That's It Microsoft I Challenge You To A Duel

Trainz can look just like MSTS2 if you pre-render textures professionally and set the world up to be a perfect example of the route. But you just wait till custom content for MSTS2 rolls in, then it'll look just like TRS!
 
Maybe I get confused easily, but many people talk about MSTS2 in the present tense as though it were already a reality, while others say it won't be released for a year? A lot can can happen in a year.
 
i would go with trainz, cause i have msts 1 and i think it gets a little boring, after a while, not like trainz though:D :D :D
 
i would go with trainz, cause i have msts 1 and i think it gets a little boring, after a while, not like trainz though:D :D :D

800px-Not-again-picard.jpg
 
MSTSX will have a bit more advanced graphics engine/physics model/programming. Trainz is still a great sim, but MSTSX will surpass the CURRENT version of Trainz due to Microsoft having access to more advanced technology.

Like I said, I'm not knocking Trainz, just stating the facts.
 
*snip*
I don't see nothing here that can't be done in Trainz.....my opinion.:cool:

Oooh, triple negative. That'll confuse 'em. :D

(personally, I think an open source train simulator is long overdue... that'll be a proper duel with Microsoft.)
 
I don't doubt your routebuilding skills when challenging MSTS2X(blah blah blah)...I doubt the game's graphics engine, its dated, very very dated. Would we all like a more advanced one, sure! BUT I doubt with the current size of the Auran team, it won't happen unfortunately. I'll say this much, Trainz deserves graphics like MSTSX and RailSim...
 
Always the Same Old Jazz !

Everytime a new trains sim' is announced, some people start to state that it's gonna be great, or it'll be the ultimate train sim program ever seen and stuff like that ...

I've checked out the links and i saw the loco's interior ad the rollaoing stock.

Very nice, very fine, but it isn't a revolution !

As always with Microsoft (even Kuju) you're gonna face wit what they dare to call an "friendly route editor" ... :confused: The last time i've been trying to use the Rail Simulator from Kuju, i thought my brain was bursting ... Just trying to lay 3 parallel tracks ... Find out that you need to lay 5 and delete 2 ... After that trying to figure out HOW to get rid af those buffers coming out "from the blue" ...

No guys, if i have just one thing to advice you : take care of your TRS copy and continue to discover how this program can surprise you (in a good way) just every single day WITHOUT cerebral dammage !
 
Always the Same Old Jazz !

Everytime a new trains sim' is announced, some people start to state that it's gonna be great, or it'll be the ultimate train sim program ever seen and stuff like that ...

I've checked out the links and i saw the loco's interior ad the rollaoing stock.

Very nice, very fine, but it isn't a revolution !

As always with Microsoft (even Kuju) you're gonna face wit what they dare to call an "friendly route editor" ... :confused: The last time i've been trying to use the Rail Simulator from Kuju, i thought my brain was bursting ... Just trying to lay 3 parallel tracks ... Find out that you need to lay 5 and delete 2 ... After that trying to figure out HOW to get rid af those buffers coming out "from the blue" ...

No guys, if i have just one thing to advice you : take care of your TRS copy and continue to discover how this program can surprise you (in a good way) just every single day WITHOUT cerebral dammage !
Totally agree.
 
You can't even post a dang pic....So what are you talking about....:n::n::n::n:

Agreed...:o

I've been watching the stuff from MSTS2 and it looks quite impressive. Due to the limitations of Trainz, MSTS2 will easily surpass Trainz until they get a new graphics engine...look at the aliasing that goes on in Trainz, and the visual artifacts...SHEESH!
 
Meanwhile........

While all this interesting debate is going on I am having a ball working on the Cresson portion (mile marker 251 to 250) of the route:

CressonMowGang.jpg


Front Steet is starting to look like Front Street

CressonFrontStreet.jpg


Night mode is important too:

CressonFrontStNite.jpg



More to come.........:hehe:
 
Always the Same Old Jazz !

Everytime a new trains sim' is announced, some people start to state that it's gonna be great, or it'll be the ultimate train sim program ever seen and stuff like that ...

I've checked out the links and i saw the loco's interior ad the rollaoing stock.

Very nice, very fine, but it isn't a revolution !

As always with Microsoft (even Kuju) you're gonna face wit what they dare to call an "friendly route editor" ... :confused: The last time i've been trying to use the Rail Simulator from Kuju, i thought my brain was bursting ... Just trying to lay 3 parallel tracks ... Find out that you need to lay 5 and delete 2 ... After that trying to figure out HOW to get rid af those buffers coming out "from the blue" ...

No guys, if i have just one thing to advice you : take care of your TRS copy and continue to discover how this program can surprise you (in a good way) just every single day WITHOUT cerebral dammage !


