The future of Trainz

TPR!!!!!!!!!!!

Yes, Yes!!! Go you guys. GO!

I vote Tehachapi with some serious sessions!!

Due to the brief nature of this pole, it looks like we have a winner. It's Tehachapi!

:D
 
Funding Paint Shed or other dev.

Cost, mainly. There is a third-party Blender exporter which I understand works quite well, and this effort is partly supported by Auran (in terms of technology assistance; we're not contributing any money.)




And how do you propose that we fund it? Just a ballpark guess, we'd need to guarantee $100k income from the project to make such an effort worthwhile.





chris

1 Idea - I'd do a pre-sale of units. Get people to pay now. 10,000 pay $10.

2nd Idea, - Make your early adopters "resellers" of sorts. They pay $10 to fund you, and then can sell the unit for 19.95 when it comes out and make a little money with you. Your "resellers" can buy as many units as they want up front. You'd then need much less than the 10,000 people mentioned above.

... oh, glad you asked. I just happened to have helped start a company that does this kind of "micro-wholesaling" to help people fund businesses. Would love to chat.

This could also be done with Routes, content...

-Robert
 
1 Idea - I'd do a pre-sale of units. Get people to pay now. 10,000 pay $10.

The problem with this is that you would likely not reach 10,000 users. Now you're stuck with 500 angry users who want their product, and no money to produce it.

PaintShed really is a niche amongst a niche. Selling the product online-only further reduces the possible sales. Pre-selling it without a nearby release date (and especially if it's known that it may never reach enough sales to be built) would also massively reduce the sales.

kind regards,

chris
 
Auran has become very much a platform company. We're generally not in the business of creating content any more - there are certainly specific exceptions (the TS2009 SD40 springs to mind, but there are many other individual examples) where we have built new content in order to pave the way, but we're certainly not in a position to make all the content ourselves, and we've got no illusions about that.

I do have to question the validity of this statement, mainly the part about the SD40-2. The reason for this is that I have seen a website that was selling the mesh and textures for that very same SD40-2, and from what I understand, it was purchased from this website, not created by Auran.
 
Affiliate Marketing

I was actually thinking of people like the publishers of Trainz Magazine, other major Trainz web sites and myself. I run the Trainz Resources Directory and assist with the more recent Community Newsletter which will be published again in a week or so. The TRD will receive 30,000 unique visitors and almost half a million page hits in its first year. This is a significant audience and one that Auran is very foolish to overlook.

John, you need an affiliate marketing relationship with Auran (and other payware). You should be getting a percentage for every product sold that comes from your site. Look at the way Amazon does this with books. It's called an affiliate link.

-Robert
 
I do have to question the validity of this statement, mainly the part about the SD40-2. The reason for this is that I have seen a website that was selling the mesh and textures for that very same SD40-2, and from what I understand, it was purchased from this website, not created by Auran.

My understanding is that it was created by a contract artist commissioned by Auran. The guy in question was also responsible for the original TS2009 track, tree, and station models. Rob did a lot of work to touch these up and has continued to improve the original designs since.

I suspect that you may be confusing these models for the later Treez and Industry models, which we purchased and which Rob then reworked to suit Trainz.

chris
 
The problem with this is that you would likely not reach 10,000 users. Now you're stuck with 500 angry users who want their product, and no money to produce it.

PaintShed really is a niche amongst a niche. Selling the product online-only further reduces the possible sales. Pre-selling it without a nearby release date (and especially if it's known that it may never reach enough sales to be built) would also massively reduce the sales.

kind regards,

chris

You would do an initial poll to gauge interest. Then open a brief period for the pre-sales under an escrow type arrangement, meaning the funds don't transfer unless a certain amount is raised. That amount is the budget estimate from the dev team. If the commitments aren't enough to reach the goal, funds don't transfer and the project doesn't start.

No angry people and a reality check on the features the community really wants.

I've sent you info on the other method.

Thanks ; )
-Robert
 
You would do an initial poll to gauge interest. Then open a brief period for the pre-sales under an escrow type arrangement, meaning the funds don't transfer unless a certain amount is raised. That amount is the budget estimate from the dev team. If the commitments aren't enough to reach the goal, funds don't transfer and the project doesn't start.

No angry people and a reality check on the features the community really wants.

I've sent you info on the other method.


Thanks, I've passed it on to the relevant people. I've got no real criticism of the model, it's more that I think you are vastly over-estimating the number of people who are actively interested in PaintShed.

kind regards,

chris
 
Thanks, I've passed it on to the relevant people. I've got no real criticism of the model, it's more that I think you are vastly over-estimating the number of people who are actively interested in PaintShed.

kind regards,

chris


I'd have to agree Chris. I doubt if there's that many total creators out there, but I'm not really sure. You'd probably have a better idea.
 
My understanding is that it was created by a contract artist commissioned by Auran. The guy in question was also responsible for the original TS2009 track, tree, and station models. Rob did a lot of work to touch these up and has continued to improve the original designs since.

I suspect that you may be confusing these models for the later Treez and Industry models, which we purchased and which Rob then reworked to suit Trainz.

chris

Ah, okay. That explains things quite well actually.
 
Creators out there

Good. I was just following the Paint Shed thread as the example. We'll see how this goes. I think if a few things can be put in place, it might make it easier for the creators to make money for their efforts. Remember, somewhere near the top of this thread it was posted that Auran is now a platform company. If the fact is that there are not that many creators out there, then we're in trouble. A platform without content doesn't go too far.

I'm excited to see that TPR might still be interested. If I can be of any assistance putting together funding or product positioning for an add on pack, series of add on packs, or virtual goods system let me know.

