Loco's Turning White

stouthm

Get over it
I have a large route and when I'm running a session and switch between loco's after about 10-15 minutes some of the loco parts are white. Doesn't matter if I'm running three locos or eight. I suspect it's the video card but this only happens on this one route.

My thoughts:

I probably have too many different items on this route (different trees, grasses, shrubs, etc). If this is correct than do I have to delete them from the route itself and not from the config file?

Can you have too many different grass textures? What about splines?

My computer specs: Intel Core2 Duo
E8500 @ 3.16 GHz
4 GB Ram
NVidia 8800 GT/512
Power Supply - 650W

Would appreciate any suggestions or feedback. Thankz.
 
The route and content are overloading either system RAM or the video card. Loco texture failure is one of the first signs of system failure on a large route, generally followed by a crash.

Simplifying route content might help a bit, but it is probably the session content that is doing the damage. You have to eliminate an awful lot of route content to come up to the tens of thousands of polys in just one locomotive....

Andy :)
 
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Can you have too many different grass textures? What about splines?

Would appreciate any suggestions or feedback. Thankz.
I set so many JBS grasses in my senario, it finally just crashed my PC everytime, and eventually I had to replace the graphics card even! Just use grass close to the track and then very limited. Just another shortcoming of the game they never fix before moving on to a new version with the same problem!
 
Andy, would please explain what you mean by session content. I think I know what you're saying but I want to be sure. After thinking about your last statement, having to eliminate a lot of route content to make a difference, makes sense. I'll try just running one or two locos and see what happens. Lot of work went into the route, sure would like to be able to drive it. Thankz.
 
You might try using several simple default diesels like the F7s and see what happens. Maybe some simple steam. I am not sure what but perhaps the 4-8-4 GS4 4449 SP daylight or "Freedom Train" loco.
 
Andy, would please explain what you mean by session content.

Locos and rolling stock = Session Content

Pretty much everything else = Route Content

Another issue with the session could be scripts. Are you running a lot of rolling stock with ARN? ARN is Ok for locos, but once you get a couple of hundred ARN wagons in a session system memory takes a hammering....

Andy :)
 
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Andy, thankz for the quick response. I use 2 or 3 locos on each consist with 10 to 25 cars for each consist. Each car loads/unloads different items so yeah that might be the problem. Lot of scripting going on. I think most of the locos use ARN, not sure about the rolling stock.

By the way, I enjoy your routes. A lot of thought and time goes into your routes. Thankz.

As I said earlier I'm gonna run 2 consists and see what happens. Let you know here tomorrow.
 
NR's Gp Black

On Occasioins I have seen the NR's (Those created by DavidO go black in the same situation, but I do notice that in the Surveyor List, the NR's preview is black, but when you put them on the track (maybe providing you do not have such a heavy demanding layout, your NR's will appear as normal, and behave normally,

What is annoying me at the moment is that when I go to use a NSW SRA 49 class back to back, with a particular favourite noisy engine sound available in TRS 09, they crash the sim, or lock the sim up, meaning that I have to do a forced closure of TRS 09 using the right mouse button to get it to go back to my normal desitop where I will see the error message 'Trainz Has Stsopped Working. do you wan to wait for it to respond or close?.... then I click on the red X at the top of the window to close Trainz properly and restart TRS 09.

I don't know where the conflict is, whether it is between the body of the 49's and the 67a dn b bogey, or between the BR engine sound (the one that goes with three different classes of British Rail Locomomtive) and TRS 09, but it happens every time,

One is supposed to be able to use any class of locomotve back to back like you see in real consists, where you may see as many as 7 or 8 different locomomvies all facing in different directions, mainly to eliminate the need for turntables in the real world...

One only needs to take a trip out to Dry Creek, Gillman, Port Adelaidde or Kilburn to see this happening, so doing this in TRS should not affect the stability of TRS, but my guess is that there must be a conflict caused by and older mesh, that is not compatible with TRS 09's CMP, yet I have done this woth other classes of locomotive, that sometimes has an older more out dated mesh, and no problems, once you navigate the stream of missing mesh error mssages, or error messages that tell you that a certain asset is not present in the database and get to your menu where you can change things, and save your asset successfuly after re-navigating the same procession of error messages relating to incompatible meshes, and missing dependency warningsm get back to your main CMP pagem and se the red exclamation mark there that indicates that there is an error, some assets will run regardless and some just won't,,, but... but the NSW SRA 49's simply do not like TRS 09, or the other way round...

NO such problems though with the NR's apart from the fact that they do appear black in the surveyor list.
 
No luck. Running two consist and after about 20 min one of the locos turned white and the game crashed. I will look into this and see what I can do.
 
No luck. Running two consist and after about 20 min one of the locos turned white and the game crashed. I will look into this and see what I can do.

I have luckily not had this problem. When I went to upgrade my system recently to the very same video card you have, the dealer told me I would have to increase the size of my power supply to at least a 750 and add additional fans to move air past the video card. I also had to remove the side cover from the case to provide more efficient air flow.

I'm not saying this is your problem as well but try as a minimum opening up the case to allow more air flow and see if it helps.

Bricey
 
I had that problem once with a steam locomotive. I exited from Trainz, rebooted, and the problem never occurred again.

I also updated to the latest video driver as well and ensure that my PC remains as cool as possible.

If you're using a later model NVIDIA card such as an 8800GTS and newer, there is a feature in the new control panel that allows the user to tweak the clock speed and the fans. This CP is now a seperate download from the driver.

I setup a profile to speed up my GPU fan and CPU fan (I have an NVIDIA chip-based MOBO as well) whenever I load Trainz.

This has helped with the system stability and I haven't had any white locomotives since.

John
 
As I stated earlier I did some experimenting and I think I found the problem. Thanks to Andy's comment about locos have all those polys I realised that I had 4 locos of high poly content sitting on a side track as scenery. I deleted those locos and ran the same session as previous and no white locos appeared even after many minutes into the session. I then put the locos back and after about 10 minutes there appeared a white engine. I tried to keep all sessions the same except for the high poly locos. Without the locos I can run my sessions without any problems.

The locos are MOW locos fron Equitrax, beautiful locos w/animation and very well done but as of now I will not use them on this route. How can I find the polys of these locos? I'll try a smaller route later. The kuids for these locos are: 218710:18110 and 18275. I think I got them from a site across the pond.

I'm happy that it wasn't a heat problem. Thankz to all who responded, maybe this will help others with this type of problem.
 
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