T:ANE (in development) screenshots...

Minecraft square missing textures now sorted:)

TANE_2015_03_22_18_44_49_39.jpg


Daz

is this water or textures i am bit confused but what ever it is its just awesome
 
Nice screen shots but I notice the non-vertical verticals problem is still there. It suggests that the angle of view seems wider than previous versions. Is it adjustable?
 
The reason why I would like T:ANE would be for the animated switch bladed junctions ... Let's see more screenshots of that animated switch bladed junction aspect :cool:
 
The reason why I would like T:ANE would be for the animated switch bladed junctions ... Let's see more screenshots of that animated switch bladed junction aspect :cool:

I see two problems with that:
First, the new animated procedural junctions only work with one or two track models that ship with TANE, so untill the existing track assets get a remake (the rail mesh needs to be seperate from the sleepers and the ballast ot something like that) no animated junctions! :(
And second, how do you take a screenshot of an animation? I mean, don`t you need at least two or more frames to even see that is moving? (Really sorry, couldn`t resist pointing that out! :hehe::o) - No offence intended.
 
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Murchison 2006 Stage 1 Logging

murch_tane1.jpg


murch_tane2.jpg


murch_tane3.jpg


The Murchison's 2006 logging railroad runs at 60FPS:clap:

Harold
 
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Have Eastern Kentucky on a HDD and not an SSD and there is only minimal tile loading stutter.

ek3_tane8.jpg


Wasn't worth running other versions of Trainz unless it was on an SSD. The other versions would go hiccuping along.

T:ANE is smooth. Forgot it was on an HDD.

Harold
 
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