Rail Simulator Screenshots

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There still dosen't seem to have the essence of the S&D as captured in Ivo's films all those years ago

maybe its just me but the S&D I'll run on is the fantastic recreation of the branchline for trainz created by TlBlade
 
I owned MSTS before Trainz came out way back in 2000, 2001 (whenever). Somebody back then probably said the same thing you did: MSTS is good, whats the point of another simulator... The point of another simulator is "competition." Without another product out there, things become stale and innovation isn't regarded very highly. Now if Rail Simulator gains momentum (which it seems like), TRS will need to improve, and thats a win for everybody. Yes there is a point to buy a new simulator, when you own another one... Trainz doesn't spell Rail Simulator, unless my eyes are deceiving me :hehe:

If you don't want to spend money on RS, thats fine, your choice! :)


I couldn't agree more!

RS has certainly raised the bar in a great many areas. Instead of knocking it or trying to pick holes in it, we ought to give credit where credit is due and accept that our community may have to move with the times.

Trainz is going no-where if we just stand around sniping at the opposition.

Perch
 
Good evening Iceman2117,

well, i enjoy that you succeded to convert your objects to Rail Simulator. May be you could make a short document about how to do this? More than 3000 FMA-contents are waiting for conversion :hehe:.

Anyhow, your objects are nice both in the Trainz and in the Rail Simulator.

Cheers:
Sura
:wave:
 
Voith

hi, ...

@CloakedGhost275
@jivebunny

The Loco is under Construct. Here a early CAB View.
The Drive lever, I approached a little stronger scaled.
Is still an early model.

greets ice

VM_Cab(1).jpg
 
The "competition" argument is, I"m afraid , slightly bogus.Its the same excuse given for the nationalisation of Britains railway system and the reason why many lines have LESS service than they did, but with a profusion of garish liveries and vasyly increased subsidies from the taxpayer.In reality , even if every single Trainz Creator "remodelled" their Content for KJRS how long would it take> And wouldn"t it simply result in (after a few years) KJRS having the same content as Trainz? Won"t it in fact mean that some Creators will simply move to KJRS and thus Trainz will be "diluted"?
 
The "competition" argument is, I"m afraid , slightly bogus.


...As is your own assertion that the RS shots are only "as good as" Trainz.

If you can't even bring yourself to acknowledge the quality of the content in these images, how on earth can you expect our community to move forward?

:(

Perchpole
 
The "competition" argument is, I"m afraid , slightly bogus.Its the same excuse given for the nationalisation of Britains railway system and the reason why many lines have LESS service than they did, but with a profusion of garish liveries and vasyly increased subsidies from the taxpayer.In reality , even if every single Trainz Creator "remodelled" their Content for KJRS how long would it take> And wouldn"t it simply result in (after a few years) KJRS having the same content as Trainz? Won"t it in fact mean that some Creators will simply move to KJRS and thus Trainz will be "diluted"?

Diluted with what? Less great looking models? Poorer looking modesl? You don't leave any room in there for the creation of wholly NEW content, for instance, I have yet to see a good model of an EMD F7 or ATSF hi-level passenger cars locomotive (American streamline diesel). Hopefully somebody might make these for TRS, or KRS, and I'll be happy.

Competition is what drives (supposed to anyway, mega-corporations don't like that word :p) free enterprise, its what's supposed to create conditions to where innovation will take place. KRS does this...Well Auran wants to continue its dominance in the train sim, so they make something even better. You seem to be arguing that everybody HAS to switch to KRS, No they don't, if Trainz is the way to, then stick with Trainz, if you want to have both, have both, or just KRS, then fine. In the end its up to the creators and consumers (which are two hats worn by the same individual) where they want to go, either doing content for both or just one, we can't tell them what to do, and what Sim to put it in. I myself am going to continue to use Trainz (I have some routes being built off and on) and I'm going to probably get KRS when its US version is released (with 2 dollars = 1 Pound, I can't afford to import :D:hehe:).

Now the situation with British Railways, I admit I'm not too up to speed, compared to any of you guys living over there on that issue, but I'll agree with you that they probably shouldn't have been privatized (That might ruffle some feathers from my UK buddies, sorry :)). I won't discuss that further, since I'm not educated well enough in that whole situation affecting your railways.

This is a good debate, lets keep it civil so we don't get Overmars' thread shut down. :)
 
Perchpole , if I had to qualify every remark I made with the prefix "In my opinion".I would increase my CO2 emissions by 25%.However, I"ll restate that "in my opinion" the shots here are "as good as" Trainz - no better , no worse.My holding such opinion won't prevent "the community moving forward" !As if I had such influence lol)..:p "crnan" I NEVER said anyone had to switch to KRS. I"ve an MSTS sitting unused in a rack and I have no plans to change to any other sim.All I am saying is that a certain proportion of Content Creators and others will be drawn to KRS and they may be lost to Trainz.Anyway, I have said my piece and I"ll say no more,since I seem to be upsetting you all.
 
However, I"ll restate that "in my opinion" the shots here are "as good as" Trainz - no better , no worse. My holding such opinion won't prevent "the community moving forward" !



Lewisner -

I'm not talking about you, personally, but rather those people, collectively, who share your somewhat blinkered opinion. These are the people who think that saying something positive about RS is like committing some heinous crime.

