Recommended Video Card for Trainz 2010?

sawyer811

MKT Forever and always
The reason i ask is because I've finally figured out what's causing my "sharding" problem. I've eliminated every other option but my videocard. It's not SP3, it's not a faulty asset, it's not anything else. I just figured this out today because I finally realized where the problem is occuring most: populated areas, IE areas with multiple buildings, lots of track, and many roads and other polygon-amassing items. In rural areas the problem doesn't happen.

So again, what would a good videocard be for running TS2010? The one i have currently is in my sig, and if someone tells me that perfect for running trainz i'm gonna go ballistic:hehe:. all joking aside, I ask this because i don't want to go off and get one only to find out it doesn't work for the game. Any help would be appreciated.

thanks in advance, Sawyer
 
Step one, Win 7 64 bit and 4-8 gigs of memory depending on the motherboard, sort of 5 is ideal but you'll probably have to go above that in dual channel.

Cheerio John
 
A Geforce 8600 GT or higher is need to play TS2010 at the highest settings. You could grab a 9600 GT or a GT240 or above. Depending on your routes, a more powerful video card may be needed.

Personally, I had trouble with TS2010 under Windows 7 x64. With Direct X mode crashing at random. But I seem to be the only one who had that problem. Going back to Windows XP x64 fixed the problem.

4 Gigs of RAM or above should be needed. I notice TS2010 using more then 3000 MB of RAM on my system. Any higher will give you smoother performence.

The CPU also matters here aswell, A Powerful Dual-core will do fine. Like a Pentium Dual-Core @ 3.00GHz or an AMD P2 X2 @ 2.60 GHz. A Quad will give better performence.

Again, it all depends on the size of your routes and your buget...
 
any 1 gb 256 bit pcie card should give you good performance.

I used it with a 2 year old ati 4850 and it was smooth and now with the nvidia 560 it is REAL smooth:D
 
Win7 64 bit is what I'm running, but what exactly do you mean by "Sort of 5?"

TS2010 can use up to 4 gigs, Win 7 likes a gig your PC should take an upgrade to 4 gigs fairly easily www.crucial.com and use their scanner. If you're rich then take it above this but depending on your motherboard and the need to keep dual or triple channel balanced you may find that it will hold 4 or 8 gigs easily but not 5 or 6.

4 gigs will be much better than 2, 8 gigs gets you into diminishing returns. TS2010 stuffs more in memory when you get into built up areas.

On the video card front http://www.tomshardware.com/reviews...rce-gtx-560-ti-gaming-graphics-card,2857.html look for 40 nm process basically to keep the power demand down on your power supply. Typically AMD draw less power but you'll have fewer driver problems staying with nVidia.

Cheerio John
 
okay, now i think i understand. I have no plans for a new computer, just upgrading the one I've already got. So, that's 2GB of RAM, and a GeForce 8600 on the shopping list. Next Up, Paulz trainz 2-10-4:hehe: :hehe: (whoops, that's on the Engine shopping list)
 
I just upgraded to a GT240 because of the relatively low power consumption - I didn't want to upgrade my PSU, or else I would have bought a GTS250. If power is an issue (and I'm guessing it is, without running numbers,) go with the 240. $35 after rebate at Tigerdirect.

ETA: Don't bother with the 8600. The 240 uses about the same amount of juice, is much more powerful, and is probably cheaper, at least with the rebate.
 
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I just upgraded to a GT240 because of the relatively low power consumption - I didn't want to upgrade my PSU, or else I would have bought a GTS250. If power is an issue (and I'm guessing it is, without running numbers,) go with the 240. $35 after rebate at Tigerdirect.

ETA: Don't bother with the 8600. The 240 uses about the same amount of juice, is much more powerful, and is probably cheaper, at least with the rebate.

okay, now i think i understand. I have no plans for a new computer, just upgrading the one I've already got. So, that's 2GB of RAM, and a GeForce 8600 on the shopping list. Next Up, Paulz trainz 2-10-4:hehe: :hehe: (whoops, that's on the Engine shopping list)

okay, so scratch the 8600 and go with the GT240. Who makes that again?
 
Extra 2 gigs ram, GeForce 260 or 275 & 600/650 watt power supply... Here's a couple of simple questions for you. What is your current power supply??? What is your total upgrade budget that you want to stay within ??

(There's no point in having champagne tastes, if you only have a beer budget)... :hehe:

Cheers, Mac...
 
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evga gt 450 will be good choice
gt240 is low end card

Yeah that's what I was thinkin...

But the 450 is also a 128 bit card...

I personally have not seen a 128 bit card run Avery Drexel without a lot of jerkiness...

I tried a few looking at some to replace my 4850 when it finally started to go after 2 years of high temps...

I came to the conclusion that it was going to take a 256 bit card to satisfy me at least...
 
Extra 2 gigs ram, GeForce 260 or 275 & 600/650 watt power supply... Here's a couple of simple questions for you. What is your current power supply??? What is your total upgrade budget that you want to stay within ??

(There's no point in having champagne tastes, if you only have a beer budget)... :hehe:

Cheers, Mac...

Umm...A powerstrip..??:confused:

The $35 Tigerdirect one is xfx. I don't really believe in rebates but xfx is my favorite supplier. As Mac mentioned you do want to be sure your PSU can handle it but nVidia claims a minimum of only 300w, though I'd add at least 50w as a fudge factor.

Here's a calculator if you need it.
http://extreme.outervision.com/psucalculatorlite.jsp

okay, that might help

evga gt 450 will be good choice
gt240 is low end card

Yeah that's what I was thinkin...

