New Aircraft

Hi Guys,

Gordon is kindly testing the new Herc. When placed, the props are stationary and no engine sound. The B key starts up the engines sequentially, with appropriate sounds. As the aircraft rolls and speed increases, the props change to the translucent disks, and when you stop, you can shut the engines down with the B key.

The animations are working quite nicely.

We have to make the normal engine idle 1.wav file near silent and replace it with startup sounds, triggered from the aircraft script. This is a bit complicated and is causing a random script error.

I have made some more changes to the script and think I might have it solved now, been running for 15 minutes with no errors, but I don't count my chickens yet. I am sure there are certainly more elegant ways to fiddle the sound.

As Gordon mentioned to me, we then need a way to start the engines in AI without using the B key manually, perhaps a new driver rule is needed.

As you see we like to extend the possibilities in Trainz, but I don't have a lot of feedback on what features you find most useful or worthwhile, as we have only three key functions to use, plus the triggers, we are limited in how many functions we can use per aircraft (flaps, missiles, flaring, doors etc).

Ian
 
Nice Shots NZLD been a while since I was on.
Vulcan to your statements we do need to help you out for all your hard work,

Therefore
for Airliners I think we need
-Flaps
-Nose Flare
-Reverse Thrust
-Night Lighting

I dont really need the horn truthfully I dont think it fits because who would here it outside the plane.

Great Work
Josh
 
Thanks Josh, appreciated.

I had a request to do some aircraft fuselages (Boeing 737) as scenery items, it is common for Boeing to ship the main fuselage on special flat cars, no wings or tail of course. The flat cars have a special clearance frame at one end, and the fuselage hangs over another flat car.

There are two fuselages as scenery models, the same as products, the BNSF flat car and two overhang cars, a short and a long one. The flat car when placed has one of the fuselages in place. You can choose the other fuselage (different colour) from the product list for the car.

fuselage2450.jpg


Only just uploaded, so await approval.

Ian
 
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Hi Ian,

Hope all is well with yourself and family!!!!

--Great creation - still not into trainz! Will take a wait and see approach for Trainz Multi player -- if all things are great with that platform, I'll get it, and then I'll definitely download all of your airplane stuff, etc ... put all together with all my plane and terminal creation!

As always great detail creations and innovative!!!

Take care sir
Ishie
 
Ian thanks for the fuselage as I can use one in the fire station area for fire training exercise. Adding a few flames and smoke should test their skills.
As for what we need depends on type of aircraft (military or civilian) as I know your military aircraft do a lot more than a passenger plane would. I would like to see all actions that take place in the air done by triggers and those that are needed when stationary done by the key's. Great work anyway and look foreward to all your creations.
 
Maybe with all the veriations of keys and triggers we should be looking to see if a
" Keystroke " command could be made.

You may end up with, say, 15 listed in driver commands but you may be able to group them like we have with a Station Industry with multipul platforms.

Do able?

I also think that the first 4 or 5 triggers should do the same on all aircraft, ie .... we have the B key as engine start on the C-130, but on another aircraft it does something else

1, engine start
2, cockpit audio
3, flaps
4, landing gear
5, spoilers

and then

6, doors Passenger
7, doors Cargo
8, air drop
9, fuel

etc..........................................

Gordon
 
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Hi Guys, nice to see the pictures. Been doing other things, perhaps time for a few answers and updates:

{a few snips here}

In doing an airport terminal model, it requires tight turnarounds, I did release a yellow line model for painting on the bitumen, perhaps some of you are using it. The segment length is too large for tight curves so I have done a 2 metre module line which looks better, it is Airport Module 6a Small Yellow Line, just uploaded, probably won't be available for 24 hours.

Ian
Hi Ian,

With your Small Yellow Line, mine is not showing, it's invisible. The spline points show, just there's no colour. CM shows nothing wrong with it so I am not sure what is wrong.

Have I missed something while I was absent?

Has anyone else had this problem?

Craig
:):):)

P.S. I am using this in 2010
 
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Craig.

I'm using it,well a beta of it,as Ian made it to help me with the tight turns required on the Lukla Terminus parking area Pad.

I don't know if some thing changed before he uploaded it ?

A silly question? but did you try raising the spline Height to see if it was buried ?

Norm.
 
Hi Norm,

It's not a silly question, but yes I did raise it by 10. A plane will sit on it and move around but it just an invisible track as far as I can see.

Not sure what the problem may be.

Craig
:):):)
 
Thanks Ish, Keith, for the nice comments and information. I see Johhny you are interested on BNSF, so the flat cars may be something unusual to use.

Gordon, might be a bit late to change the keys over to that particular order, but I will bear it in mind - updated my Excel table of which aircraft used which functions this morning, had forgotten there are so many aircraft done now.

Ahh, yellow line, impossible Craig, so I went into my Lukla airport map where I use it, and lo and behold, the yellow lines have all vanished. :confused:

I made the model for Norm, and all was working ok, uploaded to Auran and it was rejected, as build 2.4. So, made it build 2.7 and it was accepted.

But I forgot for that build, you cannot use any name for the mesh file anymore, like line.im, it has to be default.im, otherwise the mesh does not show - ask Craig.

I wrote the CCG for TC, but at the time, even I did not know that change from Auran for splines, so it is not documented. I had to do a search on the forum a while ago to find that Bob Pearson had discovered that gem of information. The forum can be useful.

Well the model has been downloaded 150 times, Craig is the first to ask, thanks for that, must be a few unhappy campers out there, sorry.:eek:

Updated model is now on the DLS

Ian
 
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Hi Ian,

That one works great and I will be replacing all my yellow tracks to the Terminal Gates no matter how large the radius is, it looks much better.

Many thanks for your help.

Craig
:):):)
 


3x C-130's under AI control



Get off the F******** runway you Muppet, bloody camera men



Gordon

frame rate showen from fraps Graphics on full for everything
 
Ian, I've noticed on the C-130 the description in the config it says it has a top speed of 210 miles, and the C-130 in trains go only 210km/h
:confused:

Jamie
 
Hi Jamie, well mine does 360 kph. :)

While we are playing with the animated props version, I have increased the top speed, acceleration and deceleration of the engine config. You are correct, it is too slow, so an update for the engine config has been uploaded, give it 24 hours.

Jake, Gordon was testing the C5, it may get uploaded next week.

Ian
 
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