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@scottish;
I no longer keep routes that are not made using DEM data. They just don't look realistic.
--michael. <aka froobie>
@scottish;
I no longer keep routes that are not made using DEM data. They just don't look realistic.
--michael. <aka froobie>
I'd rather say it's "story", whether it be fictional or historical in character. When you build a route and sessions, you basically tell a story, and it's how that story resonates in yourself and others that matters. Does it touch you? Does it grab you by the throat and make you feel "I'd like to be a part of this"? And to achieve that resonance you obviously have to do know what you are talking about. Your story must be coherent and it must have a politically, socially and environmentally credible setting. For historical stories, DEM data will help you here, for fiction it won't (well, I suppose it could) . Simple as that.[...]If Trainz is a game; chug-a-chuggin' from here to there, that's fine. But somehow, to me, it's more than that.
It's history! It's a chance to glimpse social and political history as it evolved.
[...]
Do you use Microdem or Transdem
Scottish
I'm using a combination of DEM data and handmade baseboards. I have engineered these (perfect terminology for this) so that when traveling between one to the other, there's no way to tell the difference. This takes a lot of work to get this right, and really, a lot of trial and error. I will post some pictures of this soon(tm) to show you what I'm talking about.
I noticed too, and I'm sure you have too Mike (Steamboateng), that populating a DEM route realistically is really a lot of extra work. I find working on my own area to be the most difficult because I can't seem to "get things right". There are so many buildings that really need to be made for the area, as well as so many that are long gone from their locations. I find I have to compromise more and more so I can get on with the route. The problem is every time I start to compromise, my inner self say not to and I end up picking at the area instead to get things to look right. I suppose that in the end, whether the route is handmade, or DEM data, there is still a lot of compromising to be done. There is just so much that our computers and selves can handle while route building and driving. On the same note, I can say that scenicking a hand-built route to be easier because we can throw at the scene what we want because there's nothing that we have to measure up to.
I agree that Trainzing, whether it's building in Surveyor, or running our final routes, is quite an undertaking that one wouldn't expect from a "game". The challenges we face while building and running are one of the things that has kept me using the program for so long. I have a shelf full of games that installed and removed very quickly because they don't have this return on investment.
John