Newbie question: Dead Tree Spline

manjoe

Still Learning
New to TRS2004 and loving every bit of it. Is there a "spline of dead trees" in the download station? I see several very excellant examples of single dead trees, but I am hoping to create a forest of dead ones without having to load them individually. Is it possible that one exists under a name other than English. Thanks a lot.
 
Here you go! :D

Hi Manjoe,


Welcome to trainz!

It took me a while to find out the KUID, but there is a burnt forest spline by dmdrake that I think might be what you are looking for. Go to the download station, click on the KUID button in the search bar and type in this number (the objects KUID)

33404:5012465:2

and hit enter. You should see one result that says burnt forest.

As for a dead forest, that I don't know...but I think this will be good enough for you :) so give that KUID a download. I'd also recommend downloading more of his stuff as he's made tons of amazing objects (city splines, rural splines, etc...) which are great for low detailed objects (farther away from the tracks as you can't really see fine detail of far away objects anyway). This saves you a lot of time and makes your world look real (from the perspective of a engineer). Just don't use them right up next to the tracks, as they wont look very good.

It took me a while, but I learned that when you are making a route, it's good to use higher polygon based objects closer to your tracks and lower polygon based objects farther away unless you run a mainframe computer. :) You can find more of his stuff at www.ttbwrr.com

Last note, try to use low polygon tracks too...THAT took me a while to learn as well...:( Others have suggested some from
http://hp-trainz.de/html/free_sc.html


Good luck and have fun!


Gisa ^^
 
Thank you Gisa !!!!! Thank you, thank you, thank you..... Just what I needed. I also downloaded the 200 meter one as well. I would have never found it. I have spent several months painstakingly going through the "BUILDING/STRUCTURES" for items. I have never even considered looking through "TERRAIN FEATURES". The sheer volume of items available on the download station has simply overwhelmed me, and I find that I have to know simple terms in several different languages in order to locate certain items. Thanks for the advice on DMDRAKE. I have already downloaded several of his/her towns for use. I love them. I had been building small towns "building by building". That was a shame since the train would wiz by anyway.

I am not yet familiar with "low polygon tracks". To be honest, this is the first time I have heard of them. I will definitely look them up today. All in all, I have been able to find the answer to all of my questions here on the forum. The TRAINZ FORUM is by far the best I have experienced. This was my first time posting, and I am sure that I will be back. Thanks a lot. I appreciate the assistance that you provided.
 
Thanks again Gisa....I searched through TERRAIN FEATURES on the word "FOREST", and I found that DMDRAKE has splines starting with the words "EASTERN_FOREST_LEAF_OFF...", and these are tree splines without leaves. Wow!!!!! Now I am in business building my empire.......
 
No problem man :cool:

Things have changed a lot here of course with regards to trs2004 but I just wish I would have known some of this stuff at the beginning. ;) Of course, many people here have been so kind and helpful...I really like this community and style of game for the most part. :)

Hmm, perhaps there is another way to find things you want. Just download a larger route, open it up in surveyor and explore! Find the things you like and use them. :) I guess the rest is just trial and error and based upon what you are wanting. For me, I'm try to model/play around with North American rolling stock/scenery so find the region you'd like to emulate and refine your searches based on that region. For example, I love CN and CP stuff, so if I want to narrow things down, I just type those in and see what comes up. If I find something that's awesome, I'll check the creator and then search their username to find other things they have made...

I guess the key is to just experiment. :) I think it's fairly simple and I hear that in trs2006, it's much harder to find things, at least at first until you get used to it. I also recommend you get a program called trainz objects as it can error check and help fix some problems with things that you download (others make mistakes sometimes).

Either way, make sure you get your value of your first class ticket. ;)

As for polygons, well basically, the more there are in something, the more your computer has to work at processing them. Something that has a lot of polygons can be okay if it's the only thing you are looking at (lets say a big steel mill where you drive slowly to get into) but at other times, it can be a very bad thing to do, especially for a city or a switching yard (where you might be driving by fast and find things just slow down a little bit too much or to a point where a turtle passes by...). I found that out the hard way with vmd rails (they look great but are higher on the polygon count and my comp slows down too much when I use them).

If you are going to build a route, I'd suggest you look at route building tutorials on the web. I forget the address (just type that into google) but they explain how to lay the track, signalling, etc...

I'm in that process and so now I have to relay the track (I picked a lower polygon counting track that looks alright) and I'll re lay it properly so when I start putting in signals, I might be able to get AI trains running properly...:) otherwise it's a p.i.t.a to do that...

The website with the low polygon tracks also has some other cool stuff, so give it a browse...

No worries about the assistance...give me a shout if you have any basic questions, or just pm me. I'm far from being a pro, but I could help out with basic/intermediate problems. I have to give back to the community somehow right? ;)

Gisa ^^
 
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