Yes that would be great argument 3 years ago, how long can you keep claiming TRS is the best just because of its route editor? Sure i can build a great highly detailed route, but then when i try and drive it i watch my FPS crash into the single digits. Meanwhile i have not yet found anywhere in my routes that i have created in KRS where the FPS gets unbearably low, and keep in mind in KRS i am also using shadows, shaders and far greater draw distances.
The only time my brain was going to explode from KRS is dealing with blueprints, once you get the hang of it is pretty user friendly, not as good as TRS but ill take a slighly more complicated route editor if it comes with better graphics, in game editing (dont have to restart your session to edit) and a functioning lighting engine.
The only thing keeping trs alive is all the community content, if KRS and TC were both newcomers to the market, trs wouldnt stand a chance.
As for your issues about laying track in KRS, i have no clue what you are talking about, i can lay 1,2,3,4 or 5 tracks if i want to. i dont know high it will go but im sure you can lay more, far better than having to have double track splines like in trs. The buffers are there so your train doesnt run of the track obviously, if you dont like them use a no buffer track there are versions of the default track with buffers removed available, however you will find buffers useful in finding unjoined pieces of track.
And believe me i have suffered plenty of Cerebral damage from watching in horror as trs slowly crashes after i hit the undo button laying a spline and loosing hours of work, or slowly watching a slideshow of my train running across my new route at 3 FPS and then spending a hour of loading time exiting the program. KRS has its fair share of problems but until auran can add basic features such as a lighting engine and functioning sound i cant see how it will stay a compeditor to MSTS2.
 
Yes that would be great argument 3 years ago, how long can you keep claiming TRS is the best just because of its route editor? Sure i can build a great highly detailed route, but then when i try and drive it i watch my FPS crash into the single digits. Meanwhile i have not yet found anywhere in my routes that i have created in KRS where the FPS gets unbearably low, and keep in mind in KRS i am also using shadows, shaders and far greater draw distances.
The only time my brain was going to explode from KRS is dealing with blueprints, once you get the hang of it is pretty user friendly, not as good as TRS but ill take a slighly more complicated route editor if it comes with better graphics, in game editing (dont have to restart your session to edit) and a functioning lighting engine.
The only thing keeping trs alive is all the community content, if KRS and TC were both newcomers to the market, trs wouldnt stand a chance.
As for your issues about laying track in KRS, i have no clue what you are talking about, i can lay 1,2,3,4 or 5 tracks if i want to. i dont know high it will go but im sure you can lay more, far better than having to have double track splines like in trs. The buffers are there so your train doesnt run of the track obviously, if you dont like them use a no buffer track there are versions of the default track with buffers removed available, however you will find buffers useful in finding unjoined pieces of track.
And believe me i have suffered plenty of Cerebral damage from watching in horror as trs slowly crashes after i hit the undo button laying a spline and loosing hours of work, or slowly watching a slideshow of my train running across my new route at 3 FPS and then spending a hour of loading time exiting the program. KRS has its fair share of problems but until auran can add basic features such as a lighting engine and functioning sound i cant see how it will stay a compeditor to MSTS2.

I think if both simulators were released at the same time, Trainz would indeed stand a chance. Trainz still reigns supreme in two aspects of simulation programs: versatility and ease of use. KRS has tried to deliver those but the program is lacking in those two areas. I'm simply trying to analyze the situation from a neutral standpoint. KRS undoubtedly sports the more advanced graphics engine. Kuju had an excellent concept and initial base to build on, it was just poorly executed.

By the way, those are some great shots of a very interesting route! Keep it up!:)
 
I think if both simulators were released at the same time, Trainz would indeed stand a chance. Trainz still reigns supreme in two aspects of simulation programs: versatility and ease of use. KRS has tried to deliver those but the program is lacking in those two areas. I'm simply trying to analyze the situation from a neutral standpoint. KRS undoubtedly sports the more advanced graphics engine. Kuju had an excellent concept and initial base to build on, it was just poorly executed.

By the way, those are some great shots of a very interesting route! Keep it up!:)

I totally agree.
 
I guess I have to Challenge KRS too......

nikos1,

Since you brought KRS into the duel, maybe you would like to build some portion maybe all of Hourseshoe Curve route in KRS. The learning curve on any train sim is steep and you seemed to master the basics of KRS. By the way I consider you a far better route builder than myself and I expect to lose to both MSTS2 and KRS but that not the point. Building railroads in the Appalachian Mountains is very challenging today V scale as it was to build real scale in the 1800s. This is all about fun.

I challenge you to make dual into triual.:hehe:
 
Hello Seth,
If i lived in the Horseshoe Curve area like you do i would probably accept that challenge, however creating any prototypical route is a massive undertaking which requires alot of time and energy and i cannot justify doing that just for a contest, im sure you are modelling Horseshoe for more reasons than just to compete with MSTS2. I am happy to wait for MSTS2 for Horseshoe while i work on my other projects for KRS, including a prototypical route closer to my area. Your route is coming along quite well, if you are enjoying creating it keep going with it, theres nothing wrong with that. The point i am trying to make is while no matter how great of a route you make in TRS it will always be held back by the limitations of the sim.
 
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