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I apologise if my post has been misconstrued. As I have said it was made "tongue in cheek" and my sarcasm was directed at some of the modern games which younger people seem to enjoy because of the 'blood an gore' element.
I would be the last person to want to see anything like this in Trainz.
Regards, John
Well I almost positive the Auran folks can't discern sarcastic posts from other regular posts!I'm fairly sure he was being sarcastic, as a few have pointed out.
While I'm not sure I agree with his method of attack here, I wholeheartedly concur with his mockery of games like GTA and other cookie-cutter FPS gore crap.
Its too bad they broke the sound in 2006
My primary train sim is MSTS, but I have been working with both TRS 2004 & 2006. Its too bad they broke the sound in 2006 because I like working with the CMP. Between both releases, there is a lot to learn when it comes to working with the script. Many good things can be done when you can master the language, but since I have other things going on, I really do not have the time to try to master it. Maybe the next version could make working with the script easier. Anyways, here is to hoping that the next version will beat out both TRS 2004 & 2006.
Edward K.
This will be a contentious issue.This sounds promising, but will TRS2009 or X include the content built-into TRS2006 so we can continue using routes and content that was once unable to use in Trainz Classics?
It's no were near that simple, it's about ten time more work and would require a total re-wright of all the code. MS Office 2008 is the first Office to use more that one CPU, most games may never use more than one CPU. 64bit software is a lot more likely.turns on the multiprocessor switch on the compiler
This will be a contentious issue.
Whilst I would like to see plenty of the operational assets included like the stations and industries, TRS2006 was very bloated in my opinion, with a lot of stuff that was used for included routes, that wouldn't be used again by most people.
The other things that I think would need to be in there would be as many rules and driver commands as possible, along with as many track types, signals etc, so that we had a good selection of the basics to create our routes, but get rid of the majority of the buildings.
If there are going to be new standards possible because of new features, then people need to be encouraged to use them, and a lack of built-in assets would do this.
If TRS2009 had everything that TRS2006 had, it would be a big negative for me, so I hope it doesn't happen.
Smiley.
Yeah, the old folder system from the early days of Trainz worked well I think.If Auran takes my folder content suggestion then it doesn't matter how much content you have it will only load what you want it to load.I envision a utility similar to the utility the team at Darjeeling Himalayan Railway created built into TRS2009.
Cut your sound hardware acceleration back to 3/4 or so.
I can understand the children's fascination with gore and violence; we have taught them to be entertained by such, not by what we have said, but rather by what we have allowed them to be exposed to. My son's the same way, it's the way the world is now; innocence ends too early. I respect Auran for not crossing the line, however, even though it would probably reap handsome financial rewards if it did. I can't imagine what the forums would be like though!
Honestly, what adult here hasn't enjoyed a good gory movie at some time or another, or played one of the FPS games?
"Tsk, tsk," he said, slowly shaking his head, "Tsk, tsk...."