SessionRules New Era Copyright (C) 2002 Auran Developments Pty Ltd Arrangement By Paul Cooper
?? Rules
?? Rules
Cab Controls HUD
Description : Obsolete
Options
Cab-mode control HUD now integrated into Driver
Clock Rule
Description : Rule needed for animated clocks. You need to apply this rule to your sessions
to make use of the animated clocks. See auran forum for code to nclude in
your clock object to work with this rule.
Options
This rule send messages to update clocks on your map, only scripted clocks work
Custom Script
Description : None
Options
None
GenericTreeNode Debug Window
Description None
Options
None
Power Station Rule
Description None
Options
Consumers: Add object/pick from list
Power Station: None selected/pick from list
Achievement Rules
Achievement Rules
Objective Update
Description : Updates the progress toward a session objective
Options
Mode: Set objective as Increment progress/Reset objective, Decrements progress as
complete, Set objective as failed, Set progress, Set progress only if greater
Unique objective ID: click here to set
Ranked Session Begin
Description : Begins a ranked session
Options
Points required for each star rating: 1 to 5 stars: set points for each star
Session timer mode: Timer, Countdown, None
Ranked Session Complete
Description Completes a ranked session
Options
Set the active ranked session as: complete, Failed
Customize the completion message. If checked text box for message
Session Complete Rule
Description Session Complete rule. Used in sessions to record successful completion into
the achievements system
Options
Set session to ? Percent complete
Use separate achievements for completion in easy and reaistic mode
Variable Modify Continuous
Description
Options
Modify Score
Add ?(number) To score(name) every 1 second
Checking RulesAchievement Check Rule
Description This rule allows you to customize session gameplay based on wheather the
player has received an achievement
Options
Select achievement assets
Consist Check
Description None
Options
List trains
Complete whenever a train matching the description exists
Rule disabled
Enforce strict exclusive testing
Control Check Rule
Description Activates child rules based on control method changes
Options
Execute child rues when: DCC mode is selected, Cab mode is selected
Execute child rules: Everytime control method is set, Once only
Coupler Breakage Check
Description Checks for breaking couplers
Options
None
Driver Command Check
Description None
Options
Driver character to watch the commands listof click to select
Trigger rule once
Wait for a driver character to have a command list that matches this:
Driver Command:, Add Driver Command, Add All, Delete All
Multiple Resource Check
Description None
Options
/wait for the designated queues from the listed vehicles/industries to collectively
reach/exceed, fall below, having ? Units of click to select products
Object Queue: Add Object
Objective Check
Description Checks the progress toward a session objective
Options
Mode: Wait for completion, Waite for failure, Wait for progress
Unique objective ID: click here to set
Resource Check
Description None
Options
Watch industry queue: Target object: click to select from list, Queue click to select,
Product click to select, Amount ?, Complet when designated queue equals or exceeds
required amount, Complet when designated queue falls below required amount
Watch vehicle queue
Speeding Check Rules
Description Check if trains are over speed limits
Options
Allow an overspeed tolerance of ? Over the posted limit.
Speeding Check Rule
Watch for trains travelling above a custom speed
Watch for trains travelling above the posted speed limit
Station Visted Check Rule
Description None
Options
Accept trains matching specific criteria(List Vehicle, Name)
Industry List Add Industry(List of industries in session)
Accept all trains
Trigger: Never/Once only/Once per Industry/Once per Visit/Once per Vehicle
Time check
Description Executes child rules at 00:00:00
Options
Execution time is on the day after the start time
Child rules will be executed at: ?
Timing Check Rule
Description None
Options
End of time window: ?
Start of time window: ?
Trigger Check
Description Waits for any train to enter one of the designated triggers
Options
Trigger List Add Trigger
Only activate when the entening vehicle of the trainis heading forward/backward into
the trigger
Wait for child rules to complete even if no trains are present in the rule trigger?
Trigger only once
Variable Check
Description If variable'score' <1, child rules will be executed in order
Options
This condition will be evaluated only once. Changes that occur after the check has been made will not affect this rule/This condition will be evaluated once every second
Test that variable 'score'(variable name) is less than/is less than or equal to/is equal
to/is greater than or equal to/is greater than/is not equal to/is between x and y ?
Child RulesOrdered List
Description Child rules (indent directly under this rule) wilol be excuted in order
Options
This process will repeat ? Time(s)
This process will repeat forever
Progress List
Description Progressive List
Options
The first child rule(indented directly under this rule) is executed on the first run. With each successive rum the next child rule is chosen. After the last child has been
executed the first child is chosen again/When the last child has been reach it will be used for all successive runs
Random List
Description None
Options
One of the child rules indented under this rule will be executed randomly and once the child rule is complete, this rule will be complete
Reset List
Description None
Options
Resets and starts all child rules in an ongoing infinite cycle
Simultaneous List
Description None
Options
Child rules are executed simultaneously once this rule starts. Rule completes when all child rules have reached a completed state/all child rules have reched a 'was
completed' state/one of the child rules has completed.