Okay, I'm now beginning to catch onto this Model Railroadz thing, how cool it is!
http://www.youtube.com/watch?v=WOz3a9fetB8
http://www.youtube.com/watch?v=WOz3a9fetB8
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1) go into the advanced bit of the spline editor and there's a button that says get spline height, go to the one right next to it should be right after a number input. basically input whatever your floor height is and then hit the button next to it (don't use the gradient one it won't work)Giving this great idea a shot as I really love the concept behind it. I kind of got the hang of things but I have a couple questions:
1. How do you get the floor covering spline to go under the "table"? when i try the spline just rides up the slope/spot that was removed by the dig hole.
2. How do you get the supports to go under the "table"? it does the same thing as the floor covering spline when i try.
Thanks for any help,
Regards,
Jordan
p.s. Thanks to everyone who has created assets to go with this concept so far.
For the benefit of those like myself who have joined the discussion around P12 or P13 and skimmed through the preceding pages, I'm wondering if it is possible to layout (no pun intended) a summary of the procedures? From what I think I've learned so far:
1. Start with a flat single baseboard/tile (i.e. no DEM import).
2. Peg out the boundaries of the "room" and the baseboard edges.
3. Build the layout to the track plan in the usual way, sculpting any terrain by hand.
4. Drop the base level by @40m so the remaining flat area becomes the floor. (Is there a command to do this in Surveyor or do you need to use Transdem?).
5. Add the brick walls around the outer edge.
6. Create the baseboard edge by removing terrain with digholes as necessary, painting a neutral colour and adding "legs".
7. Add the floor.
8. Tidy up/add fine detail and unleash on the world!
No need for that.Should we begin the project, chosing HO Scale ... ?
Should we begin the project, chosing HO Scale ... ?
That's a pretty good summary I think, Vern.<summary removed to shorten the post>
1) go into the advanced bit of the spline editor and there's a button that says get spline height, go to the one right next to it should be right after a number input. basically input whatever your floor height is and then hit the button next to it (don't use the gradient one it won't work)
2) same thing
Conrail that looks awesome, and I see you even have a second level! How did you manage that?
Finally managed to get one started. Its good fun, 1 baseboard and you can try get it detailed as much as possible.
Screenies Soon
Cheers
David
It's only taken 14 years to work out, but it looks great!
All the 'Trainz is a real simulator' buffs will be pulling their hair out though
For me personally this is what i have been looking for since i began with this game how ever many years ago, I've never been as excited to race home at the end of the day too see what others have done with this amazing idea of Kimo's. And lately i was kind of really getting over it all and could of quite easily ( I Think ) walked away from it, I owe Kimo a lot of thanks for relighting the flame so to speak lol.
Cheers Mick.
Quite a few posters now who have been rather quite have come out and said how great this idea is so Kimo for President i say:clap:.This is the first time, in a very long time, that I've seen something here that actually excites me.
Kudos to Kimo for coming up with this great idea.