Hi Bob,
Textures failing to load can be a number of issues - some suggestions;
The texture is the wrong size - they have to be 1024 by 1024, 512 by 128 for example with the longer side no larger than 4 times the shorter side. This should not be a problem for you if you are modifying the original 1024 by 1024 file.
The tga texture must be saved as Uncompressed from your paint program.
The name in Max is incorrect, we need to use particular names such as body.m.onetex or body.m.reflect dfor instance on Max, you have no access to that part of the issue, so it is not the problem here.
You have exported to the wrong place (though you have checked the file time stamp) so that should be ok.
You have renamed the file incorrectly.
You have named the file incorrectly in the texture.txt file.
I have just uploaded the next model, the F-15. I have tried to do a much more detailed cockpit, with improved night lighting. On startup, the pilot turns on the flashers, then checks the rudder and tail planes before starting the engines, so there is a small delay before the engine sound kicks in. The exhausts light up in sequence. Flaps are automatic based on speed. You will notice that the engine intakes droop down with the flaps to provide more body lift at slow speeds.
It has the usual complement of missiles, which can be changed in Surveyor, including the animated ones.
This is the new lit interior:
It has an animated Heads Up Display (HUD), something new. When you go above 300kph an animated aircraft appears in the HUD. It is an American AWAC so don't shoot it down.
Hope you like it, should be available soon. As usual, read the config description or check my website for information.
Ian
Textures failing to load can be a number of issues - some suggestions;
The texture is the wrong size - they have to be 1024 by 1024, 512 by 128 for example with the longer side no larger than 4 times the shorter side. This should not be a problem for you if you are modifying the original 1024 by 1024 file.
The tga texture must be saved as Uncompressed from your paint program.
The name in Max is incorrect, we need to use particular names such as body.m.onetex or body.m.reflect dfor instance on Max, you have no access to that part of the issue, so it is not the problem here.
You have exported to the wrong place (though you have checked the file time stamp) so that should be ok.
You have renamed the file incorrectly.
You have named the file incorrectly in the texture.txt file.
I have just uploaded the next model, the F-15. I have tried to do a much more detailed cockpit, with improved night lighting. On startup, the pilot turns on the flashers, then checks the rudder and tail planes before starting the engines, so there is a small delay before the engine sound kicks in. The exhausts light up in sequence. Flaps are automatic based on speed. You will notice that the engine intakes droop down with the flaps to provide more body lift at slow speeds.

It has the usual complement of missiles, which can be changed in Surveyor, including the animated ones.

This is the new lit interior:

It has an animated Heads Up Display (HUD), something new. When you go above 300kph an animated aircraft appears in the HUD. It is an American AWAC so don't shoot it down.


Hope you like it, should be available soon. As usual, read the config description or check my website for information.
Ian