I do not have much experience with Importing Trainz assets, Bob (As I just imported my first animated lod object), but I have much experience with 3d modeling in blender. You point about comparing your 3000 assets to my 2 is irrelevant, as it have nothing to do with my 3d modeling skills, and I'm not required to upload my models to the DLS to make a point.
No, its
not irrelevant at all, at least in your case. In your case I do not know you, or your background, and your profile says virtually nothing of any real consequence about you, or even your real name for that matter. I have ran into too many "experts" on the Internet over the years that are anything but, and have had little to no practical field experience, and not just in Trainz, but in my various professional lives. With so little information on you,
how can I judge, besides taking your word for it, that you have "been there, done that" and you know what you are talking about? When you take
me to task for my work, the only way I can evaluate your degree of competence, given the lack of background information on you that I can check out, is to see what work you have done in Trainz. As someone else pointed out in an earlier reply, numbers aren't everything, and I entirely agree with that. They do however provide the following really useful information on you so I can judge the merits of what you are telling me I should do in
Trainz:
1. The quality of your work that I can actually see.
2. The breadth of your work that I can actually see.
3. The sophistication of your work that I can actually see.
4. What level of Trainz you are currently designing for that I can actually see.
5. How well you support your older content, or if you do at all that I can actually see.
6. That you have created similar content using what you are suggesting that I do that I can actually see.
In this case what you have on the DLS leaves me
no way to discern any of the above, as you have contributed zero items of structures, tracks, scenery items, vehicles, etc to the DLS under your own name of
dundun92. People like gawpo50, dinorius_redundicus, pencil42, whitepass and pcas1986, who have replied here as well, I am well familiar with and their body of work, and have used their great content on my routes. I greatly respect their work and listen to whatever they have to say, even though I may not agree with it. In your case I do
not know you or am familiar with your work at all.
Also your 3000 assets are explainable because you were not the one who modeled them. I make all my assets totally from scratch, and it can take a while.
You are flat wrong there, which makes me wonder if you have really done your homework on me given that you can check out and evaluate my items on the DLS to see what I have done and how I did it? First of all I don't develop content just for contents sake. My priority is creating content where needed for use on my high end
routes. In most cases I only create items where there is nothing comparable in quality readily available on the DLS. I have also collaborated with a number of really great Trainz developers out there over the years such as Dave Snow, Ben Dorsey and Vulcan. I will be the first to admit that my forte is not CAD as it was with those three people I named.
Dave and Ben were both professional CAD people before they retired. Vulcan was a mechanical or civil engineer, I can't remember which, who used CAD extensively in his work prior to his retirement. I am getting better and better with time, but I am not sure I will ever be at their level, so I do what I can, however I can, to get the content I need for my routes. Of course many people are using my content and like it. My routes are
high end, and I make that
very clear in my dedicated support threads for each route I have. BTW Dave has 7178 content items on the DLS and Ben has 6776 content items on the DLS. The breadth and quality of their work is
stunning and they have truly beautiful items of which I use a lot of on my routes. I am very grateful to them for their efforts, and really enjoyed working with them on the occasions where that happened. What is remarkable is that is to the best of my knowledge, having worked with them and used their content extensively, not
one of the items they created has multiple LODs, yet they form one of the major backbones of most of the quality routes out there on the DLS. Something to consider.....
Bob