steamboateng
New member
There are still many RT3 fans out there and sites to download maps and rolling stock. For 'light' entertainment I think it's the best of the bunch, and holds a 'Favorites' position in my short stack of games. Despite the challenges of 'terraforming' it's still a fun challange; has a sensible interface, a reasonable economic model and runs fairly smoothly on its own engine (unlike some other games I know).
But it is unfair to compare it to 'games' like Trainz. RT3 has a rational and purposefull existence within the programed world it creates; it's primarily economic in nature, with goals defined within the game.
Trainz, on the other hand, is an open ended world. It's a delight for the imaginative and creative minded fans it attracts. It is a free-wheeling, disorganized, hodge-podge of complicated rules and functions, diguising itself as a railroad simulation, with no real purpose other than satisfy those fans' own ends; be it routes or content creation or driving trains.
Trainz, imho, exists as much in the minds of its users, as it does on the monitor!
But it is unfair to compare it to 'games' like Trainz. RT3 has a rational and purposefull existence within the programed world it creates; it's primarily economic in nature, with goals defined within the game.
Trainz, on the other hand, is an open ended world. It's a delight for the imaginative and creative minded fans it attracts. It is a free-wheeling, disorganized, hodge-podge of complicated rules and functions, diguising itself as a railroad simulation, with no real purpose other than satisfy those fans' own ends; be it routes or content creation or driving trains.
Trainz, imho, exists as much in the minds of its users, as it does on the monitor!