Nature Screenshots! (BIG and NUMEROUS pictures!)

Bridge Abuttment..

:wave:
Bobcass_20130911_0031_zps89dd3fa4.jpg
 
Nice to see you back Casper. Hope you had a good time on your summer break. Looking forward to see what screen shots you can amaze us with now that you are back.

Regards Dave.
 
The 1950s always had good summers

.
Thanks for your kind words Gentlemen.

Here's a shot of South Wiltshire with a Merchant Navy class passenger train in the middle distance.

Cheers
Casper


3nq7.jpg
 
Casper,

How do you get such amazing, high quality screenshots from TRS2004? Where do you get the assets from?

Even the image resolution baffles me 1378x828 or 1378x830 (almost, but not quite, 3:5) - who ever heard of such a resolution? I use mainly TS12 SP1 now, but my TRS2004 only has 1600x1200, 1024x768 & 800x600 (all 4:3)?

'Fess up, lad! What is the secret of your success?

Peter.
 
@peterwise

Thank you for your kind words Peter.

To improve the TRS2004 screen resolution:
.
Open TRS2004​
.
From the opening menu select Configure Trainz>Display Settings.​
.
Select the highest setting offered, i.e. 1600x1200
.
Go into your trainzoptions.txt file (I find accessing it through TrainzObjectz is easiest for editing)
.
Add the appropriate height and width for your screen format and resolution you want. To suit my particular wide screen format mine is set to:-​
.
-height=1050

-width=1680



The game will then apply your newly chosen screen resolution/format. You won’t see any change to the numbers in the Configure Trainz>Display setting box; they will still read 1600x1200. But the updated ones stay fixed in the trainzoptions.txt file. You can then enjoy the extra pixels and the vastly improved screen resolution.

It took a bit of experimentation to get the correct format. I had a few oval wheels until I realised I needed a 1:1.6 ratio for my wide screen. 1680x1050 seemed to work best. Anything more didn’t seem to improve the sharpness.


I also use Trainz Tuner which allows an extended view in Surveyor and Driver (including Cab mode). On my system it has an estimated attainable distance of 53.89 miles maximum, and 43.98 minimum. I keep it set at around 6 miles viewing distance, although I’ve had it happily working at 20 miles for some distant mountain ranges.

With regard to the assets, most are from the DLS plus many more form 3[SUP]rd [/SUP]party sites since the demise of legacy DLS uploads. Some of the European stuff is particularly good. If you have any specific items in mind shout, and I’ll do my best to find and let you know the source

A lot of the knack is placing assets effectively in front of the trackside cameras. It’s good to try and get a decent artistic composition, but the distance is also important. Even the most beautifully created assets look less good when viewed too closely. Rolling stock, for example, won’t look real if you go in too close and can see the flat edges that make up the “round” wheels. Equally, moving out too far will lose the impact of the fine detail and expert texturing the creator has skilfully applied. So I tend to place stuff at its most photogenic distance.

There are load of other tricks with texturing, use of complimentary colours, placing hard assets like stonework and metal items against softer landscape and foliage. Last year I started this thread which has a bit more detail of some of the stuff I’ve done.

Cheers
Casper
:)
 
Central Europe lakeside

.
Thanks George, but there are plenty of contributors way ahead of me.

Here’s a bit of mainland Europe, inspired by the summer break.

Cheers
Casper
:)


qe3u.jpg
 
Back
Top