Sneak Peek at Trainz Simulator 2009 front page...

As I posted in the other thread "some of us aren't getting any younger" therefore the fewer delays for this project the better.:'(
 
I apologise if my post has been misconstrued. As I have said it was made "tongue in cheek" and my sarcasm was directed at some of the modern games which younger people seem to enjoy because of the 'blood an gore' element.

I would be the last person to want to see anything like this in Trainz.

Regards, John
 
I apologise if my post has been misconstrued. As I have said it was made "tongue in cheek" and my sarcasm was directed at some of the modern games which younger people seem to enjoy because of the 'blood an gore' element.

I would be the last person to want to see anything like this in Trainz.

Regards, John

It's sometimes hard to read text like that...:hehe: . It's best in the future to stop people getting the wrong idea it to just put in brackets what your emotions is like if it's hard to work out. Things like a joke or sarcasm. :)

Mike
 
Accept it was posted in jest but it is a bit of a sensitive topic, particularly to those of us who are "prototype" rail employees in the real world.
 
I'm fairly sure he was being sarcastic, as a few have pointed out.

While I'm not sure I agree with his method of attack here, I wholeheartedly concur with his mockery of games like GTA and other cookie-cutter FPS gore crap.
Well I almost positive the Auran folks can't discern sarcastic posts from other regular posts!
 
My primary train sim is MSTS, but I have been working with both TRS 2004 & 2006. Its too bad they broke the sound in 2006 because I like working with the CMP. Between both releases, there is a lot to learn when it comes to working with the script. Many good things can be done when you can master the language, but since I have other things going on, I really do not have the time to try to master it. Maybe the next version could make working with the script easier. Anyways, here is to hoping that the next version will beat out both TRS 2004 & 2006.

Edward K.
 
Its too bad they broke the sound in 2006

Cut your sound hardware acceleration back to 3/4 or so.


I can understand the children's fascination with gore and violence; we have taught them to be entertained by such, not by what we have said, but rather by what we have allowed them to be exposed to. My son's the same way, it's the way the world is now; innocence ends too early. I respect Auran for not crossing the line, however, even though it would probably reap handsome financial rewards if it did. I can't imagine what the forums would be like though!

Honestly, what adult here hasn't enjoyed a good gory movie at some time or another, or played one of the FPS games?

"Tsk, tsk," he said, slowly shaking his head, "Tsk, tsk...."
 
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This sounds like a real improvement over TRS'06. Is there going to be compatibility with routes made in '06? and will the update from '09 to TRSX be smooth as in just a simple upgrade?
 
My primary train sim is MSTS, but I have been working with both TRS 2004 & 2006. Its too bad they broke the sound in 2006 because I like working with the CMP. Between both releases, there is a lot to learn when it comes to working with the script. Many good things can be done when you can master the language, but since I have other things going on, I really do not have the time to try to master it. Maybe the next version could make working with the script easier. Anyways, here is to hoping that the next version will beat out both TRS 2004 & 2006.

Edward K.

Here, here:)
rgds.,
Aged boy...;)
 
Sounds in TS2009

My primary interest in TRS is trams, and I have modelling tram rolling stock for game. You can see our models on http://tramsim.com.ua. And I have a question to creators of TS2009, if will be reviewed and modernize system of enginesounds? Because in TRS2008 and TrainZ Classics sound system is very bad. Main problem - in the acceleration and in the state of dynamic-brake playing even soundfiles. In my trams and in many kind of models its sounds must be different. And sounds can not be ruled by scripts - it's bad too.
Best regards!
Pavel.
 
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Haven't seen anything yet, but I hope the Trainz team turns on the multiprocessor switch on the compiler. I just hate it when one half of my CPU is sweating blood and the other half is almost sleeping.

Will be interesting to see how this Trainz2009 adventure unfolds for Auran. My fingers are crossed. Good luck.

Willy

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Birth is terminal... and I'm an optimist
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I think the key aspects should be a clean start, and also making it easy to upgrade content for compatibility.

I suggest no backwards compatibility, backwards compatibility can really limit a products new feature set. Releasing or re-releasing content is fun in it's self :D. I wouldn't want to use most of the older content due to the texturing being too dated now.

A separate new DLS with only new content or upgraded content.
 
This sounds promising, but will TRS2009 or X include the content built-into TRS2006 so we can continue using routes and content that was once unable to use in Trainz Classics?
 
This sounds promising, but will TRS2009 or X include the content built-into TRS2006 so we can continue using routes and content that was once unable to use in Trainz Classics?
This will be a contentious issue.

Whilst I would like to see plenty of the operational assets included like the stations and industries, TRS2006 was very bloated in my opinion, with a lot of stuff that was used for included routes, that wouldn't be used again by most people.

The other things that I think would need to be in there would be as many rules and driver commands as possible, along with as many track types, signals etc, so that we had a good selection of the basics to create our routes, but get rid of the majority of the buildings.
If there are going to be new standards possible because of new features, then people need to be encouraged to use them, and a lack of built-in assets would do this.

If TRS2009 had everything that TRS2006 had, it would be a big negative for me, so I hope it doesn't happen.

