Motivation

Hi all. Some of you will know that my route building skills aren't up to much. (however, compare my latest upload. West Bay, to my previous ones, it's much better)
So instead, I quote from a route building addict and crazy man - you didn't guess it - my mate James (another James!) Hill, MadmanSurveyorAddict on here and UKTz. He can't post here at the moment because he hasn't registered his serial yet.
MadmanSurveyorAddict said:
Motivation? Yeh, I've got plenty of it.
Here's how the complicated thing that's me works:
1. Come up with a style of route (kind of environments you want the track in. Say, mountains, hills and valleys like some North Welsh railways, or harsh, barren deserts in America etc etc
2. Think of a time period. It's pretty easy to pick almost any time period between 1930s and now, since there is enough content out there to build a route in almost every country in the World in most or all decades between then and now.
3. Think of what was around in that time period. Slate mining in Wales stopped almost completely around fourty, maybe fifty or more years ago. So that'd rule actual slate industries in your Welsh route - just scenery, showing that it's a dead industry in most places. Or if you're going for an earlier look, think of the saloons, banks, shops and jails of the Wild West, when the iron horse was the best thing there'd ever been for transport.
4. Think of one name to suit your location and period. That could be the name of the route, town, county or state. You decide!
5. Jot it down on paper. I use a massive book for mine. If you use a notepad or a book, it might be an idea to lay it out in a nice way (username at the top, then route details slightly smaller below) rather than scribbling it.
6. Get some more names! Remember you can have infinate towns and industries. There is no limit to what you can make! You don't even have to use all of the names. There are some good name generators out there which can help if you 'lose it'. Try http://www.tafweb-trainz.co.uk/namegen.html for a good UK one. Over 40,000,000 different names!
7. Plan the route. Whoooa, here's the biggie. Try to plan it so that there's one to three boards per A4 page, depending on the location. If it's just a basic bit of line with nothing much, then three board would be better for one page. If it's a large terminus or large station, or another highly important location, you may want to just plan that on one page rather than boards. Make sure that all the pages can link together somehow (although I suggest you don't tear them all out to find out!) There are many track plans on the internet and in magazines you could use - even if you make changes to them.
8. Build the route. The big bombshell. Write down the start date of your route on your paper/in your book/notepad etc. Try to do it in chunks. Set yourself goals on how much you're gonna do each day/two days/week etc etc. Make sure that you do no more than about four boards without finishing them (well, a version 1 at least, you can go back and revise them to perfection later). Take your time! Don't rush ANYTHING. Even about 5 metres of track can take someone an hour to get perfect. I know, I've been there, and plenty of others have!
9. Check it all over. Have a nice drive! Take your favourite iron horse to transport a couple of criminals to the nearest jail, or go for a nice quiet drive with a few wagons of slate through the mountains and hills. Change any bits you think need changing. Announce it to the whole community.
10. Testers. This is a good bit. Put a request up for testers - you'll get plenty. I'd say about 10 should suffice. Then they'll post what they think in the topic, and you consider their suggestions. Whether or not you implement their suggestions is entirely up to you, but remember, these guys (and maybe a few gals too) are telling you this because they want your route to be as good as it can be!
11. Once testing is over, check the route again. Make sure there are no errors, problems, and check the used assets to make sure that they're error free. Add a description, region etc to the route (this can be done at an earlier point if you so wish). Make sure everything is hunky dory.
12. Upload it to the DLS. Announce it the upload, even if it's not on the DLS yet, or it's been rejected for whatever reason (if so, either wait for the DLS to get its stupid arse in gear, or if it's not the DLS, try to fix the problem/s and see if others can.
13. Enjoy your route. That's the main bit. Remember, you've gotta have fun making it, even if Trainz is a bugger and won't let you do what you want to without spending a week on it! And once you've finished, use it! Enjoy travelling around on your masterpiece. Write down the finish date on your paper/in your book/notepad, as well as the date it arrives at the DLS.
That's what I do. It makes the most of building a route.
Thoughts?
James Hill
What do we think to that?
 
Hi all
With my advanced years, if i did all that i would have died of old age before i had compleated the first frame.

