Hi John, I understand, I was alluding to the issues that need to be addressed to make it work and look realistic (starting an aircraft).
The engine sound plays all the time by default, using one of the .wav files, depending on speed. For one of my helicopters I did use a start.wav file, which winds up the engine when you enter Driver, then plays the appropriate files based on speed. Unfortunately I don't know how to trigger the engine sound on and off, based on keys or some other method.
For the animations, it would be easy to stop and start a propeller using a keystroke, I use the system quite a lot to trigger animations. You could have a very quiet engine sound for the idle1.wav file, trigger he animation then it would use the idle2.wav file when you get up some speed.
Send me a pm John with an email address if you would like me to discuss more details.
Ian
The engine sound plays all the time by default, using one of the .wav files, depending on speed. For one of my helicopters I did use a start.wav file, which winds up the engine when you enter Driver, then plays the appropriate files based on speed. Unfortunately I don't know how to trigger the engine sound on and off, based on keys or some other method.
For the animations, it would be easy to stop and start a propeller using a keystroke, I use the system quite a lot to trigger animations. You could have a very quiet engine sound for the idle1.wav file, trigger he animation then it would use the idle2.wav file when you get up some speed.
Send me a pm John with an email address if you would like me to discuss more details.
Ian