-R
ps - I'm a developer so I know just how easily people underestimate production times and budgets.
 
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Question for WindWalkr
If I wanted to build content for trs 2009, Which version of 3ds max and which version of an exporter would I need to do this? Where can I obtain the exporter?
 
The uploader will not work for 3DSMax10, as Zorronov just found out. It will work for earlier versions of 3DSmax.
 
Eurostar Class 373 "NLFET"

I'm Doing the Eurostar see this images
A Eurostar Low Polygoned example 2963 vertices and 5326 faces ( is my first version)

MSTS Chris Trains Textures Mod! with the three skins (Ex-Eurostar,GNER,Eurostar)

Give time 5 Days with all carriages ENGINE+R1+R2345+R6+R78+R9+r9+r6+r2345+r1+engine
/in case ex-eurostar

http://www.lvmauro.it/train_sim/MSTS...i/eurostar.jpg
Some with these

Incluides The Cabview (is very hard convert the miles in kilometers on the TGV Alstom Transmanche Cabview)

You Need the Animated TGV Bogey and The Pantograph
the version of TGV-PSE Blue (megadeth)

here is the link and the update
http://bmct.evoserv.net/FR/Download/..._SE_Renove.zip
http://bmct.evoserv.net/FR/Download/..._SE_Renove.cdp

BUT!!! ITS COMPLETTLY FREE FROM TRAINZ 2006
ARE YOU CONVERT FROM TRAINZ 2010??? (Do me a favor please)
i'm sorry i not have 2010
No a the france en trains!!!

and I'm doing the TGV Reseau correct the aspect pse transform to reseau
Remember the Speed kill!!

i'm write a private message when the model is fully converted and is on download station (TGV_3)

Remmenber the objects IS ON dOWNLOAD Station (in case to export to a web page contactme nedforsspeed@hotmail.com when is in dOWNLOAD Station clic on the TS2006 version filename

Sorry my bad English (my language is spanish)
 
"given how quickly RailWorks is developing now, Auran are under a lot more pressure"

I don't think Auran has anything to worry about there;

http://forums.trainsim.com/vbts/showpost.php?p=1614096&postcount=32

The AI traffic trains in Railworks are nothing more than animated scenery like the cars on the roads, which also don't work very well. Someone mentioned long ago that Railsim was a "good tree and water simulator, but it needs better signals and AI logic to be an actual train simulator". That's still true today, people often complain about the AI traffic in Trainz, but it's light years ahead of Railworks - and according to that statement from one of the Railworks developers it's going to stay that way. If Railworks was a realistic train simulator instead of a realistic scenery simulator that just happens to have moving trains in it, I wouldn't even be here, I'd still be developing for Railworks.
 
Given that you've never contacted us about it (that I'm aware of, anyway) it's hardly surprising that you haven't heard anything from us. You'd be surprised at how much traffic we see, so for the most part picking partners based on number of hits is fairly meaningless to us.

That's not to say that we have no interest in a partnership. As with any partnership, the question is what we can offer you and what you can offer us. We need to be a little bit careful about where we throw our "support", in case the partner's direction doesn't align to ours. At the same time, any potential partner should be careful to maintain their journalistic integrity.

If you or anyone has something that you'd like to discuss, feel free to contact us at trainzdev@auran.com - the worst that can happen is that we say no.

Just as some personal constructive criticism on the sites you mention- the Trainz Resource Directory and the magazine/newsletter downloads look interesting. Unfortunately the 'trainz magazine' site linked from the resource directory seems to be a bit of a mess, on my computer at least. The content seems to be all over the place, and the only meaningful thing on the page seems to be a Flash object. I run with Flash disabled, and maybe that makes me a minority, but the result is that there's nothing of interest on the page. If I'd not gone hunting around the resource directory site after your comments and found the download links, I would have dismissed the magazine entirely - there's no way I'd subscribe to something sight unseen.

kind regards,

chris

Its been a few weeks since I last posted something...

Trainz Magazine is was a try-ed and failed project. I don't really know what you mean by all over the place, I have tested it in all of the web browsers except Google's.

Speaking of partnership, Mike Crossmen had emailed me promising support to Trainz Magazine after the leaked story about Turbo Trainz. As to this day, I stile have not received a reply.

I wanted to continue Trainz Magazine, but it just became harder as I found out that I don't know as much about publishing as I had once thought. I try-ed to regain my partnership with John, but just couldn't as how was I going to ever help him. I am not important to the forums or anyone on here. The only thing I am good at is creating landscapes. Yet I can only do a little area. After that, I stop working on it.

I had so many ideas when I first created the Trainz Webs toolbar, such as linking Trainz Magazine's updates as well as news feeds from the Trainz Forums and Johns site. Even having a homepage for people to customize that would link everything railroad or Trainz together. Even creating a search engine called "Tranzs It" was on the drawling Bord, but now I think back, what a bunch of silly ideas even thinking about things such as Trainz TV or Trainz Tube. How idiotic of me....

"Its hard to be existed about a product, when the bulk of the community and the company does not care."

Now days, I mostly am working on creating maps for FPS games such as Killing Floor or even creating my own FPS game.

Sorry for not being on the up and up about this thread, just thought I should reply to that part.

Cheers,
JRT

Edit: Sorry for the bad spelling, spell checker is not always my best friend.
 
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"given how quickly RailWorks is developing now, Auran are under a lot more pressure"

RW seems to be following its own path - latest newsletter refers to introduction of quality certification for items sold through themselves/Steam. I'm sure it's being done for noble purposes but the cynic in me says they want to nudge out the independent (cheaper) payware and the freeware by at least passively suggesting that only their own "QA" add-ons are guaranteed trouble free.
 
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