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Yes, I believe so because the models are in the older .im format and not the newer trainz-mesh.I only noticed the mention of the 3 texture types recently. It's enough of a nuisance getting a second texture onto a model in Blender already. Guess I'll need to look it up again. If I switched back to TANE, would there be less homework with asset exports? I'm not a detailed fanatic. I just tend to export bare bones objects admittedly.
Sometimes, if show extensions for known file types is turned off and the user adds on an extension, an extra extension will end up on the file because the extension is added to the file automatically. As a rule, I've always turned that option off because I like to know what files are being saved especially when I've downloaded files or saved file attachments. Hiding the file extension is a good way to end up with malware on a system.Hello,
No idea if it's relevant but I noticed the fbx file has the extension twice, as in :- Nameboard_Wanbi.fbx.fbx. Don't know if this may cause issues.
Cheers
You can send me a PM with a Dropbox/similar link and I'll have a look.Would anyone be willing to load the .blender file in the attached .zip, and export it into TRS19 without the Parallax textures/additional LODs? IE a raw scenery file? If one can literally get it in the game, it would be a step forward. I am puzzled.