Hello,
Somewhere along the way of all the updates of TRS19, the level of the road splines was lowered. Yes there were many roads around that hovered above the terrain, and this led to complaints. Some road assets did nicely match the terrain level, however. In some of the routes that I like, such assets were used, and those roads have now (partly) sunk below the terrain.
Correcting these would be a lot of work. Is there a way to set the spline points of the road to the terrain height? In other words, is there a way to set relative spline height (at 0.0)?
No, Smooth Spline is not an option; it destroys the terrain and its effect is far too "wide", sometimes leading to burying of tracks nearby.
Regards,
Paul
Somewhere along the way of all the updates of TRS19, the level of the road splines was lowered. Yes there were many roads around that hovered above the terrain, and this led to complaints. Some road assets did nicely match the terrain level, however. In some of the routes that I like, such assets were used, and those roads have now (partly) sunk below the terrain.
Correcting these would be a lot of work. Is there a way to set the spline points of the road to the terrain height? In other words, is there a way to set relative spline height (at 0.0)?
No, Smooth Spline is not an option; it destroys the terrain and its effect is far too "wide", sometimes leading to burying of tracks nearby.
Regards,
Paul