Locomotive Inspection Pit

JackDownUnder

Active member
Looking for these on the DLS but not able to find any.
I am able to construct one from available components.
So has anyone made one and uploaded.
357706736_1465894047505715_7453768121945835374_n.jpg
 
Hi JackDownUnder. Some possibilities on DLS. Most are ash pits, but some of them are deep enough to make do.:
<kuid:84726:38004> Inspection Pit
<kuid2:283523:28152:1> Ash Pit 30m
<kuid:600843:101074> Broad Gauge Ash Pit 10m
<kuid2:210518:11209:1> EBT_Ash_Pit
<kuid2:210518:11208:1> EBT_Inspection_Pit
<kuid:600843:101077> Standard Gauge Slim Ash Pit 30m
<kuid:600843:101021> Standard Gauge Ash Pit 10m
<kuid:600843:101022> Standard Gauge Ash Pit 20m
<kuid:600843:101023> Standard Gauge Ash Pit 30m
<kuid:600843:101073> Standard Gauge Slim Ash Pit 10m
<kuid:600843:101076> Standard Gauge Slim Ash Pit 20m
<kuid2:56199:28011:1> Ashpit (fixed track)
<kuid2:56199:28012:1> Ashpitsmall (fixed track)
<kuid:737614:261> Repair pit - start (fixed track)
<kuid:236618:60236> STR_InspectionPit25m1668mmNew (fixed track)
<kuid:236618:60235> STR_InspectionPit25m1668mmOld (fixed track)
<kuid:368725:25041> ash pits, 2 in parallel with 4p38m separation, 12m apron reduced at one end (industry)
<kuid2:283523:37157:1> Ash pit - Dark slabs 6m (road)
<kuid2:283523:37156:1> Ash pit - Dark slabs 9m (road)
 
Thank you for the information which had already been considered.
What we really require is someone to construct some more realistic ones without the surrounding floor but I assume with a dedicated dig hole.
I am able to construct from installed component however it is a lengthy process.
 
As the author of two inspection pits but of a non-international gauge, I can tell you that because the ground inside the inspection pit is at a lower level than the ground on which the track is on, if no ground is placed around it, a minimum of a 10x10m hole would be visible as in turntables that have a dig hole and a ground around it so that the dig hole is not visible.
A dig hole and surrounding ground need to be placed in order to be able to see the bottom or floor of the inspection pit.
I don't know if I expressed myself well, since English is not my language.
My 1668mm wide track inspection pits:
<kuid:236618:60236> STR_InspectionPit25m1668mmNew (fixed track)
<kuid:236618:60235> STR_InspectionPit25m1668mmOld (fixed track)
 
I am fully aware of the dig hole requirement.
I notice that there are a number of dig holes of varying sizes.

if the pit was created as a spine surely, similar to a wall, it could be sunk below the track level.
 
Since a dighole is defined by an integer pair, the smallest dighole you can create is a 10 meter grid square, This would be wider than what your looking for, so my answer is that you can't make a dighole at track width, even in a spline. With the new topology tools in beta, there may be hope in the future in that the dighole could be changed from an integer to floating.

https://online.ts2009.com/mediaWiki/index.php/KIND_Scenery#dighole

dighole
Type: Integer Pair
Desc: This tag allows objects to be sunk into the terrain by specifying a hole size to dig at the objects location. The ground underneath the object will not be drawn where there is a hole. This value is specified as an integer pair in 10 meter grid squares (ie. 5,2 = 50 x 20m) regardless of the actual terrain grid size, where the first value is the size in the N-S direction and the second value is the size in the E-W direction. Note that the size of a hole cannot exceed 64 (where "dighole = a,b", a * b <= 64). Also note that the hole position will be snapped to the terrain grid so the asset should generally have the 'snapgrid' tag specified. Typical usage for the 'dighole' tag is to allow for turntable pits.
 
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