Suggestions for Jointed Rail (Not Locomotives)

How about track "accessories" such as turnouts, crossovers, crossings, etc. to match your detailed track? A correct, annimated turnout would be great (maybe with configurable stand types?)
 
How bout some good switch motors
sintonswitch.jpg
 
If it's possible I would love an updated signal FX library that more closely follows a rulebook like NORAC. For example different aspects for diverging on slow speed vs. medium speed turnouts.
 
tbryson2 long ago made the General, I believe JR could crank out one car to pull behind her.
https://www.flickr.com/photos/31385681@N02/7884745524/in/photostream/
Above is a photo of the Louisville & Nashville "Jim Crow" Combine coach #665. This is the coach which the General pulled throughout the L&N line during its comeback. It was built in 1913 by the American Car and Foundry Company with a custom design specifically for the L&N.
Here is a picture of its remains at the Kentucky Railway Museum:
4707604779_dba494864a_z.jpg

Surprisingly enough, it's on the National Registry of Historic Places.
 
If it's possible I would love an updated signal FX library that more closely follows a rulebook like NORAC. For example different aspects for diverging on slow speed vs. medium speed turnouts.

something that is planned for sure is determining if a turnout is low or medium speed.

like to see the signal fx library update for union pacific and bnsf and not for csx.

The library is loosely based enough to allow most RR operations. Not any one single rule set is defined. Again this is something that I would like to have configurable at a later date.
 
I apologize if this has been addressed but how can I get a medium clear? Limited clear seems to be the most restrictive for the 08 interlocking signals
 
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