Realistic Loco/Rolling Stock Suspension action

donald5242

New member
Hello. In real life, usually a loco/rolling stock will travel down the tracks at times bouncing up/down & swaying back/forth on its springs/suspension.


On the DLS, I've found some rolling stock that does this quite well. Just to name a few of them, there are, xVg-12-7023-02 half car #3, xVg-12-7023-02 half car #4, xVg-19-739 hopper #1 These were created by author Wearsprada. These were created for TS12.


Now, if you was to attach these cars to loco, drive these down a stretch of track at/or above 40mph with/without a load in them using the 'chase view' camera option pointing at the rolling stock, you would see these cars actually bounce up/down & sway back/forth on its suspension.


After seeing this, I was wondering why the creators of the fine majority of locos/rolling stock for trainz hasn't added this feature into their assets? It might not be for everyone but I think it would add another realistic option to loco/rolling stock.
 
If you'll change the camera view to interior, you'll see chattering of cabin under 30 mph and higher. Also the algritm isn't very effective, bouncing up/down are calculated simultaniusly for every moving vehicle on the map (even if it is far away).

PS. A
lways like to ​sling mud at my own creations :p.
 
I certainly became keenly aware of this when running the M&Pa route I made. Film of similar less then well maintained trackage shows cars wobbling all around. Especially fun is seeing one car after another roll over a soft spot and violently sway way over and then back.

It'd be nice if there were a way to add a trigger to the track to cause this, but while it would be a nice detail, there are far more general things that ought to be addressed in the game engine before that.

On the other hand, PEVs sway tool is very nice, if a bit conservative in it's movements (I'd like to see more sway) however, unless he updated it, it does have a problem when cars are configured with couplers as bogies - the couplers disappear, or least they did when I tried it.
 
There is also pencil42's swaying script library <kuid2:124060:60046:1> which is fairly easy to incorporate into any railcar except those that use rrmods, lilbs, or jrs train FX libraries.

It has a lot of perameters that I have not fooled with. Some of his bogies also support sway animation so that you can see the suspension working.
 
Cab sway etc. is a joint function of the track quality and motive power/rolling stock spring and suspension arrangements. So what N3V need to be looking at for the core is some means of applying a degree of unevenness to the track similar to how it is done in RW/TS2013 - i.e. you select a length of track and set an appropriate value. So for modern freshly laid CWR it's probably very low, something like 0.05 value, but for a rickety old Russian narrow gauge nearer 0.75!
 
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