New Aircraft

Hi Ish, nice to see you are still around, thanks.

Carl, I am working on the runways at the minute, I have added a fourth track for a short take off for the Osprey. I need to then finish all the taxiway switches and splines so the runways (bitumen and concrete versions) can be useful.

Ian
 
Remember that post I put up earlier about the 737's well here's what to do first download the plane (note that it's in a zip file so unzip the file) next press on setup install the plane into folder that you can look into after installing. and from there you can start converting the planes note that there are three airline liveries in the pack.
Boeing Dream-liner livery
737_600_dreamliner.jpg

Scandinavian Airlines
B736.jpg

West Jet Airlines
736.jpg

I know all the liveries because I used them in FSX.
http://www.highflightsimulations.com...d&productId=18
Have fun
 
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screen016u.jpg
Dave, I never use Railyard, but I have just had a look and the undercarriage shows for all three Douglas aircraft, and all functions work from the buttons. The panto action is four stage, it allows for a second panto on a train. You do need to toggle the panto button twice to get it to move for a single panto. This applies in Driver as well.

I am not sure what the problem might be, there is a separate landing gear model for each aircraft, make sure you have them as dependencies, though you mention that you have.

I use TS2009 now, you must be using an earlier version of Trainz to get TO to work I assume.

Ian

Ian.

I have uninstalled the Douglas planes downloaded them again, re-installed them and used surveyor and they still show with no wheels. (See screenshot above.) Rather puzzling don't you think. They run OK in driver mode, but look silly when coming in to land. I am using TRS 2004.

Thanks Dave
 
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Dave,

Sorry if I missed the obvious, but are you using TRS2004?

If so, the pantographs require an older .pm file version instead of the .im one that is used now. I did used to generate both version in my earlier models with 3dsmax5. Unfortunately I have moved on to 3dsmax9 and the new file exporter plugin will not support the .pm file export.

I explained this to Auran, that if you wanted to make content for the older versions, you cannot now make a .pm file. The answer was that they were not in the business of supporting older versions now, so would not be making any changes.

I did ask PEV on the possibility of his making a program to convert backwards from .im to .pm but he felt it probably was not possible. For this reason I will have to make future models TRS2006 or higher, as well as the requirement to operate the B and V keys as I am now doing, requires the new built in script code in those versions.

I cannot easily get my models back into an earlier version of 3dsmax, except by exporting a 3ds file perhaps, which may support animation but loses all the attachment points. I will experiment and will let you know any progress.

If you are using TRS2006 or later the pantograph should work. I don't have TRS2004 installed to do any checking either.

Ian
 
I have exported the pantograph landing gear for the DC3s as a 3dsmax file back into max5, and been able to make a .pm file for use in TRS2004. I have included it in an updated upload to the DLS, now available.

Ian
 
I have exported the pantograph landing gear for the DC3s as a 3dsmax file back into max5, and been able to make a .pm file for use in TRS2004. I have included it in an updated upload to the DLS, now available.

Ian

Hi Ian,

I appreciate very much the extra work involved in you (& others) keeping TRS2004 items updated. Until I can afford a new PC (probably 4-6 month's away yet) there's no way I will be able to do much in TS2009. Certainly not any further work on our project there (in TS2009).
To have items available in TRS2004 as well as later Trainz versions is critical to me.

So Ian many thanks for all your hard work & dedication, & consideration in this regard.
:D:clap::Y::wave:
 
Sorry guys, I seem to have not visited for a while.

Great news with the Lancaster, Sunderland and DC-3 Vulcan!:D I recently converted to TS2010, so my TRS2006 Southern Railway 1940's route isn't being worked on right now, not until I copy my local folder across.

Trust me Ian, your aircraft will have a happy home on my route. To really create that Battle of Britain feel, I'm afraid you will need to build some German aircraft as well. Not too many this time, here's a list of all I think are necessary:

Heinkel He-111 bomber
Messerschmitt Bf-109 fighter and Me-110 heavy fighter
Focke Wulf FW-190 fighter
Junkers Ju-87 'Stuka' bomber and Ju-88 'Schwalbe' bomber

A fun job, I do understand you have a lot on your mind already, but I hope you can eventually reach this stage.

Happy Planezing,;)
Scott.

Thanks Scott,

Ian Mike Davis I think did a Messerschmitt?. :eek:
 
Well here is my version of the BF109. :)

messerschmitt450.jpg


Just trying to fix the landing gear at the minute.

Ian
 
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Brilliant! I can't wait for this. My Southern Railway airstrip hasn't been built yet, but once it is, this baby will be escorting bombers to blow it to pieces!

Oh my, what have I started?:eek: :hehe:
 
Speaking of airstrips, I have something to show you all.:D

SR2.jpg

Entrance to the airfield.

SR3.jpg

Spitfire in the revetment, hangars and barracks in the background.

SR5.jpg

My favourite shot, the mighty Spitfire overflies the express passenger train far below.

Vulcan, your models are fantastic, and have a very happy home on my route.:Y:

Happy Planezing,;)
Scott.
 
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Looking good Ian!:Y: As it's been over a week since that post, I'm assuming (again:p ) that progress has been made on the landing gear.

Also, I would like to know what you think of my airstrip as I have enlarged the pictures.:D

Happy Planezing,;)
Scott.
 
Hello Scott,

Thanks for the pictures, nice to see the models being useful, the picture of a Spitfire taking off on grass is one of those never to be forgotten scenes from the 1940s. :)

Yes it has been a busy week, I have been experimenting with the landing gear and am changing the aircraft to make the landing gear animated operation as part of the aircraft. It will operate depending on speed, controlled by the script. I have changed the A380 and the P38 as a trial and it does work.