The fact is, like it or not, RS looks fabulous. I wish the locos in TRS looked as impressive. The trouble is, generally, they don't and until people like you acknowledge that fact the rest of us in the community, who want TRS to progress, will have to wait a long time until we see the same quality. That's because if we don't demand something better the team at Auran won't feel compelled to deliver it.

So, yes, in way, if your opinion holds sway you will prevent the community moving forward.

Perch
 
Lewisner -

I'm not talking about you, personally, but rather those people, collectively, who share your somewhat blinkered opinion. These are the people who think that saying something positive about RS is like committing some heinous crime.

The fact is, like it or not, RS looks fabulous. I wish the locos in TRS looked as impressive. The trouble is, generally, they don't and until people like you acknowledge that fact the rest of us in the community, who want TRS to progress, will have to wait a long time until we see the same quality. That's because if we don't demand something better the team at Auran won't feel compelled to deliver it.

So, yes, in way, if your opinion holds sway you will prevent the community moving forward.

Perch


So will we have the pleasure of seeing one of your beastys in RS? :p

If you will then im willing to pay twice as much than you charged in Trs.
 
I have been looking at the SDJR Layout on KJRS and the bath green park yards are full of mistakes and I'm not talking one or two I'm talking about many i have see KJRS and the whole SDJR layout and this happens through out the layout. I now this because i have a collection of maps of each and every yard, station and other industries along the line.
 
So will we have the pleasure of seeing one of your beastys in RS? :p

If you will then im willing to pay twice as much than you charged in Trs.


Hi, Overmars -

The simple answer to that question is "dunno"! I'd love to give it a try. I haven't had a chance to take a closer look at the RS model format but you only have to take a cursory glance at the in game stock to realise it offers content creators far more scope.

I'm guessing that the texture maps are really big - which would be a real joy to work with. I also suspect the format may make better use of Bump maps - perhaps even Normal maps. If there are additional options for employing other "greyscale" maps as well then people can really go to town.

So, again, I don't know. I'll have to have a play and see how it feels. One thing I will say, however, is that Peak locos never made a great impact in MSTS - so perhaps there could be an opening in RS!

;)

Perchpole
 
Hi, Overmars -

The simple answer to that question is "dunno"! I'd love to give it a try. I haven't had a chance to take a closer look at the RS model format but you only have to take a cursory glance at the in game stock to realise it offers content creators far more scope.

I'm guessing that the texture maps are really big - which would be a real joy to work with. I also suspect the format may make better use of Bump maps - perhaps even Normal maps. If there are additional options for employing other "greyscale" maps as well then people can really go to town.

So, again, I don't know. I'll have to have a play and see how it feels. One thing I will say, however, is that Peak locos never made a great impact in MSTS - so perhaps there could be an opening in RS!

;)

Perchpole

My personal feeling is the textures in Trainz at the none 3ds level leave something to be desired, a new exporter for 3ds would be nice. However Trainz is still fairly easy to create for so you just need a bit more imagination.

Cheerio John
 
I'm guessing that the texture maps are really big - which would be a real joy to work with. I also suspect the format may make better use of Bump maps - perhaps even Normal maps. If there are additional options for employing other "greyscale" maps as well then people can really go to town.

So, again, I don't know. I'll have to have a play and see how it feels. One thing I will say, however, is that Peak locos never made a great impact in MSTS - so perhaps there could be an opening in RS!

;)

Perchpole

For locomotives the standard texture (at least for built-in stock) is 1024x1024, and the sim does indeed support bump and normal maps, you can see the effects on the HST power car in the below screenshot. As for the Peaks, I know they'd be hugely popular if they were to be released for RS. They'd fill a gap as people are craving classic diesel traction at the moment - we have an 08, 20, 35, 37 and 40 all in the works, along with a Class 101 DMU and then more modern traction such as 58s, 59s and 66s.

Things are looking good for RS :)

bfe208b0.jpg
 
I have to say, I am very impressed with these pics. Some of them are outstanding. I notice that RS seems to have a far greater draw distance than Trainz. By that, I mean buildings and railways are shown in greater detail even though they are quite far from the camera.
One gripe though. Still no-one has invented a simple switch to turn steam engines off when they are not being used. Shame.

Best wishes,
Padster
 
They have some pretty nifty things that Trainz doesn't. :p


The thing that sticks out immediately (for me) in the bottom image is the shadows. The shadow beneath the loco is particularly effective.

I'm also very impressed with the shadow that falls across the back of the tender. It makes the whole image look far more realistic.

Gorgeous.

:)

Perchpole
 
I have to say, I am very impressed with these pics. Some of them are outstanding. I notice that RS seems to have a far greater draw distance than Trainz. By that, I mean buildings and railways are shown in greater detail even though they are quite far from the camera.
One gripe though. Still no-one has invented a simple switch to turn steam engines off when they are not being used. Shame.

Best wishes,
Padster


Hmm the Z button completely kills the moden stuff stupidly enough you still see smoke comming from it though lol
 
The thing that sticks out immediately (for me) in the bottom image is the shadows. The shadow beneath the loco is particularly effective.

That one can be -- and has been -- done in trainz. it's just a simple semi-transparent mesh which follows the shape of the rail bed.
 
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