real criticism of the model, it's more that I think you are vastly over-estimating the number of people who are actively interested in PaintShed.
kind regards,
chris
My understanding is that it was created by a contract artist commissioned by Auran. The guy in question was also responsible for the original TS2009 track, tree, and station models. Rob did a lot of work to touch these up and has continued to improve the original designs since.
I suspect that you may be confusing these models for the later Treez and Industry models, which we purchased and which Rob then reworked to suit Trainz.
chris
Question for WindWalkr
If I wanted to build content for trs 2009, Which version of 3ds max and which version of an exporter would I need to do this? Where can I obtain the exporter?
Given that you've never contacted us about it (that I'm aware of, anyway) it's hardly surprising that you haven't heard anything from us. You'd be surprised at how much traffic we see, so for the most part picking partners based on number of hits is fairly meaningless to us.
That's not to say that we have no interest in a partnership. As with any partnership, the question is what we can offer you and what you can offer us. We need to be a little bit careful about where we throw our "support", in case the partner's direction doesn't align to ours. At the same time, any potential partner should be careful to maintain their journalistic integrity.
If you or anyone has something that you'd like to discuss, feel free to contact us at trainzdev@auran.com - the worst that can happen is that we say no.
Just as some personal constructive criticism on the sites you mention- the Trainz Resource Directory and the magazine/newsletter downloads look interesting. Unfortunately the 'trainz magazine' site linked from the resource directory seems to be a bit of a mess, on my computer at least. The content seems to be all over the place, and the only meaningful thing on the page seems to be a Flash object. I run with Flash disabled, and maybe that makes me a minority, but the result is that there's nothing of interest on the page. If I'd not gone hunting around the resource directory site after your comments and found the download links, I would have dismissed the magazine entirely - there's no way I'd subscribe to something sight unseen.
kind regards,
chris
"given how quickly RailWorks is developing now, Auran are under a lot more pressure"