Smiley.
 
turns on the multiprocessor switch on the compiler
It's no were near that simple, it's about ten time more work and would require a total re-wright of all the code. MS Office 2008 is the first Office to use more that one CPU, most games may never use more than one CPU. 64bit software is a lot more likely.
 
This will be a contentious issue.

Whilst I would like to see plenty of the operational assets included like the stations and industries, TRS2006 was very bloated in my opinion, with a lot of stuff that was used for included routes, that wouldn't be used again by most people.

The other things that I think would need to be in there would be as many rules and driver commands as possible, along with as many track types, signals etc, so that we had a good selection of the basics to create our routes, but get rid of the majority of the buildings.
If there are going to be new standards possible because of new features, then people need to be encouraged to use them, and a lack of built-in assets would do this.

If TRS2009 had everything that TRS2006 had, it would be a big negative for me, so I hope it doesn't happen.

Smiley.

If Auran takes my folder content suggestion then it doesn't matter how much content you have it will only load what you want it to load.:cool: I envision a utility similar to the utility the team at Darjeeling Himalayan Railway created built into TRS2009.
 
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If Auran takes my folder content suggestion then it doesn't matter how much content you have it will only load what you want it to load.:cool: I envision a utility similar to the utility the team at Darjeeling Himalayan Railway created built into TRS2009.
Yeah, the old folder system from the early days of Trainz worked well I think.
It's a shame that when CMP came along, it took a different approach to the management of content, and locked it all away.

Peter5 created a utility in the TRS2004 days (or was it before) that allowed you to select which content would be loaded with the game by moving content back and forth between the World folder and a backup folder.
Unfortunately, I don't think Auran are going to ditch CMP or redesign it, so I doubt that we'll see those days again.

And of course there's the content that's locked up inside the JA files.
This is where TRS2006 is bloated (IMO) and there's nothing we could do about this even if they did bring back the World folder.

I always used multiple installations for various maps, and if they could just program CMP or whatever replaces it to allow us to set up unlimited installation directories.

It would go something like this:
I have my main installation at c:\TRS09, which CMP names "Main" upon installation.
I then copy over the whole TRS09 folder to another location and rename the folder "TRSHB", run CMP and set up a second installation from inside CMP using the location c:\TRSHB and the name "Heartbeat Route"

Do this for as many routes (or collection of routes) as you want, and then when you double-click a CDP file, a window pops up with the details of the CDP, with a drop-down box listing all the installations that have been set up with CMP.
You could then select "Heartbeat Route" from the list, and click OK, and the asset(s) would be installed into that installation of the game.

Simple as that.

BTW, with or without that feature, I would still love to go back to the days where double-clicking a CDP file simply installed the asset, instead of starting CMP, which I always thought was a waste of time when you just wanted to install something.
They could have easily done that when they created CMP, as long as the assets were committed automatically.
Then we wouldn't have to go into CMP unless we wanted to do something other than install assets, which would be good news for a lot of people.

I would go and suggest it in the suggestion forum, but to be honest, it wouldn't be the first time I suggested it over the last couple of years.

Anyway, my point was, :D, that if they left out all the "bloatiness" (?!?) from TRS09, we could have multiple installations with as much or as little content as was required by that particular installation, but if the JA file are packed with "old" content, then we have no choice but to have multiple "bloatie" installations, however little we installed into them.

These are the "little" things that could make this game a joy to use once more.

Smiley.
 
Cut your sound hardware acceleration back to 3/4 or so.


I can understand the children's fascination with gore and violence; we have taught them to be entertained by such, not by what we have said, but rather by what we have allowed them to be exposed to. My son's the same way, it's the way the world is now; innocence ends too early. I respect Auran for not crossing the line, however, even though it would probably reap handsome financial rewards if it did. I can't imagine what the forums would be like though!

Honestly, what adult here hasn't enjoyed a good gory movie at some time or another, or played one of the FPS games?

"Tsk, tsk," he said, slowly shaking his head, "Tsk, tsk...."

I really hate it when things are to gory. Some gore is alright but now days it's terrible.

I was raised in a Comedy household so I'm more of a comedy than a gore guy.

What's even worse is I like chick flicks. They can be funny and sad.

If Auran ever put gore in Trainz I'd sue them back into a gore free zone. While I like FPS games I'd rather have Trainz be Trainz.

Now on topic. Like someone at the very start of the thread said. This looks more like a patch than a new game. New games are supposedly to have more than new content and some little changes. Now if this was an expansion pack series than I wouldn't mind paying 20 dollars for more.

I feel that with all the requests for better graphics it would be near the top of your list. Sadly I look through that and see this. "Same engine! We're just putting more paint on it to look nicer!"
 
What about this one. Have a separate installer (or an option in the main install menu) that allows you to select if you want the TRS06 content installed with it or not. That way, if you don't want/need it, you don't have to install it. If you do want/need it, well it's there for you. You could also have an install file included on the disc to install the TRS06 content, much the same way that the TRS04 'deluxe' version had the extra content CD.

Zec
 
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