Rail Simulator Screenshots

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Unfortunately it's very difficult to produce 'professional' results with GMax unless you can make extensive use of photo textures.

Paul
Not necessarily true. I've made some very detailed objects in gmax just to see if I could and they turned out well. It's totally creator dependent on the amount of detail that can be put on an objects mesh. The texture just adds to it. Having a professional version of a graphics program like 3ds max won't help a person if they can't make a box to begin with.

Bill
 
Not necessarily true. I've made some very detailed objects in gmax just to see if I could and they turned out well. It's totally creator dependent on the amount of detail that can be put on an objects mesh. The texture just adds to it. Having a professional version of a graphics program like 3ds max won't help a person if they can't make a box to begin with.
I disagree, texturing is everything. You can add all the detail in the mesh you like, without shadows and highlights you just won't see it. Been there, done that, got the T shirt. How often have you seen super renders from Max of models that look average in Trainz? It's possible to overcome this but unfortunately not by using GMax.

Paul
 
I disagree, texturing is everything. You can add all the detail in the mesh you like, without shadows and highlights you just won't see it. Been there, done that, got the T shirt. How often have you seen super renders from Max of models that look average in Trainz? It's possible to overcome this but unfortunately not by using GMax.

Paul

I think you are deep into a "hen or egg" situation there Paul.

You can wrap doggy-doo in silk but in the end it will still be doo.

In my view the high class models available are an even mix of 3D and texture. But I agree wholeheartedly; using even an old beaten up 3DS version 5.0 is way better than GMax because of the texturing tricks the rendering tool enables you to do.

I was considering entering the KRS field myself, but there are just so many glitches still to be straightened out before I start converting any of my stuff. I like to be versatile but I am still not convinced.

Maybe MSTS X will hit us before we decide anything and then it all starts over again.
 
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After maturing a bit, and not buying games because OMGUBER GRAFiX !11
KRS doesn't have the "simple user" effect that Trainz does.

E.G In KRS, signals are scenery objects, which are placed where ever you want, and can often end up looking out of place, incorrect rotation etc. where as Trainz just snaps into place, and looks pretty damn good.

Plus although KRS' content is superbly modelled, theres nothing there ! i payed 40 GBP for 7 - 8 trains ? when Trainz gives me hundreds, from all over the world !

I could go on, but i'll hush now ...

Gangsta.


Placeing the signals isnt that hard?

route building isnt that hard either ive been building a route in rs since the day ive had it. 38 miles of track to.
If i can do it then anyone can :)

Pics to come later on to :)
 
I disagree, texturing is everything. You can add all the detail in the mesh you like, without shadows and highlights you just won't see it. Been there, done that, got the T shirt. How often have you seen super renders from Max of models that look average in Trainz? It's possible to overcome this but unfortunately not by using GMax.

Paul
A little clarification on what I was getting at.
Like I said, "The texture just adds to it." I totally agree that a bad texture can ruin the looks of a great mesh. Incredible things can be done with just the texture. You can take a flat plane and make it look like a highly detailed loco as long as you are looking at it strait on. But how often do you look at an object, especially in game, strait on. It needs to have some relief. That's were the detail of the mesh comes in. The highlights and shadows bring out those details and adds to the overall effect. You don't need 3ds or Blender to add those shadows and highlights. I've done it in Gimp by hand. I'm not saying it's easy or fast. It's very time consuming and difficult. But the point is it can be done. Photo Shop and 3ds just make it easier. Not everyone has those program or can afford them. That's why I say that it's totally creator dependent. Not all creators have the same abilities so therefor the end results will very.

Bill
 
Yup cheers.

The best thing i like about rs is that if i wanted i can easily chagnge every thing to snow the roofs of buildings to the ground and track.And i can do this with out evan cracking a sweet lol with a few clicks of the mouse.

Pics to come later.
 
A little clarification on what I was getting at.
Like I said, "The texture just adds to it." I totally agree that a bad texture can ruin the looks of a great mesh. Incredible things can be done with just the texture. You can take a flat plane and make it look like a highly detailed loco as long as you are looking at it strait on. But how often do you look at an object, especially in game, strait on. It needs to have some relief. That's were the detail of the mesh comes in. The highlights and shadows bring out those details and adds to the overall effect. You don't need 3ds or Blender to add those shadows and highlights. I've done it in Gimp by hand. I'm not saying it's easy or fast. It's very time consuming and difficult. But the point is it can be done. Photo Shop and 3ds just make it easier. Not everyone has those program or can afford them. That's why I say that it's totally creator dependent. Not all creators have the same abilities so therefor the end results will very.

Bill

Nope .. that's where the software takes over , and that 's what Paul is saying . Detail in the mesh is fine , what you don't want is all that detail in any game and this is why Maya , 3dsMax and XSI set the standards in game development .

.
 
I disagree, texturing is everything. You can add all the detail in the mesh you like, without shadows and highlights you just won't see it. Been there, done that, got the T shirt. How often have you seen super renders from Max of models that look average in Trainz? It's possible to overcome this but unfortunately not by using GMax.

Paul

Do I get the impression then that Blender would be capable of better textures than GMAX can handle if there was a reasonable exporter? Dare I even ask about 3d Canvas?

Thanks

Cheerio John
 
Do I get the impression then that Blender would be capable of better textures than GMAX can handle if there was a reasonable exporter? Dare I even ask about 3d Canvas?

Thanks

Cheerio John

Blender leaves Gmax and Canvas about 10 light years behind .

.
 
Nope .. that's where the software takes over , and that 's what Paul is saying . Detail in the mesh is fine , what you don't want is all that detail in any game and this is why Maya , 3dsMax and XSI set the standards in game development .

.
Evidently you failed to read the whole post or understand the point I was getting at. Oh well. Enough thread hijacking for one day.

Bill
 
Just been browsing through these pics, and they are very realistic, Having said that if you look at some trainz screenies by "the proffesionals"!! they are excellent too. So is the average guy going to be able to produce a more realistic layout using RS than the same guy would be able to in Trainz? ie me?! The other things I want to know are does it have the same stutter frame rate type problem on an average computer when theres a lot of content etc.. and is it passenger industry timetable enabled?
These may have been answered already, I still have some of the 12 pages of entries to read lol
John
 
Considering you have got KRS Thread on the trainz forum would it be ok to create a thread for trainz on a KRS Forum Just so we're even:hehe:.
 
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