New US Road System

dricketts

Trainz Luvr since 2004
The YARN system has been great and might collectively be the most popular assets in Trainz since 2004 but don't you agree it's time for something new? With all the updates to YARN by different creators it's become a bit of a mess to me. Isn't it time for something new with TANE on the horizon? Has JR had any internal discussions on the topic? I see value in paying for a new system. Just my opinion...
 
It's funny you mention this, I was thinking the same exact thing. My biggest issue with the current selection of roads is that most of them appear to hover above the ground and just not blend into the surrounding areas. I am totally open to ideas on this one, I think I could do quite a bit of the modeling but splines is something I am not familiar with at the moment. If anyone else is interested please post below perhaps we can get something started.

Mike
 
I agree. Some roads are better than others with the hovering issue. YARN has been great but I wonder if that's why they were about 10 scale inches tall. :) I've always manually "sunk" the YARN roads into the ground using spline points and the smooth spline tool but it can be a bit tricky to get a natural real world effect.
 
N3V could do us all a favor by bringing in some rules to standardize the height of the road surface (in relation to Z=0 in 3D model space). Creators would then know what height to set for their traffic vehicles so they don't levitate several feet above the road or sink into it due to variations in road thickness. Such rules might also address the problem of flickering or 'texture fighting' when the road surface is built too close to the ground.

In terms of roads not blending into the terrain, I suspect that splines will always have this problem. They are just objects, so they must end somewhere and that means either a hard side edge intersecting with the ground (which can look unnatural) or a soft alpha-blended edge which creates a gap when viewed from a low angle and interacts badly with shadows under vehicles. I was quite interested in how natural the roads looked in the 3D world of Far Cry 3. I played around a bit with its terrain editor. I don't know how they do it, but the roads seemed to be painted into the ground surface rather than being splines that sit above it. Possibly a concept that could be looked at.
 
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I totally agree! We need more variety in the markings and what not too, I've been trying to get a hang of turn lanes and those pesky striped medians, we need way more variety and a standardized system that can easily represent anywhere in the U.S.
 
Perhaps a way you can solve the "floating" issue is to build the road splines the same way you built your terrain track. Or make them like the already existing YARN roads and have distinctive thickness to them where it can easily fill in gaps between the road surface and the ground where needed.
 
Yarn roads with the addition of the streadway assets that basically expand the yarn system. Its the versatility that makes yarn so good you dont need 10 intersection assets for each signal/stop sign variation you its all in one asset. Stuff like that makes yarn one of the best in my opinion.
 
The turn lanes and stuff are what I'd like to see. YARN is great, but it doesn't have too many options like that.

George Fisher's AASHTO roads are pretty good, I've kitbashed them into complex setups before. It would really be nice if he could expand that collection. :D

Whatever is done, matching standalone stripes and more unpainted base roads would not go amiss.

My 2 cents :)
 
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I do think in addition to turn lanes there should also be 6 and 3 lane intersections... I like to create highways. As was said above, maybe one day.
 
YARNish is the best we have right now, what with all the bugs and glitches with YARN in recent versions of Trainz. Personally I don't see the need for a completely new road set built from the ground up because YARNish already has an unmatched variety to which we can build on. All they need are updated high-res textures and maybe also in some lighter shade of gray, because not all roads look like freshly laid tarmac.
 
Nah, it wasn't and everyone knows it. You're our resident anti-gimmie activist around here and that's perfectly fine. But sometimes you start having a go at legitimate ideas, genuine non-gimmie posts or even simple technical questions and that's not okay. We get that you know your way around Trainz content, but it wouldn't hurt to turn down the rage and hate a couple notches.

You're also the resident threatening-ignore-list activist and that's perfectly fine too, I guess.
 
Imagine that nicky, you are involved in yet ANOTHER flame war. Was his suggestion to clone and repaint really that offensive, or did you just take it that way?


Back on Topic: I too would welcome the addition of some multi-lane intersections, especially those set up as turn lanes. Those types of intersections have become quite popular but are difficult to duplicate. They could even be compatible with the current YARN roads as far as I am concerned.
 
Would it be possible to create intersection pieces with turn lanes purely just for show? No additional work in terms of AI traffic, and since most cars in the turn lane are sitting and waiting, the route builder can just plop static cars in the turn lane.

No, I did not start the flame war and yes, the dude's been doing the "this is a dumb question/gimmy, do it yourself" thing for quite awhile now. If you'll excuse me, I have no further comment.
 
Hey guys? Cut it out. Not tryin to be a mod but I'm sick of all the crap on these forums. Part of the reason I'm barely here anymore.

Anyway, this is something I've been thinking about too. However, the way to fix it is beyond my current abilities. I'm still learning reskinning! D:

Now I'm not saying that the YARNish roads are bad. They're epic. They look nice and they get the job done. But seeing an upgrade to them would be a great thing for the community to have.
 
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