johnwhelan
Well-known member
This is all very interesting and informative. My computer is maxed out at 2 gigs of DDR SD memory, and for the video card, it can't handle a card that has more than 128megs. I have a G-Force 6800 AGP 128meg card, and as I found out a couple years ago, a higher end card with more memory did not improve performance.
Since TRS 2010 came out, I was advised a few times that Trainz 2010 would run ok on my machine. After reading the above posts, I just don't see that happening. I can run TRS 2006 ok on my machine, with the drawing distance less than half. For the most part, I make my own content which allows me to have control over poly's and photo resolution. Placement of objects and textures make a big difference on the performance and I've gotten used to the parameters I have to work with.
If I had any extra $$, of course I'd upgrade my machine, but I can't even afford to take a chance on 2010 to see how it would run on my current system. Again, what I've read here reconfirms that I should stick with 2006. Please feel free to correct me if I'm wrong.
We now return you back to your regularly scheduled program. : )
Single or dual core cpu? TS2010 uses DXT texture 4:1 compression so effectively your graphic card will behave as if it was a 512 mb card. You gain by the better error checking on the assets. TS2010 distance default is 5km rather than 2 km for TRS2006 so set them back a little. Trees will be a bit of a problem, the older style trees don't look as good in TS2010 but the newer Speedtree ones probably render more on the GPU.
TRS2006 usually bottle-necks on the CPU not the GPU TS2010 puts more work on the GPU.
2 gigs of memory isn't bad, if you are selective in content and use native mode you should get slightly better performance with TS2010 and Amazon.com have it for $20 at the moment which isn't too expensive to try.
Cheerio John