Model Railroadz

This idea also has tremendous potential for building a series of linked modules (i.e. rooms) to create the illusion of a much longer route. By applying the model railway style under discussion, scenery placement is minimised. Each room can be configured to operate as a standalone layout or as part of the through route. So it would be perfectly possible to create a series of modules representing US coast to coast (or Europe from Holland to Denmark), in a fraction of the time it would take to build a conventional 50 - 60 mile linear route.

I too vote Kimo as President, as others have come out and declared I too have had enough of spending months working away at a linear route only to lose interest or worry that it won't appease the rivet counters.

Back into Surveyor today to play around with a few more ideas.
 
That Tilt-shift looks great Kimo

A few more details added...

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Please, could someone simply explain how this is achieved.

A basic step by step to steer someone in the right direction.

Some of us are old and stupid.

Maybe this is the intended purpose of Trainz finally discovered.

Harold
 
Please, could someone simply explain how this is achieved.

A basic step by step to steer someone in the right direction.

Some of us are old and stupid.
You are not stupid. Stupid people do not ask questions.

Your questions have been answered in this thread, a bit scattered though. This post for example handles the sides:
http://forums.auran.com/trainz/showthread.php?109038-Model-Railroadz&p=1250206#post1250206

What people basically are doing is use a HUGE backdrop wall:
  • HUGE brick wall, kuid:645812:97925
  • HUGE wall brick grey, kuid:645812:97930
  • HUGE wall plaster, kuid:645812:97931
... with a smaller backdrop in front of that showing landscape. Loads of those are on the DLS, and Xawery also made a some nice ones that can be downloaded here.

The front is done by using digholes to make a sharp edge, combined with a spline that looks like the side. Below that they added pillars and a floor object, for example those found in the Marsz set (see first link for names).
Helpful (longer) digholes:
  • Dighole 120m north - south, kuid:645812:98001
  • Dighole 120m east - west, kuid:645812:98002 (fixed the bug; update will automatically download when you (re-)download the asset)
The controls you see in a few shots are named "Transformers and controls, model railroad", kuid2:645812:97905:1

In this post you find another summery:
http://forums.auran.com/trainz/showthread.php?109038-Model-Railroadz&p=1254745#post1254745

Hope that gets you started.
 
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Re 4, figured it out (staring me in the face!). just drop a small section of the "floor" to -40m. Copy a small section of this with the copy/paste tool and go round the edges of your actual baseboard area nibbling away until you get the desired shape.
How is the section dropped to the floor?

Have went thru the thread and no one explains the "how".

Harold
 
How is the section dropped to the floor?

Have went thru the thread and no one explains the "how".
I guess everyone made the assumption everyone has lowered ground before in Surveyor. "Assumptions will one day kill you", I know, so here we go:
To lower ground in Surveyor, go to the Topology tab (Top right corner or press "F1"), then set the height value (first number in that tab) to -40, put the radius to a low setting, now click on the "use height" button (first one to the right of where you set the height or press "H"). Now move along the edge of the route while pressing your mouse left button.

Good luck!
 
That's bendorsey's "East_Portal_Bridge" <kuid2:210518:10961:1> I would say.
He has some longer versions called "East_Deerfield_Yard_Bridge_..." as well.
 
Figured it out:

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Lower the level to -40, plateau the bottom of the hole, cut and paste the plateau all around, dighole the edges.

I did that as "HO scale" for a 4x8.

The rest is just window dressing.

Thanks

Harold
 
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For those of you struggling with this concept, I've put together this little movie that shows the steps, at least the way that I've gotten it to work. The movie is 15 minutes long.

http://www.youtube.com/watch?v=f_X5OvItoK0&feature=youtu.be

Mike

Edit: By the way, I've set this one up as an HO scale model so that I could use the ruler to set up my measurements the way that I wanted them for a model railroad. You can do real scale if you like.
 
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Wow!

I'm going to have to take a stab at doing some of this, maybe it will give me ideas for my real model railroad!
 
One thing I learned today is that you probably need to make the area slightly larger than the given track plan so everything fits comfortably. For example, many of the available industries occupy more than the usual corner of a layout. Also best to avoid plans with diamond crossings or slips, unless you are proficient at hooking these up.
 
We have a simple diamond controller that will control the diamond so long as it's protected with signals, not sure if that would help ya or not Vern.

Mike
 
Nice pictures everybody!
_________________________

Now, after watching Mike's video today, I have come up with the following. It's just 1 board, and is NOWHERE near done, (obviously), but I think it looks alright to be a start...
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I'm gonna have to go to work on the ground textures and vegetation for sure. Add some buildings, sidings, signals, and all the other "minor" details. But it's a start!
***Edit: Also, can someone please help me with the obvious vehicle problem. I haven't figured out (if possible) how to raise them just enough to be even with the pavement. Thanks!
 
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Nice shots :).
can someone please help me with the obvious vehicle problem. I haven't figured out (if possible) how to raise them just enough to be even with the pavement. Thanks!
Assuming you have put them on the roads as individual objects:
Go to the Objects menu (F3), Go to Adjust Height (that little house with the tiny arrows, or press H). Now hold down shift and adjust the height; this will adjust it with 5cm at a time. Usually 10cm or 15cm will do the trick.
 
Thanks all. I was struggling with the concept and once I thought the I had figured it out, I thought a little movie might help with others of you trying to grasp the concept as well. I hope it's of some help.

Mike
 
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