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^^^ Really? He just said he's starting over!
-Joe
Thanks Euphod, I like that Idea. This route in real life has some areas with miles of, I hate to say, some boring and bleak desert plateau. I think I’ll cut down to 50% on some of those areas. The maps I put up were just my reference maps for how I’m going to place baseboards. The pushpins were just track markers because my elevation map doesn’t show tracks. When I work on each section I have better map detail including yards. I’m just about ready to start laying out everything west of my existing work.If 50% compression is too much overall, I suppose you are going to have to pick and choose where the compression is applied. Assuming those push pins are important towns or sidings, (map is too small for me to be sure), you may have to vary the compression to where you see fit, 50% where you have more space, and 25% where you don't.
Another unfortunate thing for Mac users is not being able to download USGS maps or import DEM files into Trainz. Through a map utility and Photoshop I have just completed my own hybrid maps with accurate track and elevations with board placement for my route.
Thank you Euphod for those words. I really do appreciate that. Wow! I wish I could write like that! So well put! I also agree with your viewpoint. Just as in model railroading we all have different interest in how we enjoy the hobby. Some like to build and kit bash, some like to run operational layouts on a schedule and others like just watching trains run through a route. I was concerned that if I started mapping this out mile for mile that I’d get overwhelmed with the process. I think I’m going to continue doing this route the way I do best and that is, to have fun creating a believable interpretation of northern Arizona. I’ll try to get some of the towns and yards as accurate as possible with what I have to work with. I’ll scale down a lot of the wide-open areas. There must to be some kind of term for what has been ailing me the last couple of weeks. Maybe, “mid route crisis” or “map anxiety”. It’s time to get back to the route. I might even get some actual screenshots up again.I'm sure it's nothing you hadn't already considered. I've given much thought to routes over the years, and prototypical is fine, but... a) What a chore! and b) Can be boring!
So you can make the most protoypical map ever and still be dissatified with it, unless you're going to make all the exact buildings and landmarks and flora and use them. Even then you'll be able to find fault with your creation, so why not dispense with that goal all together? I would rather use a route that presents the flavor of the area, with some interesting scenes that may mimic the original, but is not so real as to contain miles and miles of tediously boring landscape. I predict a route that is entertaining, attractive, and offers good operations will be better received than one that is absolutely perfect. I also believe such a route can become a Multi Player favorite too!
You have such a talent and a keen eye for the landscape, I'd hate to see that wasted on miles of unremarkable trackage. Of course, you're still in control, you can still insert the miles where you want, and juxtapose them with the impressive areas. In effect, you can control the user's emotional response to a certain degree. I look at it as an art form similar to a good movie in that you can punctuate the norm with outstanding, surprising, or just really cleverly beautiful vignettes. The user then takes an emotional journey, and is constantly satisfied time and time again from beginning to end.
But I digress...
Thanks Scott, Maybe someone knows otherwise about DEM files and TS Mac but that’s what I understand.Wow....I got started on my Mac with Trainz UTC, upgraded to 2009, and then 2010 using Boot Camp and use TransDEM. That has been a big reason for me to not have made the switch to the Mac version of Trainz. I love what you've done so far and wish you well with this project of yours. It looks great!!!
---Scott
I was concerned that if I started mapping this out mile for mile that I’d get overwhelmed with the process. I think I’m going to continue doing this route the way I do best and that is, to have fun creating a believable interpretation of northern Arizona. I’ll try to get some of the towns and yards as accurate as possible with what I have to work with. I’ll scale down a lot of the wide-open areas.
At this time Mac users cannot do any reskins.
Another unfortunate thing for Mac users is not being able to download USGS maps or import DEM files into Trainz.
Wow....I got started on my Mac with Trainz UTC, upgraded to 2009, and then 2010 using Boot Camp and use TransDEM. That has been a big reason for me to not have made the switch to the Mac version of Trainz.
What stops this at the moment? What's missing from the content management program for Mac? I'm assured it can create new assets and open existing assets for edit, which should be all you need? Everything else can be done with a basic text editor and a paint program.
Trainz doesn't have native support for DEM terrain on any platform - so Mac users shouldn't be at any specific disadvantage from a trainz perspective.
If you already have bootcamp, you can run the 3rd party tools which work with DEM data. I can't see a reason the Mac version of trainz wouldn't be able to use whatever these tools generate in the same way the Windows version can. (Although the exact names of tools may vary from the Windows version).
The issue with the DEM's is that TransDEM is Windows only.
For a Trainz Mac user, the issue is similar to what I have going on: I have Photoshop for the Mac, so if I want to reskin something (since all of my Trainz "world" is on Windows in Boot Camp), I need to open the asset while in Windows, then reboot to do what I want on MacOS in Photoshop, then reboot back to Windows to use Trainz and try out my reskin.