NYCTA! pics!

I get the feeling this is getting infectious. :hehe: But seriously Bhorton, that's something you want to PM someone for, not really relevant to NYCTA! or pics!
Eric :/
 
Yeah. It wouldn't be a good idea to post stuff like that when they might not reach the deadline. Then some people may nag and complain and that will cause the stuff to be pushed back further.
 
@Aking & Susanaes, this is very true.

@Trainguy97--- I would refrain from posting things like that unless you're absolutely sure on these things. From now on, I will be the only person (other than BStyles himself) who will be handling announcements of release dates for content. If we get into he said/he said, then people get antsy.

-A :wave:
 
I did not say released, now did I, I said they would be ready by Monday, which is what he siad on the other forum. I am with susanne on this one, I dont think I did anything wrong. But I guess that you should handle the announcements Green.
 
Press Release

This is an excerpt from a meeting I had with BStyles earlier tonight regarding the poly count on our content; I'm posting it here because everybody needs to read it and have the record set straight. This isn't meant to offend anyone, but this is a business decision that B and I have agreed upon.

I hope people can understand what we're saying, but we're going to have to draw a line. We can't continue to develop and not try to express our profession in the objects that we make, only to have to butcher them because people can't use them. High poly or low poly, we can do that, but if they can't run either then there's nothing we can do about it. The only way we get better is if we go bolder. If we don't then we're being capped at the standard. Our goal was to break that standard and make something that everyone can enjoy, but to do that then they're going to have to treat themselves to something better or not bother at all. Bottom line: no more faces will be removed from the models. We'll build them with an average computer in mind and we'll export them as best we can, but if at that point no one can run them then there's nothing that we can do. Quality while trying to achieve performance is a heavy task, but it's being done slowly and surely. We make ourselves local, people should realize that this isn't just for us, this is content that the whole world will be looking at, like the Russian content. Our plan from the beginning was to make content that we wouldn't have to revise for years, maybe even a decade, which is why we try to get everything done and on point before release so that we don't have to look back. But we are going to have to put a disclaimer on this pack when it is fully released. It doesn't require high end computers, but it shouldn't be expected that it'll work on anything lower than 2006, probably TC by now, and that it shouldn't be worked on by any generic computer. Like any high quality video game, these developers should know when to realize that computers, especially laptops, have their limits. I learned that a while back and I'm even learning that right now. I'm sorry, but we have to let these guys know that yes, this content requires a standard, either high or low poly, and if it cannot be achieved at that point then it should be thought on wisely to upgrade.

That is our official stance from here on out. We had a fierce (but friendly) debate about what was best for the community and this is the decision we've reached. We are trying to broaden our fanbase to include everybody, but there are some things that require decisions by you, the users, such as upgrading generic computers, outdated games and the like.

The stations are finished, and I am just running some tests over the week to ensure that they are bug free. We already went through last weekend's fiasco with the stations I released as place-holders. We don't need a repeat.

Night all, and I hope everyone understands where this "press release" is coming from. Please don't spam the thread--any comments or anyone who has taken issue with anything stated can take it up with me via PM, and we'll talk.

-A
 
Wow. Now I see what u mean. But from what I have to admit, you 2 did a great job of putting the project together. When I tested out all of the objects, it came out all even. Not even a glitch. For the polys, it doesn't matter how much the Polys u wanted to be, it's the effort that counts. You acelejalde, and BStyles did a great effort of making the pack. Hope to keep up the great work.

Hope you are well,

~Mikey <mikey186>
 
reskinned Magiclands bogies to look more realistic!
Still fixing it though, needs to be darker

o3uea.jpg



LYI3d.jpg

AYMp8.jpg

Reskinned his R33 redbird to the workcar!!!!!

Hey guys i retired from trains a little but i need the name for the r68 on the download station and the r62 but not jeffmorisis. i want the one with that looks like an r62. thank you




Still needs some tweaking
Hey guys i retired from trains a little but i need the name for the r68 on *the download station and the r62 but not jeffmorisis. i want the one with that looks like an r62. thank you
 
Oh fooly.... You do realize this is a picture thread right? And that while quoting pics is ok here, requesting information would be better sought in another thread? I'm sorry if that sounds harsh, but you (and others) need to understand that quoting pics is not necessary hardly ever and requesting things from people is best done via PM.
Eric :)
 
Whew... Finally managed to fix some of magicland's cars to work in TS2009 and up. Combination of striptextures, images2tga, and repairing a bad attachment point reference in the config. I'll have a pic up once I choose to load it into a session.
 
@Trainlevel2 You shouldn't be sorry for your harshness sometime thats what it takes to get people to listen.

@Scottbe8 cant wait to see those pics:)
 
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