The script now allows you to set the speed where tilting of the aircraft starts, and the speed that the landing gear retracts and lowers, users can change them in the string table in the config file.

This means that a pantograph file is now not required, and therefore the landing gear does not retract incorrectly when using AI, a big win. Track triggers for operating the landing gear are not required. You do however lose the manual control of the landing gear in the game, a small inconvenience. When taking off, you need to watch your speed so the aircraft clears the runway before the set take off speed retracts the landing gear.

As you cannot manually control the aircraft speed under AI, and it may accelerate too quickly, you might have to place some invisible speed signs on the runway track to keep the speed down during take of.

It also means that I have to revisit all the aircraft. :eek:

I am reworking all the runways and taxiway splines and models, to adjust the height and will return to the aircraft soon. It means that I have to look at the height settings for the aircraft as well, I did not want the wheels buried in the ground or runway, and some aircraft may be set a little high above the ground level.

Time for a screenshot, here is the Lockheed P38:

p38lightning450.jpg


Ian
 
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Just a note on scottling's pictures, especially the one with the signboard.

The correct terminology (in RAF tradition) would be 475 Squadron, RAF Salliford. Otherwise, it's a great set of pics.:D
 
Thanks for the info lok93! I can change that, but I had put it down as that squadron, then the name of the airbase below it.

And for anyone concerned, my grass airstrip is about 2365 feet long. When I launched the Spitfire on it, it reached a very prototypical 130 mph before reaching the take-off point.

Happy Planezing,;)
Scott.
 
Hi All.

Vulcan, I notice we haven't heard from you for a good while.... ten whole days, which is really a long time when you think about it. I was wondering if we could perhaps have a progress update on these wonderful machines?:Y:
Thankyou, I hope all is well.
Happy Planezing,;)
Scott.
 
Hi Scott, ummm 10 days, how time flies. :)

Ok, a report: I have been busy on the models, I guess for the last three months I have put in 50-60 hour weeks on them, the project seems to have blown out a bit.

Since I have dispensed with the pantograph there are many aircraft that have to be changed to have the landing gear retract based on speed, it is working nicely on the recent models.

Anyway, the P38, Messerschmitt and Boomerang are finished I think. These are relatively simple aircraft and I may issue them over the next few days.

boomerang450.jpg


The runway and taxiway models are in final testing, the airport terminals have some way to go though.

Boat has kindly helped by making an Aircraft Action Trigger, when placed on the track and configured to different "channel" numbers it sends messages to the aircraft to do something - an animation, operate the horn or bell or sanding function (I use these to trigger animations and effects, and for the horn, bell and sanding, the user can trigger them at will from the keyboard).

It has 7 other general messages to the aircraft that I can use for all sorts of things. The A10 has been reworked to have the refuelling probe operate using one of these function messages. As I said, a lot of aircraft will be updated.

Now the bad news, to send a Sanding function message, used for flares on military aircraft and wing spoilers or cargo doors on commercial requires TRS2006. I plan to release the models as trainz-build 2.6 for TRS2006, otherwise I get complaints that some essential functions do not work. :(

For you to really try most of the aircraft you need the trigger from Boat, we plan to have it finished in about a week.

You may be interested in a summary of the A380 operation: You place a number of triggers on the runway and attached track for takeoff and landing, configure them and they operate as follows:

Taxi the aircraft to the takeoff position, the flaps come down;
You accelerate and keep the speed below the take off speed until you are clear of the runway and the landing gear lifts automatically at takeoff speed;
A track trigger raises the flaps;
On landing approach the flaps come down;
On touch down the wheels emit smoke and tyre squeal;
On rolling down the runway, the wing spoilers come up;
Further down the runway, triggers reset the flaps and spoilers; and
the horn (user operated) is an in flight announcement to buckle up! :D

The only thing you have to do is fly the aircraft at the correct speed. I think it is quite realistic, but I leave it to you to see.

For operation under AI of course you need to place speed signs and invisible signalling. Anyway, I think you will like them. Not all aircraft will have all these features.

The actual takeoff speed where the landing gear operates and the tilt speed (where banking commences) can be set in the config string table by the user.

The Osprey now has the rotation of the rotor engines controlled by the aircraft speed, so you keep the speed down on the runway or the rotor blades will dig in. Thanks to Bloodnok for help with the script.

I have added an HTML page for display in Surveyor that shows how to use the runway and taxiway modules, how to connect tracks (there are a takeoff, a short takeoff, a landing and a touch and go track on the runways), bitumen and concrete surfacing models.

When the trigger is available I can release the models that need it for full operation (A380 and Osprey), the Hercules and 747 need a lot of changes yet.

Umm what else? ah yes, VinnyBarb has kindly allowed me to convert his excellent jeep models to products for me to load in the Osprey, I have made an Abrams tank for the Hercules.

The Osprey can use my helicopter lift tables effectively.

I had planned to release my test map (track etc without scenery) so users could get a feel for how things work together, but it is quite complicated and probably will have a lot of faults. I now work in TS2009 so it cannot be exported to an earlier version, thoughts for later.

I would suggest when you get to try them you sue the HTML display pages in Surveyor (I have not been able to come up with the HTML display for aircraft, you would refer to the config file for notes on what keys operate things on the aircraft), and check my webpages for operation information.

Here endeth the reading lesson, what do you think?

Ian
 
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And in his spare time, :eek: :eek: :eek:

he helps other members with their problems in Gmax.

The aircraftz are looking great.

Thanks again Ian. :D :D

Cheers,

Bill.
 
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