Suggestions for Jointed Rail (Not Locomotives)

Like to see the needles sub be made there is no routes of this.
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Thanks for the heads up about the bethgons, turns out I had them all along :o I really need to work on organizing all the rolling stock I have installed...

Anyway, another thought that I had whilst running the other day, since you guys have introduced the revamped brakes, with initial working as a self-lapping brake valve, is it possible to take it a step further and have a graduated release system without having to release and go back into lap? I'm sure there's limitations built into the program to prevent it (really not a fan of the air system in this game), but wanted to throw it out there.
 
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I would like to recommend FEC defect detectors found all along the lines. Also I would recommend that with the current dragging defect detector found on the site should have FEC as one of the railroads.
 
Anything animated. It just makes a route come to life to see thing moving. For example working people that don't have on orange clothes.
 
Somewhat simple request/suggestion:

Can we have your containers released as scenery items & not on trailers.

peter
 
There is a rule that allows you to delay the start of an industries loading/unloading process. It doesn't seem to work with the AI though. Could JR make a version that does to allow for more realistic loading processes. (It takes longer than 5 seconds to load a hopper) :eek:
 
I would like to see a new stack train container pack, that contains more commonly seen containers these days, such as EMP and Hub Group.
 
Any chance we could see the X-Ray Shed with 2 doors/entries per side, instead of 1? It'd be great for a loading/unloading building then!
 
Any chance we could see the X-Ray Shed with 2 doors/entries per side, instead of 1? It'd be great for a loading/unloading building then!
Might be a silly question, but what is an X-Ray Shed anyways? I have never known what it is actually for.
 
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