This is something I have wondered about occasionally, the answers to which would be useful to routebuilders planning route extensions and future plans. What are the absolute upper limits for any route in TS12? These include but are not limited to;
Number of baseboards (in 5m grid)
Number of trackside objects including signals and points
Number of scenery objects and splines dependencies
Amount of track
Amount of interactive assets (ATLS/MIN)
Size of route file
Can a dev kindly shed some light if there is an upper limit for these or is it simply "as big as your machine can handle"?
Next, assuming TS12 routes can be imported without much modification into T2, any ballpark what will these new limits be?
Case in point, I have a route that's not very long but extremely dense. There are lots (understatement) of labeled switches, trackmarks and signals to facilitate rules like SetSignal or SetPath. Already my menus are divided into alphabets, some of which are subdivided into range. This contextual menu system as opposed to a window with a list (ie. container explorer in 3dsMax) does makes one wonder what happens if there are too many?
Cheerio,
Nicholas
Number of baseboards (in 5m grid)
Number of trackside objects including signals and points
Number of scenery objects and splines dependencies
Amount of track
Amount of interactive assets (ATLS/MIN)
Size of route file
Can a dev kindly shed some light if there is an upper limit for these or is it simply "as big as your machine can handle"?
Next, assuming TS12 routes can be imported without much modification into T2, any ballpark what will these new limits be?
Case in point, I have a route that's not very long but extremely dense. There are lots (understatement) of labeled switches, trackmarks and signals to facilitate rules like SetSignal or SetPath. Already my menus are divided into alphabets, some of which are subdivided into range. This contextual menu system as opposed to a window with a list (ie. container explorer in 3dsMax) does makes one wonder what happens if there are too many?
Cheerio,
Nicholas