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You can always edit the asset to use an existing ore product if you want.
This won't help for multiplayer, but for your own use it would be fine.
John
Yes John, you are right. The missing asset, <kuid2:63015:520000:1>, is iron ore. I replaced it with one by slugsmasher, <kuid2:86661:9211011:2>, since it has density closest to the real thing. After committing, I got no errors or warnings in CMP, but the mine does not show up in Surveyor and I can't use it. I had the same problem before replacing iron ore, so it is not result of my modification. So, I deleted the iron mine, as I prefer not to garble my Trainz with incomplete assets that cannot work. No donation for Sir OverlordNZ.
But why assets with missing dependencies are on DLS? I would really appreciate if DLS manager run periodically some utility to identify assets with missing dependencies and mark them as such or move to another category, like "rubbish tip". This problem keeps occurring since the first day I started playing Trainz, 7 years ago and I see no improvement of any kind in this department
I would give it another chance.
Gerry
Hi Gerry,
if this asset does not show in my Surveyor window I have no idea how to give it another chance. If I download it again, it will have the same problem. I noticed that there are number of assets originally created for older version of Trainz and later modified for TS2010 or TS12. Some of them don't work with my version of TC (2.7, build 3323).
But they can be patched in the config.txt file. Right click, edit, edit in explorer. Yes it would be nice if all the dependencies were on the DLS but some items are very old and created before the current checks etc on the DLS made content creators aware that dependencies were missing.
Cheerio John
How exactly do you do this "patching"?
Open the asset for edit in Explorer. (Option in Content Manager).
Edit the config.txt file to point to the other iron ore product you want to use.
Save the config.txt
Close folder
Check for errors and commit if there are none.
John
I did this already (please see my post above). Changing commodity does not help. Either before or after the change the mine does not show in my Surveyor window.