Someone who could build a simple asset for me?

Found your Facebook site with the downloads section. Prob easiest to download it from there. Once again, thanks so much for your fabulous work... every time I'll look at it I'll time warp back 55 years... amazing! Shame you couldn't get the icecream machine to work as well. its 36C in Malta at the moment :p
Regarding the machine ... I can't do anything about it !! 🤣 Here around 10 °C at noon ... waiting for Summer.

The download will be available as soon as I correct the legend on the windshield ... under the name of "Commer Ice Cream Van".

@jules22 You can now download the CDP. In this case, choose "Ice Cream Van 3.4" to load it in TS2010. Tell us (or show us) what it looks like ...
 
@jules22 You can now download the CDP. In this case, choose "Ice Cream Van 3.4" to load it in TS2010. Tell us (or show us) what it looks like ...
Downloaded fine and seemed to install in CM showing prieview pic, but "Error: This asset has a trainz-build number which is not recognised by this tool." ?
 
Let's see ... You told us you have TS 2010, check this list to see what the build number of your Trainz is. You'll see it in the launcher, in the bottom right corner. The highest one would be 49938, which corresponds to 3.4.
It could be that yours is missing a patch. Anyway, I can try downgrading to 3.3 or even 3.2.

builds.png
 
Downloaded fine and seemed to install in CM showing prieview pic, but "Error: This asset has a trainz-build number which is not recognised by this tool." ?
3.4 is TS2010 SP4, you might not be running TS2010 SP4 but an earlier version. The easy solution is pick up a copy of TS19.

Cheerio John
 
I downgraded the build to 3.3 and loaded it into TS12 to test... no problems.
Delete the one you installed first.
Download 3.3 and install it.
 
Let's see ... You told us you have TS 2010, check this list to see what the build number of your Trainz is. You'll see it in the launcher, in the bottom right corner. The highest one would be 49938, which corresponds to 3.4.
It could be that yours is missing a patch. Anyway, I can try downgrading to 3.3 or even 3.2.

builds.png
Yea, just saw that. My build is maxed at 49933, so version 3.3 should be the right one.
 
Ok, so you don't have to modify anything, in case you don't want to risk doing an update. "If it works, don't break it" (y)
Thats great... works like a dream! I'll send some pics. Thank you so much... its marvellous :D
Ok, so you don't have to modify anything, in case you don't want to risk doing an update. "If it works, don't break it" (y)

Ok, so you don't have to modify anything, in case you don't want to risk doing an update. "If it works, don't break it" (y)
 
Private Message , here in this Forum ( clicking on User Icon , show three buttons : Follow , Ignore and Start Conversation ... this one )

Perfect, I have my FB Group about Uruguayan Trainz and there is a files section, where you can download what you need.

Well. But I don't recommend posting your private email here ... that's why Private Messages exist. Private matters ...

I don't know how to make a sound play near the vehicle, but here in the Forum they will surely help us with that ...
Subtle plug, but I've just uploaded my Ice Cream Van Chime SFX asset <kuid:148527:100613> which might combine well with this asset. It plays locally.
 
I just remembered something, and that is that in TS12 the shadows under the vehicles were made with a separate mesh ... but I don't remember if this was also supported in TS2009 (and by extension, TS2010).
Probably yes ... because I made these cars for Build 3.1 !! Some years have passed ...

japo.png
 
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I just remembered something, and that is that in TS12 the shadows under the vehicles were made with a separate mesh ... but I don't remember if this was also supported in TS2009 (and by extension, TS2010).
Probably yes ... because I made these cars for Build 3.1 !! Some years have passed ...

japo.png
Yes, that is how shadows used to be made. You needed to create the shadow separately and include it in the mesh-table.

Code:
mesh-table
{
  default
  {
    mesh                                "gp9 high hood undec_body/gp9 high hood undec_body.im"
    auto-create                         1
  }
  
  shadow
  {
    mesh                                "gp9 high hood undec_body/shadow.im"
  }
}

The .im files are .pm files in older versions and there's a black.tga and black.texture.txt file needed for the shadow. Sometimes, the shadow was placed in its own folder and that had to be added to the path, and many times there was a missing shadow due to the black texture not being in the shadow folder. In later Trainz versions such as TS12, this caused an error but in older versions this was ignored as the program slogged its way through the errors in various assets.
 
There was another way, which is the one I show in my image ... a plane just below forming part of the mesh of the wagon, with a black texture with alpha at the height just above the ballast forming a diffuse shadow under the boxcar. ...
I also remember the other one you mention, and also Andi06's program (pevsoft) "Quickshadows", which was used to generate the lowpoly model for the shadow mesh, the advantage of this was that it responded to the direction of the lighting.
 
There was another way, which is the one I show in my image ... a plane just below forming part of the mesh of the wagon, with a black texture with alpha at the height just above the ballast forming a diffuse shadow under the boxcar. ...
I also remember the other one you mention, and also Andi06's program (pevsoft) "Quickshadows", which was used to generate the lowpoly model for the shadow mesh, the advantage of this was that it responded to the direction of the lighting.
Yes, Quickshadows does what some people did manually for their shadows with a click of a button. I forgot the name of that program before! Getting old is mean.

I've seen the plain below assets. These work okay in TS12 and below but look like an oily square or rectangle in T:ANE and up. If I encounter those, I lower the asset that has one down so the shadow plain disappears.
 
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