Level Of Detail and Blender exporter

srude

New member
Greetings,

A Level Of Detail model has more than one mesh, each of a different level of detail to reduce the time it takes the computer to create the polygons which create the model that one sees in the game.

I want to create an LOD track which requires four meshes. How do I export these with Blender?

Any help will be greatly appreciated.

Cheers,

srude

:eek:
 
The lm method Lod works by having a collection of meshes which are referenced in the xyz.lm.txt file so just create four different meshes.

There is another method stitching? which is one of those mysteries of life to me.

Cheerio John
 
Back
Top