@peterwise
Thank you for your kind words Peter.
To improve the TRS2004 screen resolution:
.Open TRS2004
.From the opening menu select Configure Trainz>Display Settings.
.Select the highest setting offered, i.e. 1600x1200
.Go into your trainzoptions.txt file (I find accessing it through TrainzObjectz is easiest for editing)
.
Add the appropriate height and width for your screen format and resolution you want. To suit my particular wide screen format mine is set to:-
.-height=1050
-width=1680
The game will then apply your newly chosen screen resolution/format. You won’t see any change to the numbers in the Configure Trainz>Display setting box; they will still read 1600x1200. But the updated ones stay fixed in the trainzoptions.txt file. You can then enjoy the extra pixels and the vastly improved screen resolution.
It took a bit of experimentation to get the correct format. I had a few oval wheels until I realised I needed a 1:1.6 ratio for my wide screen. 1680x1050 seemed to work best. Anything more didn’t seem to improve the sharpness.
I also use Trainz Tuner which allows an extended view in Surveyor and Driver (including Cab mode). On my system it has an estimated attainable distance of 53.89 miles maximum, and 43.98 minimum. I keep it set at around 6 miles viewing distance, although I’ve had it happily working at 20 miles for some distant mountain ranges.
With regard to the assets, most are from the DLS plus many more form 3[SUP]rd [/SUP]party sites since the demise of legacy DLS uploads. Some of the European stuff is particularly good. If you have any specific items in mind shout, and I’ll do my best to find and let you know the source
A lot of the knack is placing assets effectively in front of the trackside cameras. It’s good to try and get a decent artistic composition, but the distance is also important. Even the most beautifully created assets look less good when viewed too closely. Rolling stock, for example, won’t look real if you go in too close and can see the flat edges that make up the “round” wheels. Equally, moving out too far will lose the impact of the fine detail and expert texturing the creator has skilfully applied. So I tend to place stuff at its most photogenic distance.
There are load of other tricks with texturing, use of complimentary colours, placing hard assets like stonework and metal items against softer landscape and foliage. Last year I started
this thread which has a bit more detail of some of the stuff I’ve done.
Cheers
Casper
