Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Hi Malc.
Congratulations on the work done on the foliage.
I particularly like the shadows cast by the billboard trees; something which simply cannot be done in earlier versions. I keep my train shadows turned off, simply because it looks wrong when you can see consist shadows in isolation, with building and foliage objects having no shadows at all.
Your shot #48, in post 64, looks particularly good with the tree shadows cast across the platform and on the roof of the carriages adding true realism.
Shot #51 in the same post is nicely framed and I love the way the shadows are cast across the ground texture and the beautifully blended-in road spline, with no interruption at or over the transitions. Just one thing jumped out at me in that shot though – the fence spline posts aren’t casting shadows. Is it only non-spline objects that produce them?
Overall the badly contrastingly lit planes of the billboard trees have definitely been toned down with your research and experimentation in solving the problem. Well done sir! Is there any chance that there might be room for just a little more improvement at some stage or has the technique now reached the limit of what the new game engine will allow?
M210 rests in the platform at Lilydale ready for departure with a morning passenger service to Ringwood.
Regards
Zec
Most definitely. There has been good progress with the TANE development. It looks like a good amount of errors have been fixed based on the screenshots that I have been seeing and reading about. TANE looks like it will turn out to be a great simulator once it's released in a couple of months.
Nice shots all
Collision effect
Daz
I also wanted to do some tests to see how it looks like but still I did not do so