But the 450 is also a 128 bit card...

I personally have not seen a 128 bit card run Avery Drexel without a lot of jerkiness...

I tried a few looking at some to replace my 4850 when it finally started to go after 2 years of high temps...

I came to the conclusion that it was going to take a 256 bit card to satisfy me at least...

okay, I'm getting conflicting views here. The weird thing is my videocard runs Avery-Drexel fine, but send it into Modula City or any other massively populated area and the thing starts sharding like it's having a spastic fit. Now I'm beginning to wonder if i should reconsider the game being the culprit again. Anyway, I'll go with what's been given to me for now. thank you for all your help.

still confused, but slightly enlightened:confused: Sawyer
 
Umm...A powerstrip..??:confused:



okay, that might help





okay, I'm getting conflicting views here. The weird thing is my videocard runs Avery-Drexel fine, but send it into Modula City or any other massively populated area and the thing starts sharding like it's having a spastic fit. Now I'm beginning to wonder if i should reconsider the game being the culprit again. Anyway, I'll go with what's been given to me for now. thank you for all your help.

still confused, but slightly enlightened:confused: Sawyer

With a conventional game the artist or content creator works to use a maximum number of polys per scene which takes into account the performance on a target machine be it console or PC.

Trainz doesn't work that way. It has a collection of assets which you put together. Good layout designers put their layouts together so for performance they use the same asset repeated, and they use assets that don't demand too much machine resources. They also use them to maximum effect.

Content creators with low end machines will normally create efficient assets, those with liquid cooled quads running 12 gigs of memory and dual graphics cards might not be so performance oriented.

Each asset used carries a 300 poly equivalent overhead for the mesh and 200 poly equivalent per texture file. So some passenger sets use one texture file for a dozen different passengers others use a hundred different texture files, no visible difference but performance wise you've just added 20,000 poly equivalents. I think the mesh for one passenger is doable in 400-500 polys so the extra texture files have a big impart here. The example is a little extreme but you can get an idea of the performance impact of different models can have. GMAX defaults to five sections for a column, and I think 18 sides, looks good but in Trainz if its a narrow tube one section will do fine and three sides with rounding. Difference visually nothing, performance impact roughly 2 polys per side times the number of sections so 6 polys for one and 180 polys for the other.

Now when you hit a city the number of buildings goes up. Each separate building has its overhead. If you are into UK scenery then I have a row of terrace housing which I think is 48 units long and uses a single texture. Some people think its big enough to warrant lod, its still a lot more efficient than 48 separate buildings and from the way its made there is a fair bit of variation in it.

In TS2010 the way splines are handled is different so items that ran well in earlier versions aren't so efficient in TS2010. Digging into the developer settings in surveyor can identify problem assets and your existing hardware might be enough if you switch them out. The other answer is to throw hardware at the problem. It depends a bit how much cash you have available.

You may have to end up doing a bit of both.

Cheerio John
 
hmm...I was unaware of these developer settings, though in all probability I've seen them, used them, then forgot about them:hehe: but I will have to mess with them some. Maybe a bit more digging is in order before i go off and start throwing around money.
 
Umm...A powerstrip..??:confused:

The power supply unit (PSU) is the box where the power cord goes in the back of the computer. It converts line/outlet voltage to the various voltages needed by computer components. The wattage, or the amount of current it can supply of those various voltages, will be given on a sticker on the supply, probably inside the case.

okay, I'm getting conflicting views here. The weird thing is my videocard runs Avery-Drexel fine, but send it into Modula City or any other massively populated area and the thing starts sharding like it's having a spastic fit. Now I'm beginning to wonder if i should reconsider the game being the culprit again. Anyway, I'll go with what's been given to me for now. thank you for all your help.

still confused, but slightly enlightened:confused: Sawyer
Perhaps this is a dumb question but have you searched the these forums or on Google for "sharding"? Perhaps by disabling hardware compression and redownloading or recommitting the assets with the issue? Just wondering before you lay down cash.

That said, I suggested the GT 240 because it's very cheap and not likely to overload your PSU. It should greatly increase performance, especially seeing as the 8200 is either integrated or ultra-low-end. Although I have no idea what's causing your sharding, I would call it a "can't lose" or at least a "can't hurt" scenario, unless you are totally strapped for cash.
 
yes, I've pursued that option, but the problem is there's no central object that seems to be causing it. And even when it is, after i delete it, another just starts doing it!!! I'm going to have to get serious, dig into surveyor, and try my dangdest to eliminate or prove that that area is what's causing my problem. It's just all a matter or taking a few weekends to sort it out. Not saying i haven't tried already.
 
This is all very interesting and informative. My computer is maxed out at 2 gigs of DDR SD memory, and for the video card, it can't handle a card that has more than 128megs. I have a G-Force 6800 AGP 128meg card, and as I found out a couple years ago, a higher end card with more memory did not improve performance.

Since TRS 2010 came out, I was advised a few times that Trainz 2010 would run ok on my machine. After reading the above posts, I just don't see that happening. I can run TRS 2006 ok on my machine, with the drawing distance less than half. For the most part, I make my own content which allows me to have control over poly's and photo resolution. Placement of objects and textures make a big difference on the performance and I've gotten used to the parameters I have to work with.

If I had any extra $$, of course I'd upgrade my machine, but I can't even afford to take a chance on 2010 to see how it would run on my current system. Again, what I've read here reconfirms that I should stick with 2006. Please feel free to correct me if I'm wrong.

We now return you back to your regularly scheduled program. : )
 
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