NYCTA! pics!

If you've been following the thread you know that passenger enabled stations have not been released yet what you see in the posts are splines which cannot be passenger Enabled as they are.
 
If you've been following the thread you know that passenger enabled stations have not been released yet what you see in the posts are splines which cannot be passenger Enabled as they are.
There is nothing to be released with passenger enabled stations if as stated the objects are splines. Like Magiclands SCS those are spline station kits(a few are object building aka non splines used as end pieces)
but I'm making a point a route would be more fun if released if the stations had AJS invisible instead of driving a boring route and seeing trains opendoors via the train controller rule and picking no one up/vice versa.
 
Well, sorry that things are "boring" for you, but you're gonna have to make do with what's released. Comments like yours are somewhat negative, and take away from the fun of developing. Let's make some things clear. The new stations will be released such like Magicland's original set, with end objects and splines. The stations in the pics and kit above were 3-in-1 bridge splines that we tested, and obviously without AI, we get comments like yours. Like Scott said, use the custom station kit to create your own stations and use AJS invisible stations to go over the platforms to get them enabled; yes we're developers, but we can't do everything for you. Go and search the threads to find what you're looking for instead of saying things are "boring" and stuff like that. If you can't say anything positive, then keep your comments to yourself.

-A

P.S. For those who have been respectful and waiting patiently, the new stations are in BStyles' possession; he just returned from Hong Kong, and we have yet to set up a conference call yet.
 
We should make here a distinction between track splines/aliases and object splines. The stations in this pack are in the format of track bridge splines. You can, however, combine the individual components under the objects static and spline menus. These will allow you to utilize AJS invisible stations.
 
Well, sorry that things are "boring" for you, but you're gonna have to make do with what's released. Comments like yours are somewhat negative, and take away from the fun of developing. Let's make some things clear. The new stations will be released such like Magicland's original set, with end objects and splines. The stations in the pics and kit above were 3-in-1 bridge splines that we tested, and obviously without AI, we get comments like yours. Like Scott said, use the custom station kit to create your own stations and use AJS invisible stations to go over the platforms to get them enabled; yes we're developers, but we can't do everything for you. Go and search the threads to find what you're looking for instead of saying things are "boring" and stuff like that. If you can't say anything positive, then keep your comments to yourself.

-A

P.S. For those who have been respectful and waiting patiently, the new stations are in BStyles' possession; he just returned from Hong Kong, and we have yet to set up a conference call yet.
If you can't accept my constructive cristism comments then why bash me.I'm only trying to make a point nothing against you or Styles the comment was directed towards Susanes.I was just wondering and suggesting whether he releases his personal route or not.

We should make here a distinction between track splines/aliases and object splines. The stations in this pack are in the format of track bridge splines. You can, however, combine the individual components under the objects static and spline menus. These will allow you to utilize AJS invisible stations.
I agree and thanks for understanding.

My point: http://www.youtube.com/watch?v=aAhomqH00WI would you rather operate a route like this?
or like: http://www.youtube.com/watch?v=FHnTYc55Xas (1:50 and beyond)?

But we all have our opinions but like I stated I was suggesting Susanes to add invisible stations as part of his route for a sceneraio operation whether he releases it or not.
 
I apologize sir. You caught me after a 13 hour shift work. Reading your post again, it does make sense and does not come across as a bad thing.

-A :wave:
 
Hi Guys,

It is a shame that I did all of my elevated works in gmax many years ago, because if it would have been in 3dmax I would have done an incredible update now that I know a bit more then I did yesteryears in creating contents --- However, I am bringing an elevated and tunnel system to Mars -- Yes, I know it's not your cup of tea guys, but I have always been a traction faction kind of guy first!!!

Superb jobs on the part of A and B for their creations, and superb job to those dedicated traction faction guys placing those items on boards!!!

Great shtoz!

Take Care All!
Ish
 
Ish, if you have any type of IM messengers, PM me. I'd love to talk more about the elevated stuff you did. P.S., GMax & 3DSMax are very similar in terms of UI (user-interface) and what the various buttons and commands do.

-A
 
Hmm...I suppose I got a tad bit distracted from development while going to Hong Kong, and playing some 60+ hours of the Mass Effect Trilogy. Good games btw.

Anywho, the stations are on the way. Don't be surprised if they show up here within the next few hours, or by tomorrow. The holidays are here, and I know you're gonna have a lot of time off and more than enough time to build some impressive routes in time for doomsday.

That is a joke.:p
 
Ok guys look what you see is what get ok if you think my route is boring then don't run it when I release it. Sorry if that sounds rude but oh well that's life and ill let you know if I could make these routes with passengers I would but sadly that isn't the case. On another thanks green and B for making our doomsday a little bit happier.:cool:
 
Holidays already in the USA? I've still got another week of school! (Really annoyed, because the first day of holidays is the 21st!)
 
Holidays already in the USA? I've still got another week of school! (Really annoyed, because the first day of holidays is the 21st!)
Don't mean to start a side conversation, but I live in the USA and we still have another week too. But most places I imagine consider this the first week off. On another note, I'm very impressed with the timing Bstyles and Acelejalde have had with RIGHT before the holidays :)
Keep up the good work guys,
Eric :)
 
Ish, if you have any type of IM messengers, PM me. I'd love to talk more about the elevated stuff you did. P.S., GMax & 3DSMax are very similar in terms of UI (user-interface) and what the various buttons and commands do.

-A


Hi A,

I have trillian and it's on when I am on, mostly during the week at specific hours -- we can chat then,etc -
will send you an e-mail from Auran forum, etc ....

Ishie
 
Station Kit release pushed back

I regret to inform the community that the subway stations kit release has been pushed back until next week, around December 25-26. This is due to the fact that earlier this evening I was involved in a serious car accident near my house, on my way to a group meeting. My car was totaled, and I was injured, but thankfully nothing life threatening. I will be spending the next few days recovering at home, and once I am able to sit at the computer for an hour or two at a time a day (doc doesn't recommend being stationary for long periods of time), I will resume work on exporting the models, and likewise, importing them into Trainz. BStyles IS back from Hong Kong, and he has given me all of the updated models, they're just sitting on my desktop waiting to be finished. The PART ONE of the station kit will include all normal station set ups, and will exclude custom layouts (Essex-Delancey, 59 St-Columbus Circle, DeKalb), as those require unique textures; those will be included in PART TWO of the station kit, along with the terminal pieces. Thank you all for your patience and understanding, and despite the setback, keep on Trainzing and showing off your awesome pictures in this thread!


Happy Holidays,


-A
 
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