Scripted physics of traincars

TRam__

looking for features
Some improvements in TS12 inspired me to create a script, overrides default in-game physics model. In current form it doesn't support any custom settings and simulates only russian 4-axis traincar properties. Also the script gets the traction force and brake cylinder pressure from the game.


The topic was started only to show the hidden features of scripting part of the game, and to show the direction of improvement in-game physics for N3V. It is resource-expensive, so it will be usefull for player's train only.

PS. If you want to test this script, download this traincar - https://hotfile.com/dl/169155104/d5169ad/scripted_physics.cdp.html, make a consist with it and any locomotive, and then in the traincar's "view details" browser click at "Initialise the system" link.
 
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