Railworks....not what i expected

If it has faults sweeping the faults under the prayer books and pretending they don't exist is Pollyanna nonsense.

I can't make this more clear - it is loading and processing data that it does not need YET at the expense of data that it needs to load and process NOW. Any kind of simulator, flight, train, submarine, has various things it eventually might need to load and process, with subroutines designed to track what needs to be tracked in the background with minimal resources. There is always a "sphere of influence" around the player's current position that takes priority over other things that are further away. If this isn't designed into Trainz, then the design is flawed.

I'm not sweeping anything under the rug, but I don't believe in picking gnat crap out of pepper either. It appears to me (and quite a few others actually) that you're out building your computer, easy to do with Trainz that's for sure, but I don't consider that a fault I consider that scalability.

TS12 runs superb on my machine, I can pretty much average 40+ FPS maxed out in the Mojave sub. But being able to build an extremely complex route again is not a fault nor is it sloppy programming, trying to build such an extremely complex route on your limited PC might be considered sloppy computer operation.:hehe:
 
Going back to the OP, question for you. How long did you actually spend in Railworks before deciding it was "too challenging"? 10 minutes, an hour, two hours? Did you explore any of the additional content that is available, freeware or payware which in many cases is far superior to the supplied default? Otherwise it's a bit akin to taking the default Cessna for a spin in FS2004 and judging the game on that.

Both Railworks and Trainz are simulations and not designed for a quick five minute hit - if you want that, stick with Call of Duty or Super Mario. They are sandbox titles designed to please those prepared to apply a bit of creative thinking and the rewards come with time and patience. You can no more build a route in 5 minutes in RW than you can in Trainz.

I was mildly critical of TS12 in my "First Impressions" thread, albeit more the concept than the implementation. However that hasn't stopped me enjoying the Tehachapi route or the Russian locos, which require a bit of work to set the cab up (though I still reckon Auran should have put instructions about these in the manual!).
 
I hope your not going to start your nonsense here (regarding trainz) as you have done over at TS, since your both the same person (conrail1), and it goes on and on in several different Post's http://www.trainsim.com/vbts/showth...ed-towards-Auran-Trainz&p=1684943#post1684943

He's angling for another feature article over on my website:hehe:

He heard there were others vying for the title that was originally bestowed upon him. So maybe we should dredge up the Photoshoped screenshots he tried to use to prove his superiority :hehe:

He knows his credibility is shot over here so he has to go over to other forums where he can try to impress people.
 
Just click your heels 3 times and repeat after me, “There's No Game Like Trainz”, “There's No Game Like Trainz”, “There's No Game Like Trainz”,
 
He knows his credibility is shot over here so he has to go over to other forums where he can try to impress people.
How do you lose you're credibility in a forum that has no credibility to begin with, lol?
 
I don't want to close this thread, but if this remains a personal back and forth thing, I will close it.

Cheers

AJ
 
Well I am sure you are going to write develop and market one that kicks trainz to the curb right?

Since you know all about coding and programming it should be a cinch...
Same old same old, if you think there's anything wrong with Trainz go away and make a better one. Only praise for Trainz welcome here.
 
Posting Photoshoped screenshots would be one way I could think of


Being dumb enough to think that resizing screens shots is considered Photoshoping is yet another, lol.
 
My take on this thread is that there is a Trainzer who wanted to look at an alternative, but then decided to come back. I think that takes a lot to relate his experience. I had hoped his experience would have been appreciated by others here. More importantly, his thread could have remained on topic.

I have asked politely to get this thread friendly, constructive and on topic, but the next off topic post will result in the thread being closed.

Cheers

AJ
 
Trainz is a good Train sim with bugs
Railworks is a good Scenery Sim with bugs and a train there

Jamie

PS AJ, great moderating there, tough but fair and well-judged call
 
As I noted elsewhere, I grabbed Railworks 2 for half price. Went through the four tutorials yesterday. I had fun, just as I had fun with the Trainz 12 tutorials. That's really all that matters to me. There are differences, of course, and although I originally posted I would comment on said differences, I've decided not to do so. Rather, I intend to use this forum for information gathering and sharing as regards my enjoyment of Trainz 12.
 
Well, if you insist on staying on topic, here's another opinion with mostly British accents;

http://forums.uktrainsim.com/viewtopic.php?f=314&t=116294

Be advised that one has Railworks fanboy cheerleaders with the same "everything is perfect, nothing needs to be fixed, never complain" attitude about railworks.

Opinions vary, I don't agree with some - for example the consensus is usually that Trainz surveyor is easier and more intuitive than Railworks world editor, after 7 years of the MSTS route editor, 2 1/2 years of RW and a year of Trainz I still find that FOR ME Railworks world editor is one of the best game editors I've ever used. The Railworks scenario editor is the complete opposite, it's nearly as bad as the Oblivion construction set. Building routes in MSTS is more difficult than either one, creating MSTS activities is easier than either one.

This one;

http://forums.trainsim.com/vbts/showpost.php?p=1486320&postcount=13

Mostly still applies, altho he's talking about earlier versions of Trainz when he mentions needing scripting knowledge to create sessions, true for TRS2004 but not for TS2010.

This one;

http://forums.auran.com/trainz/showpost.php?p=679111&postcount=3

Also has some opinions I agree with, some I don't, but a pretty good synopsis.
 
Well, if you insist on staying on topic, here's another opinion with mostly British accents;

http://forums.uktrainsim.com/viewtopic.php?f=314&t=116294

Be advised that one has Railworks fanboy cheerleaders with the same "everything is perfect, nothing needs to be fixed, never complain" attitude about railworks.

Opinions vary, I don't agree with some - for example the consensus is usually that Trainz surveyor is easier and more intuitive than Railworks world editor, after 7 years of the MSTS route editor, 2 1/2 years of RW and a year of Trainz I still find that FOR ME Railworks world editor is one of the best game editors I've ever used. The Railworks scenario editor is the complete opposite, it's nearly as bad as the Oblivion construction set. Building routes in MSTS is more difficult than either one, creating MSTS activities is easier than either one.

This one;

http://forums.trainsim.com/vbts/showpost.php?p=1486320&postcount=13

Mostly still applies, altho he's talking about earlier versions of Trainz when he mentions needing scripting knowledge to create sessions, true for TRS2004 but not for TS2010.

This one;

http://forums.auran.com/trainz/showpost.php?p=679111&postcount=3

Also has some opinions I agree with, some I don't, but a pretty good synopsis.
dont worry im all American
 
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