Bill:hehe:
 
wow this thread demotivates me :(
I thought route building took a day or two... something id love to do.
Now all i see here is months/years lol. Whats the average time to build a route if you work on it 2 or 3 times a week?
 
wow this thread demotivates me :(
I thought route building took a day or two... something id love to do.
Now all i see here is months/years lol. Whats the average time to build a route if you work on it 2 or 3 times a week?

I have an Italian based route that's taken nearly two years. It has 94 baseboards - and still building.

I also have a two board UK route that I made in about 3 hours. It still needs a lot more work, but it runs well enough to try out a new loco I downloaded. It can be done very quickly with practice.

Tend to hop between the two now together with several test boards where I hold new assets, like track and road items.

For me, motivation comes from inspiration.

The inspiration comes from several sources.

Photo's, Google, Streetview and field trips all help for prototypical items.

The forum is also a good source of ideas. Look at other peoples work, and new items on the DLS.

Also just look around you.

A nice morning light with trees in a field is something I recently created, just as a nice item to look at. Saw it just down the road a few hours earlier. Built it later, and it's now in the route.

Guess you could do the same with industrial, or any other subject. Just build what you see. It's amazing what you can achieve with a bit of practice.

Cheers
Casper
:)
 
The fix

hello Chris,

I know exactly what you are talking about.
You have recieved some suggestions from the community which may be helpful but I think what is missing here is that we are all making creations that are probably excellent but because we are looking at the creation over a long period of time it can become overwhelming. I feel what is needed here is that we 'all' need a refresher of something new that we have not seen before that someone else has created with different ideas, thus, these new ideas would be helpful in restokeing the fire to continue on your venture to continue on. If you give me your email address I will send you my Map and session creation of British Columbia Fantasy that will give you something new to experience and give you a break from your creation and possibly re-inspire your initiative to continue on and you could send me yours thus doing the same for me. Go to the Url's below for a look at my creation and see if it strikes your interest.


URL's
http://www.youtube.com/watch?v=F1Y_v_wxPbM Part 1
http://www.youtube.com/watch?v=A2kH6IHme4Q Part 2
http://www.youtube.com/watch?v=cwOf2cyU4uA Part 3
http://www.youtube.com/watch?v=yK2cTGbQRm0 Part 4
http://www.youtube.com/watch?v=F_GlMF_aOag Part 5

yours freely Tom
 
The fix

hello Chris,

I know exactly what you are talking about.
You have recieved some suggestions from the community which may be helpful but I think what is missing here is that we are all making creations that are probably excellent but because we are looking at the creation over a long period of time it can become overwhelming. I feel what is needed here is that we 'all' need a refresher of something new that we have not seen before that someone else has created with different ideas, thus, these new ideas would be helpful in restokeing the fire to continue on your venture to continue on. If you give me your email address I will send you my Map and session creation of British Columbia Fantasy that will give you something new to experience and give you a break from your creation and possibly re-inspire your initiative to continue on and you could send me yours thus doing the same for me. Go to the Url's below for a look at my creation and see if it strikes your interest.


URL's
http://www.youtube.com/watch?v=F1Y_v_wxPbM Part 1
http://www.youtube.com/watch?v=A2kH6IHme4Q Part 2
http://www.youtube.com/watch?v=cwOf2cyU4uA Part 3
http://www.youtube.com/watch?v=yK2cTGbQRm0 Part 4
http://www.youtube.com/watch?v=F_GlMF_aOag Part 5

yours freely Tom
 
Everyone's motivation levels are of course different and there can be no 'standard' view to act on. I indicated that building essentially in a sense much of the city of Glasgow as it was in circa 1952 for a giant tramway was a big, big, challenge but in between feeling I had bitten off more than I could chew for my first build I wouldn't give up. It was even harder to check where routes were then walk them and stick to it for something now history nearly jhalf a century ago. Now I have embarked on yet another challenge and building what is left of the rail scene in Ulster. I don't live there but have popped over from Glasgow on two occasions for a sussing out.

Like my last project I hammer away then for a break pop to another line and do a bit there for a change of scenery then leave it for a few days until in the building mood and off I go again. It would be so, so easy just to give up because I am separated from a sea to check something and makes the build that bit more challenging being so far away but I am dashed well going to do all of the NIR if it proverbially drives me daft in the process. I think you have to have a stubborn streak. My ancestors being Scots Covenanters were a stubborn lot so I am in the mould so to speak. So be...stubborn!
 
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