I have read through this entire thread and seen the level of interaction between N3V and its customer base. I think that N3V's participation is at an all-time high after the release of SP1 for TS2012. I write software (now, as a hobby) but when I did it professionally me any mr group would ALWAYS take into consideration that we could definitely not cover all the bases in testing. One thing we did do - without fail - was to make any patching available to a select few customers and, after making them fully aware they were testing a patch, receive their input. What appears to me, in this case, is that the patch may have been tested by as many beta testers as N3V maintains, but the decision was made to allow the patch to proceed. That is a recipe for disaster.
I am somewhat happy to report that my gaming machine downloaded the entire multi-Gig patch in just under an hour. At 2300 I did a clean re-boot of the machine (Windows 7 Ultimate x64, AMD Athlon II X3 460 3.40Ghz, 8GB RAM, NVIDIA 8400GS w/1G RAM), made sure nothing but essentials were running in the background, pulled the Ethernet cable out, and started the patch. Then I went to bed.
The next morning, I was shown a box telling me that TADDaemon should be allowed through my firewall. I'd seen this after every install so it was not a problem, The patch summary told me there was "1 err and 0 warnings" however it did NOT tell me what the error was.
I fired up CM and did some checking of various items. Nothing appeared to be amiss except there were a load of obsoleted items where they hadn't been before. But what then struck me was that I couldn't find the content that replaced the obsolete items. I ran an EDR. That seemed to solve that particular problem but then a load of items with warnings appeared. Most of the warnings were what I considered rather picky. Like telling me that a given texture is a solid color. Well, so what? Why should CM care that 'red.tga' is actually a solid red color? That's the purpose of making an asset with a red color TGA file, so why flag it as a Warning?
Satisfied with the download process after downloading some random items, I moved onwards to Trainz itself.
Initially, I was taken aback by the added buttons on the initial screen. Not a bad marketing mechanism to have a given list of items for sale. Moving on to the Routes button, I was baffled by the appearance of all the colors depicting various routes available. I think I may have figured out what they mean, but a simple legend at the side explaining the colors would have been nice. I picked a route (in green) I had been working on for the last six months and opened it.
A quick traverse showed no errors so I attempted a bit of content placement. There is where the troubles started. I found that there were hundreds of items that, when I clicked on them in the list, no thumbnail showed to rotate in the box. The last time (pre SP1) I used them, I was able to see the item and use it on the route. I went up and down the list and still no thumbnails. I tried placing them on the route, but nothing showed up. Needless to say, I didn't save the route when I exited. When I went back into CM, I found that there were no errors or warnings for some of the specific items I tried to use. They were shown as being in-game, but nothing else. I cured one item by deleting it and re-downloading it from the DLS. Now I was able to use it.
Curious, I fired up my unpatched version of TS12 and looked at the same item. The size was 1.34Mb. Back to SP1 CM and the item was now a whopping 12.6Mb! Three more items later, I determined that the size on all three had gone up exponentially. I haven't had the time (or inclination) to do some comparing between the two versions but it was surprising that they both had the same KUID - just that the size was increased. Would someone care to comment on that? If that trend continues, my disc is going to fill up rather rapidly.
Sorry for the long dissertation. My general grading of this patch has to be around 6 out of 10, no higher.
Bill