I've been texturing some hillsides on my route with one of the built-in ground textures PBR Cliffs 14 which produces the dark grey-purple color in this screenshot:
However when I moved back to take in the whole scene, I am greeted with this:
The texture has completely changed colour and looks awful. So I tried this again on a different route and got the same result. This time I placed a ruler and measured from the point that the texture abruptly changes colour and it happens at about 5200 feet from the camera. The colour change seems consistent at that distance.
Is it a texture problem or something else?
By the way I changed shader quality from lowest to highest setting as well as texture detail and the result is the same.

However when I moved back to take in the whole scene, I am greeted with this:

The texture has completely changed colour and looks awful. So I tried this again on a different route and got the same result. This time I placed a ruler and measured from the point that the texture abruptly changes colour and it happens at about 5200 feet from the camera. The colour change seems consistent at that distance.
Is it a texture problem or something else?
By the way I changed shader quality from lowest to highest setting as well as texture detail and the result is the same.
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