route creation help lease

so I am trying create a route and I have a tunnel on this route im not finding any way to take the terrain/topography out from the inside of the tunnel in TANE
 
im not finding any way to take the terrain/topography out from the inside of the tunnel in TANE
What you do is search for the word "dighole" in your asset list. You find them in the same list as where you find buildings.
Digholes come in various shapes and forms, but always 10 by 10 meters as a minimum size, growing in steps of 10m.

Digholes will follow the basic matrix of surveyor, so they move in steps of 5m.

Please consider posting future route building help topics in the Surveyor forum.
 
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I want some people to download these tunnels, and try them out in T:ANE

I will help you correct any errors that show up

By Fred24, and By Rodgilfer, these tunnels are fantastic !

I wish for everyone to download them and I will explain on how to correct these errors

By Rodgilfer
<KUID2:82100:24006:1> Tunnel 3
<KUID2:82100:24000:1> Tunnel 3 without track

By Fred24
<KUID:185550:38006> Tunnel 1 voie
<KUID:185550:38054> Tunnel 1 voie 1000 mm
<KUID:185550:38009> Tunnel2 1 voie
<KUID:185550:38010> Tunnel3 1 voie
<KUID:185550:38026> Tunnel4 1 voie

The fix:
http://forums.auran.com/trainz/showthread.php?48114-Singled-tunnel&p=517512#post517512


 
so now another issue and btw cas I looked at your tunnels will use some on the spur lines was double track mainline I was doin
im creating the route save come back later and track I have layed that I can still run loco's on is not showing up will it show up later?
 
another question please the digholes when I use them the area that is above the tunnel if the dighole is into that will it get covered with the textures I have around it when im done with the route? I try to texture it and the texture wont show up
 
Please use punctuation next time you try to write a post. It makes your posts a lot easier to read and understand.

About your question:
I have no clue what you are exactly asking, but my guess is you do not understand digholes. Digholes are just that: square holes in your baseboard (your "map" or "route"). The only way to cover them is with other objects.
There are a few start/end objects for tunnel on the DLS. Position them nicely at the start and end of your tunnel to "hide" the dighole.

If that does not cover your problem or has nothing to do with it, please-o-please try to write your question in proper English. Some of us (like me) do not speak English as their first language so if you do not use it correct (with proper punctuation), it quickly becomes guessing what someone is trying to say. Thank you for understanding.
 
1x1 Dighole

http://i525.photobucket.com/albums/c...een_003-24.jpg
http://i525.photobucket.com/albums/c...een_004-20.jpg

A 1x1 Dighole has 4 corners, which each individual corner can be tugged up/down on.

In Terrain set the sensitivity to the smallest, and the radius to the smallest, setting.

The bottom 2 corners should be just a hair under the track ballast.

And the top 2 corners should be just even with the top of the tunnel portal.

A dighole can not be textured over as it punches a transparent hole in a 1x1 baseboard grid.

A dighole can be erased by looking straight down on it, and you will see a small black square to click on "delete".
 
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thanks you
hate to be a pain that worked great btw
how do you get two different level of a river water at different levels? I tried to put terrain between the levels and place water in the top level the adjust height the place water in lower level but when I adjusted it adjusted the top level as well
 
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thanks you
hate to be a pain that worked great btw
how do you get two different level of a river water at different levels? I tried to put terrain between the levels and place water in the top level the adjust height the place water in lower level but when I adjusted it adjusted the top level as well

You can't actually because water is a single mesh-plain like a sheet of stiff plastic. To get two different levels, put the a strip of terrain about a row or two away from other water and be careful not to connect the two parts. You can then texture in between using various water-textures.
 
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